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Did the MSFS Dev team stop doing their Q and A sessions?

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I've had VR headsets since 2016 and have seen the evolution of the screens, I certainly wouldn't call today's "mediocre" as they are very sharp and clear. My G2 is very good in that department, of course it has its flaws & particular issues but for reading screens, distance and cockpits it's just fine.

As for whether the industry has gone stagnant is another debate entirely, it certainly seems to of slowed down in recent years and hasn't progressed as much as I hoped it would, the bit mining GPU fiasco can be partly blamed for that. Had GPU prices stayed low then more people may of been tempted by VR, which may of sped up development of new headsets.

But, regardless of the above, the continuous ignorance shown by Asobo/Management/Jorg towards VR is incredibly frustrating. It's been a year since they wrecked toolbar usage, since then only partially fixing the issues that they introduced. Bugs from SU5 still persist, controller support is still poor, no new features other than World Scale which quite frankly should've been implemented at the start.

It's very abundantly clear they have no interest in VR and the proof has been there all along, sure the numbers of users may be "low" but that shouldn't mean they practically ignore us. This thread on the official forums highlights their ignorance;

https://forums.flightsimulator.com/t/jorg-neumanns-q-a-response-to-regression-bugs/

...and to top it all off the response to one bug, that they introduced, was that they "won't" fix it...shameful really.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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