November 27, 20223 yr Does anyone have any VC ONLY presets for Tomatoshade or point me in the right direction Cheers Rod
November 29, 20223 yr Hi @doublebubble, I don't have a specific VC config for TomatoShade, that said you're welcom to trial the config I've built. It's in the spoiler. Cheers Spoiler [PTA VERSION] Preset format=2 [PRESET COMMENTS] Comment=TBM 06/01/2022~^#=================================~^#Custom Tomato shade configuration - version 1.2.0~^#Enable alternate lighting on clouds.~^#~^#TBM 21/12/2021~^#=================================~^#~^#Custom Tomato shade configuration - version 1.1.9~^#Set Bump Mapping to zero (P3D default, as the A/Craft looks too craggy).~^#Enable AutoGen Lighting Adjustements (so as not too bright in the distance).~^#Enable Aircraft Image Based Lighting (We'll see what it does)~^#~^#=================================~^#Custom Tomato shade configuration - version 1.1.8~^#[ATMOSPHERE & FOG_RAYLEIGH_SCATTERING]~^#Density=0.0000000298~^#~^#[WATER_WATER_SATURATION] (from 0.65 to 0.45 as it just looks too blue)~^#SaturateRatio=0.45~^#~^#=================================~^#Custom Tomato shade configuration - version 1.1.7~^#~^#[ATMOSPHERE & FOG_SKY_SATURATION]~^#SaturateRatio=(saturate((1 + cb_Altitude/1219 * 0.5) - (cb_fPrecipitationLevel * 0.5)))~^#~^#[ATMOSPHERE & FOG_SKY_FOG_TUNING]~^#FogFactor=(saturate(0.15 - cb_Altitude/1438))~^#~^#[ATMOSPHERE & FOG_RAYLEIGH_SCATTERING]~^#Density=0.0000000198~^#~^#Green=0.050~^#Blue=0.072~^#~^#Colour values were previously reversed making the distance too green.~^#~^#=================================~^#Custom Tomato shade configuration - version 1.1.6~^#[TOMATO-MODE_ALTERNATE TERRAIN LIGHTING]~^#0.4 to 0.3 (defaut is 0.2)~^#~^#[CLOUDS_CLOUD_VOLUME]~^#IsActive=1~^#ScatteringFactor=2.3~^#LightingFactor=0.85~^#NoPattern=1~^#~^#[CLOUDS_CLOUD_BRIGHTNESS_TWILIGHT]~^#IsActive=1~^#~^#[CLOUDS_CLOUDS_LIGHTING_TUNING]~^#IsActive=1~^#CloudLightFactor=0.75~^#CloudSaturateFactor=0.35~^#DiffuseGamma=0.95~^#=================================~^#Tomato-Mode/Bump map strength reduced from 0.8 to 0.3 (P3D default is zero)~^#~^#Does not use advanced reflections due to errors in the shader additions.~^#That said it is very useful for shader configuration otherwise.~^#~^#=================================~^#Items not used in this preset due to errors occuring in P3D v4.5 HF3:~^# error X3018: invalid subscript 'fEyeDistance' Shader cache failed to compile or create shader. source-file: GPUTerrain.fx~^#~^# Occurs when ADVANCED REFLECTIONS / ADJUST TERRAIN RENDERING is enabled, which is a requirement for using advanced reflections.~^# Thusly Advanced Reflections and Adjust Terrain Rendering are disabled in this preset.~^#~^# Also disabled are all four ADVANCED REFLECTIONS / Fix Projections as they do not apply to P3D v4.5 HF3~^# e.g. Clouds, General, Particles, Terrain~^#~^#=================================~^#Manual shader corrections:~^#GPUTerrain.fx~^# warning X3571: pow(f, e) will not work for negative f~^# Added abs wrapper on line 282.