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Flying the Flyingiron Spitfire (take off)

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With any iteration of a wardbird, we read posts deeming it unflyable. I do not want potential buyers to be discouraged by these negative posts and I (rather presumptuously) thought I might help.

Let me say first that a warbird, or more properly a good simulation of a warbird, is not easy to handle. To date the FI is perfectly flyable. I don't know about the DCS bird and I am not a pilot but forwhat  it is worth I flew tens over tens of hours in the A2A P-51 and P-40 and before the Rob Young FS9 Mark XiV   

 Here are the takeoff tips I collected over the years, hoping it may help :

1/ There are two different counterforces to the powerful engine which are needed

- From the start and all the way during the takeoff roll, some right rudder. Set a strong rudder trim bias to the right (clockwork turn) if needed by the wind as the rudder pedals play may not be enough. This will counter the yaw, the tendency of the aircraft to point her nose to the left.

- When the speedometer is alive, some right aileron will be needed, and that comes pretty fast, to counter the torque which will cause the wing to dip as the torque will try to roll the aircraft on itself.

Rudder will not do anything to counter the roll, and aileron wont’do anything to counter the yaw.

The wind direction and strength are important variables for the rudder and aileron play.  No tail wind ! And remember that MSFS wind infos are still a mess.  

2 /Start with the joystick a bit towards you and ease up to neutral when speed builds up to let the nose lower down.  Increase the throttle gently but resolutely . A boost of 6 to 8 is all is needed at the end. The Spit's should then fly by herself off the ground at about 120 mph

 All in all, I find the FI Spit’ not easy but rather fun and convincing.

Edited by Dominique_K

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

I recorded a short flight (where I had some difficulties to return to the very small airfield without Airport Marker 🙂). Not all my control inputs are visible here but I did the u-turn at the end of the runway with prop wash and rudder while both feet on the brakes. At takeoff I should have given a bit more of right aileron but I think it's still ok. Landing was not good. For me a 1574 ft runway is way too short.
 

 

Edited by crimplene

2 hours ago, Dominique_K said:

With any iteration of a wardbird, we read posts deeming it unflyable. I do not want potential buyers to be discouraged by these negative posts and I (rather presumptuously) thought I might help.

Let me say first that a warbird, or more properly a good simulation of a warbird, is not easy to handle. To date the FI is perfectly flyable. I don't know about the DCS bird and I am not a pilot but forwhat  it is worth I flew tens over tens of hours in the A2A P-51 and P-40 and before the Rob Young FS9 Mark XiV   

 Here are the takeoff tips I collected over the years, hoping it may help :

1/ There are two different counterforces to the powerful engine which are needed

- From the start and all the way during the takeoff roll, some right rudder. Set a strong rudder trim bias to the right (clockwork turn) if needed by the wind as the rudder pedals play may not be enough. This will counter the yaw, the tendency of the aircraft to point her nose to the left.

- When the speedometer is alive, some right aileron will be needed, and that comes pretty fast, to counter the torque which will cause the wing to dip as the torque will try to roll the aircraft on itself.

Rudder will not do anything to counter the roll, and aileron wont’do anything to counter the yaw.

The wind direction and strength are important variables for the rudder and aileron play.  No tail wind ! And remember that MSFS wind infos are still a mess.  

2 /Start with the joystick a bit towards you and ease up to neutral when speed builds up to let the nose lower down.  Increase the throttle gently but resolutely . A boost of 6 to 8 is all is needed at the end. The Spit's should then fly by herself off the ground at about 120 mph

 All in all, I find the FI Spit’ not easy but rather fun and convincing.

Good tips.

The giveaway for me was when I realised that the take-offs progressively start becoming more handleable...and that it was maybe more about pilot technique than poor modelling. 

The Flying Irons' Spitfire is magnificent.  My flying (still) isn't.  

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

  • Author
Just now, AJZip said:

The Flying Irons' Spitfire is magnificent.  My flying (still) isn't.  

welcome to the club 😄

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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