~^# "return exp(-baseScale * heightScale) * (pow(abs(18.8125 * angle + 1.0), -1.28125) * 32.53323 + 0.29103) / baseScale;"~^#~^#~^#PrecipParticle.fx~^# // Control how long streaks face and how big they are.~^# // TBM 03/02/2019 change the calculated value for a smaller looking rain/snow effect.~^# float height = cb_fQuadSize * cb_fQuadSizeHeightScale / (2.4 - (cb_uPrecipType * 1.65));~^# float width = cb_fQuadSize * cb_fQuadSizeWidthScale / (1.0 - (cb_uPrecipType * 0.25));~^#~^# //float height = cb_fQuadSize * cb_fQuadSizeHeightScale;~^# //float width = cb_fQuadSize * cb_fQuadSizeWidthScale;~^#~^#=================================~^#P3D values: Adjust to suit taste.~^#HDR_BRIGHTNESS=1.250000~^#HDR_BLOOM_MAGNITUDE=0.350000~^#HDR_SATURATION=0.9500000~^#=================================~^# [HDR & POST-PROCESSING_HDRADAPTATION] IsActive=0 [HDR & POST-PROCESSING_HDRTONE] IsActive=0 Red=1.05 Green=1.00 Blue=1.05 [HDR & POST-PROCESSING_HDRTONEMAP] IsActive=0 Uncharted2Tonemap=0 [WATER_WATER_SATURATION] IsActive=1 SaturateRatio=0.45 [ATMOSPHERE & FOG_SKY_SATURATION] IsActive=1 SaturateRatio=(saturate((1 + cb_Altitude/1219 * 0.5) - (cb_fPrecipitationLevel * 0.5))) [ATMOSPHERE & FOG_SKY_FOG_TUNING] IsActive=1 FogFactor=(saturate(0.15 - cb_Altitude/1438)) [HDR & POST-PROCESSING_HDRCONTRAST] IsActive=0 Coeff=1.5 [WATER_WAVESPEED] IsActive=0 SpeedRatio=1.0 [WATER_WAVESIZE] IsActive=0 SizeRatio=1.0 SmoothRatio=2.0 [WATER_WATERSURFACE] IsActive=0 ReflectionCoeff=(clamp(0.35 - 0.30 * cb_Altitude/700, 0.05, 0.35)) RefractionCoeff=(clamp(0.90 - 0.20 * cb_Altitude/304, 0.8, 0.9)) GranularityCoeff=3.00 SpecularBlend=1.5 FresnelAngle=4.0 [WATER_FSXREFLECTION] IsActive=0 [ATMOSPHERE & FOG_RAYLEIGH_SCATTERING] IsActive=1 DensityCorrection=1 ExcludeClouds=0 Power=3.42 Density=0.0000000298 Green=0.050 Blue=0.072 NoDensityAltitude=15000 VolumetricDensityHeight=10000 VolumetricDensityPower=2.0 [ATMOSPHERE & FOG_ATMO_HAZE] IsActive=1 Power=1.21 Distance=(saturate(0.00000000100 + (cb_Altitude-0)/(11000-0)*(0.00000000100-0.00000000180))) DensityCorrection=1 Red=1.00 Green=0.95 Blue=0.95 NoDensityAltitude=10000 VolumetricDensityHeight=10000 [ATMOSPHERE & FOG_CLOUDS_FOG_TUNING] IsActive=1 FogFactor=0.5 [LIGHTING_BOOST_EMISSIVELANDCLASS] IsActive=0 BoostRatio=1.0 SaturateRatio=2.0 [LIGHTING_TERRAIN_SATURATION] IsActive=1 SaturateRatio=1.25 [LIGHTING_TERRAIN_LIGHTING] IsActive=1 SunDiffuseCoeff=2.4 SunAmbientCoeff=1.35 MoonDiffuseCoeff=0.9 MoonAmbientCoeff=0.3 DiffuseGamma=1.05 [LIGHTING_SPECULAR_LIGHTING] IsActive=1 SpecularRatio=1.4 [LIGHTING_AUTOGEN_LIGHTING] IsActive=1 SunDiffuseCoeff=2.5 SunAmbientCoeff=1.0 MoonDiffuseCoeff=0.5 MoonAmbientCoeff=0.3 DiffuseGamma=1.0 Saturation=1.0 [CLOUDS_CLOUD_BRIGHTNESS_TWILIGHT] IsActive=1 [CLOUDS_CIRRUS_BRIGHTNESS_TWILIGHT] IsActive=1 [CLOUDS_CLOUD_SHADOWS_SIZE] IsActive=1 [CLOUDS_CLOUD-SHADOW-DEPTH] IsActive=1 Value=1.10 [CLOUDS_CLOUD_ALTERNATE_LIGHTING] IsActive=1 [CLOUDS_CLOUD_SIZE] IsActive=0 CloudSizeHCoeff=0.5 CloudSizeVCoeff=0.5 [CLOUDS_CLOUD_SATURATION] IsActive=1 ShadeFactor=1.35 [CLOUDS_CLOUDS_LIGHTING_TUNING] IsActive=1 CloudLightFactor=0.75 CloudSaturateFactor=0.35 DiffuseGamma=0.95 [CLOUDS_CIRRUS_LIGHTING] IsActive=0 SaturateRatio=1.00 LightingRatio=1.00 [CLOUDS_CLOUD_VOLUME] IsActive=1 ScatteringFactor=2.3 LightingFactor=0.85 NoPattern=1 [CLOUDS_POPCORN_MODIFICATOR] IsActive=1 CloudDistanceFactor=0.00000000060 CloudOpacity=(clamp(0.10 + 0.20 * cb_Altitude/2000, 0.1, 0.3)) [LIGHTING_AIRCRAFT_LIGHTING] IsActive=1 SunDiffuseCoeff=2.55 SunAmbientCoeff=0.89 MoonDiffuseCoeff=1.00 MoonAmbientCoeff=1.00 DiffuseGamma=1.05 SaturateRatio=1.05 VCOnly=0 VCSunDiffuseCoeff= VCSunAmbientCoeff= VCMoonDiffuseCoeff= VCMoonAmbientCoeff= [LIGHTING_AUTOGEN_EMISSIVE] IsActive=1 LightsRatio=1.5 AutogenRatio=1.5 SmoothTransition=1 [TOMATO-MODE_OPTIMIZE REDUCE TRANSLUCENT SHADOW DISTANCE] IsActive=1 [TOMATO-MODE_OPTIMIZE GPU TERRAIN RENDERING] IsActive=1 [TOMATO-MODE_AUTOGEN DISTANCE SIZE] IsActive=0 Factor=0.0025 FactorX=1.7777 [TOMATO-MODE_AUTOGEN POWER SMOOTHING] IsActive=1 BasePowerFactor=0.7 MaxLightDistance=90000 FullPowerDistance=3000 DistanceCurvePower=4.0 Saturation=1.0 PowerLimit=0.0 [TOMATO-MODE_ADAPTIVE BLOOM] IsActive=0 Power=3.0 [TOMATO-MODE_ALTERNATE TERRAIN LIGHTING] IsActive=1 LightPower=0.3 [TOMATO-MODE_INCREASE PARTICLE SIZE WITH DIST] IsActive=0 Factor=1.1 [TOMATO-MODE_DYNAMIC SPOT LIGHTS LIGHTING] IsActive=1 AnglePower=1.0 [TOMATO-MODE_IMPROVE DYN LIGHT PERFORMANCE] IsActive=1 [TOMATO-MODE_ADD MULTIPLE TEXTURE LOOKUPS] IsActive=0 [TOMATO-MODE_SOFTEN SOLID SHADOWS] IsActive=0 [TOMATO-MODE_ADVANCED ATMOSPHERE SCATTERING] IsActive=1 PlanetRadius=6371e3 AtmosphereHeight=100000.0 AtmoBaseHeightOutScattering=0.00015 AtmoBaseHeightInScattering=0.00012 AbsorptionFactorRed=0.596e-5 AbsorptionFactorGreen=1.324e-5 AbsorptionFactorBlue=3.310e-5 AbsorptionScaleInRed=1.3 AbsorptionScaleInGreen=1.1 AbsorptionScaleInBlue=1.2 AbsorptionScaleGamma=2.5 InScatteringFactorAmbient=0.2 InScatteringFactorDiffuse=0.7 InScatteringDiffuseGamma=0.2 InScatteringStartFullDist=20000.0 TerrainOutputContrast=1.07875 ShadowsInflunceScattering=1 [TOMATO-MODE_ADVANCED FOG SCATTERING] IsActive=1 ScatteringHeightPower=2.5 ScatteringHeightLimit=119716000000.0f ScatteringDistanceBlue=82000 ScatteringDistanceGreen=145000 ScatteringDistanceRed=301000 ScatteringPowerBlue=0.85 ScatteringPowerGreen=0.65 ScatteringPowerRed=0.6 InScatteringSky=0.05 InScatteringSun=0.05 [TOMATO-MODE_FAST APPROXIMATION IMAGE BASED AIRCRAFT LIGHTING] IsActive=1 DaylightAmbientIntensity=0.2 DaylightDiffuseIntensity=0.15 NightIntensity=0.2 [TOMATO-MODE_OPTIMIZE CLOUD MATRIX CALCULATION] IsActive=1 [TOMATO_MODE_ALTERNATE SPECULAR LIGHTING] IsActive=1 [TOMATO_MODE_PRECIPITATION OPACITY] IsActive=0 OpacityRain=1.0 OpacitySnow=1.0 [TOMATO-MODE_IMPROVE GENERAL SHADOW RECEIVE] IsActive=1 [TOMATO-MODE_IMPROVE TERRAIN SHADOW RECEIVE] IsActive=1 [TOMATO_MODE_CHANGE CLOUD SHADOW RECEIVE CALCULATION] IsActive=1 [TOMATO_MODE_CHANGE CLOUD SHADOW BUILD CALCULATION] IsActive=1 [TOMATO_MODE_ADD CONDITIONAL DYNAMIC LIGHTING] IsActive=1 [TOMATO_MODE_PER PIXEL CLOUD FOG] IsActive=1 [TOMATO_MODE_BUMP MAP STRENGTH] IsActive=1 IntensityScale=0.0 [TOMATO-MODE_OPTIMIZE PARTICLE DRAW] IsActive=1 [TOMATO-MODE_OPTIMIZE PRECIPITATION DRAW] IsActive=1 [TOMATO-REFLECTIONS_ADJUST STARS IN REFLECTION MAP] IsActive=1 Intensity=0.0 [TOMATO-REFLECTIONS_ADJUST REFLECTION PARTICLE EMISSION] IsActive=1 Size=64 [TOMATO-REFLECTIONS_ADJUST REFLECTION TERRAIN RENDERING] IsActive=0 AddDetailTexture=1 MaxTextureLOD=14 [TOMATO-REFLECTIONS_ADJUST REFLECTION GENERAL RENDERING] IsActive=1 [TOMATO-REFLECTIONS_OPTIMIZE CLOUD REFLECTIONS] IsActive=1 [TOMATO-REFLECTIONS_TOMATO EXTENDED REFLECTION RENDERING] IsActive=0 [TOMATO-REFLECTIONS_FIX GENERAL PROJECTION] IsActive=0 [TOMATO-REFLECTIONS_FIX CLOUD PROJECTION] IsActive=0 [TOMATO-REFLECTIONS_FIX TERRAIN PROJECTION] IsActive=0 [TOMATO-REFLECTIONS_FIX PARTICLE PROJECTION] IsActive=0 [POSTPROCESS_SHADER DPX] IsActive=0 Index=-10000 Params=4461794E696768745573653D300D0A5265643D382E300D0A477265656E3D382E300D0A426C75653D382E300D0A526564433D302E33360D0A477265656E433D302E33360D0A426C7565433D302E33340D0A44505853617475726174696F6E3D332E300D0A436F6C6F7247616D6D613D322E350D0A426C656E643D302E320D0A [POSTPROCESS_SHADER Tonemap] IsActive=0 Index=-10000 Params=4461794E696768745573653D300D0A47616D6D613D312E300D0A4578706F737572653D302E300D0A53617475726174696F6E3D302E300D0A426C656163683D302E300D0A4465666F673D302E300D0A466F67436F6C6F72583D302E300D0A466F67436F6C6F72593D302E300D0A466F67436F6C6F725A3D322E35350D0A [POSTPROCESS_SHADER LiftGammaGain] IsActive=0 Index=-10000 Params=4461794E696768745573653D300D0A5247425F4C696674583D312E300D0A5247425F4C696674593D312E300D0A5247425F4C6966745A3D312E300D0A5247425F47616D6D61583D312E300D0A5247425F47616D6D61593D312E300D0A5247425F47616D6D615A3D312E300D0A5247425F4761696E583D312E300D0A5247425F4761696E593D312E300D0A5247425F4761696E5A3D312E300D0A [POSTPROCESS_SHADER Vibrance] IsActive=0 Index=-10000 Params=4461794E696768745573653D300D0A56696272616E63653D302E320D0A56696272616E63655F5247425F62616C616E6365583D312E300D0A56696272616E63655F5247425F62616C616E6365593D312E300D0A56696272616E63655F5247425F62616C616E63655A3D312E300D0A [POSTPROCESS_SHADER Sepia] IsActive=0 Index=-10000 Params=4461794E696768745573653D300D0A436F6C6F72546F6E65583D312E340D0A436F6C6F72546F6E65593D312E310D0A436F6C6F72546F6E655A3D302E390D0A47726579506F7765723D302E31310D0A5365706961506F7765723D302E35380D0A [POSTPROCESS_SHADER Technicolor] IsActive=0 Index=-10000 Params=4461794E696768745573653D300D0A546563686E69416D6F756E743D302E340D0A546563686E69506F7765723D342E300D0A7265644E65676174697665416D6F756E743D302E38380D0A677265656E4E65676174697665416D6F756E743D302E38380D0A626C75654E65676174697665416D6F756E743D302E38380D0A Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too. 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