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AJZip2

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Everything posted by AJZip2

  1. Yes - MSFS2024 Repair, of course 😀 Keyboard aim malfunction on my part... 🤣
  2. Go onto the XBox App, choose MSFS2020 and do choose their 'Repair' facility?
  3. The default Community Folder for the Microsoft Store version is here, where 'USERNAME' means your own Microsoft user name: C:\Users\USERNAME\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages\Community
  4. Great shots @787flyer
  5. As default (that is, unless you've elected to hold it somewhere else) it is - and try to suspend your feeling of disbelief C:\Users\Your username\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages\Community
  6. As mentioned above - I, too, turned on 'Smooth Motion' for MSFS2024 in the nVidia App last year and it transformed my VR experience. In fact, reflecting over a decade of tweaking of settings from the early VR days of X-plane 11 to MSFS to MSFS2024, it has been the only 'one switch transformation of performance' I can ever remember. Your results may, of course be different but, if so, it is also just one switch to turn it off again...
  7. Personally, I think it is absolutely splendid. Very clever stuff to effectively have an invisible but 'working' engineer if you want for the cold and start but, with some adjustments to the ability to move round the cockpit into each of the flight positions, managing to actually start it from cold and dark was one of the most satisflying thing I've done in years of enjoying the 2020/2024 sims. Took a few goes at it, mind...
  8. @zorro747 I think to avoid confusion, you would be better reposting your question in the "Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)" subsection of this forum. Recommended graphics settings are so, so different between 2D and VR that I think you will get a quicker and more focussed answer there.
  9. I'll have a peep at my settings and make a note of the ones that, especially for VR, may be adversely affecting the performance. I say that because MS have a habit of reverting certain settings back to 'Default' during their major updates...and 'Default' always means the default for 2D. One I can think of straightaway is 'Photogrammetry' - which they seem to always turn back on but which, certainly on my system, creates a stutterfest in VR. I know there are others - I'll have a look when I get a moment and see if there are some obvious ones you might want to check.
  10. No - the -100 'Series' is all three but you can buy the -100 Passenger and -100 Freighter individually
  11. You have a number of options: You can buy the Passenger 100 version which is standalone You can buy the Freighter 100 version which is standalone If you buy either of these above, then you get a discount if you want to subsequently buy the other. AND for the above, you can subsequently buy the Super addon which gives you the 200 series upgrades of engines and avionics - but the Super addon is NOT standalone OR You can buy the Series - which includes Passenger version, Freighter version and the Super addon altogether
  12. Yes - they both suffer with that. I have both headsets. On the Quest I have a battery-pack back strap which adds significant extension to the time between charges as well as balancing the headset which, counterintuitively, makes it feel lighter. On the Crystal Light I have lead weights on the back strap for the same reason. In both cases I have a proprietory face mask add-on (which makes an enormous difference with both headsets - shame on both suppliers for their 'as supplied' face mask specs!). When I first got the two head sets my PC specs were not far off the same as yours. If I boot up the Quest 3 it gives me a very good VR experience. It is only when I then back-to-back boot up the Crystal Light that I get the full 'Wow - even better!!' hit. I think if you watch a few videos and tweak a few settings you should be able to get a pretty decent VR experience with the Quest 3. With higher resolution headsets, you might find that you really are hardware-restricted.
  13. This one is quite old - but still relevant and helpful:
  14. Oh and make sure that you are using the 5GHz channel of your router
  15. It's worth looking at some older videos from folks such as Simhanger where they do some decent Virtual Desktop settings stuff. On of the main/easiest tools you have in the Virtual Desktop is to go into settings and find the list of visual presets (there are around 8 presets from 'Low' to 'Godlike'). I think you will find that at default you are on 'Medium', in the middle level of the resolution options. It is easy to try one better one at a time towards the highest (I think 'Godlike' is still the highest) and then seeing if you still have a stutter-free experience. If you do start getting a few stutters, simply drop back one setting and try that.
  16. Watching with great interest, @kevinfirth
  17. Yes - I agree. While yes, the text and graphical details in the displays are, as in real life, tiny compared with modern flight systems, those two displays are 'soft focus' compared with all of the other instruments and labels/lettering on the flight panels through my Crystal Light. I can improve it to a degree by tightening the sharpening - but then all of the other instruments look over-sharpened. I love,love,love this product...but that aspect just feels a bit 'last year's graphics' to me. But, yes, I still love this product 👍
  18. @Christopher Low - I have now done two full 'starting from Cold and Dark state' flights...and the difference in timescales to get 'ready to taxi' compared the 'starting from Turnaround state' is just a few minutes...indeed, probably less! This video is worth watching...even with the whole blurb and explanations, the whole video is only 22minutes long. And in it, the actual set up to taxi stage without the blurb and padding is less than 10mins, including the 5min wait for the APU pressure to build up enough for engine start! https://youtu.be/CA2eYhZe884?si=KEcIWg0cyuHGXvSP The EFB process to load the plan and aircraft is logical and efficient The additional work at the MCDU to get everything else sorted is also quick and efficient For start up, the F70 and F100 aircraft have an impressive number of automatic features which makes getting to 'Ready to Taxi' a quick and efficient process. Kudos to Fokker! And Kudos to Just Flight too...
  19. I'm sure it could...but the EFB route is very fast indeed with only a few clicks and a pleasingly (and rare!) logical sequence of sending the data to the aircraft
  20. I may have found a mid point compromise to this, @Christopher Low . At the moment, I don't have the time to learn - or to operate - a full 'cold and dark' on an aircraft as 'study-level' as this one. So this evening, I explored just what you CAN do, instead, using the 'Turnaround' state. And I was pleasantly surprised. The boot up, at a gate, was engines and APU off. The EFB allowed me to: 'speed' load fuel, passengers, etc. Connect to external power Load a Simbrief plan into the MCDU Calculate T/O & landing calcs on the EFB and one-click them, including relevant Metar into the aircraft's MCDU I then could: Start up the APU Start the engines All of the above took less than 20 minutes Then call for pushback Fly the route Land Shut down So Turnaround works less like 'Cold & Dark' and more like 'Cool and Dark'! An excellent and very satisfying flight started and completed in not much more than an hour, of which at least 30 minutes was the flight itself!
  21. I absolutely agree with you. But there's a but...that this depends on your system's capabilities, or your individual internet streaming capabilities or your district/country's internet streaming capabilities (which for major areas of UK is not good at all by international standards) I would love to use photogrammetry in MSFS2024. It would be the icing on the cake on a simply mind-bogglingly good sim. But my infra-structure (in my case it is that the full-fibre broadband in my district is not very fast at all) simply cannot presently process the additional photogrammetry burden. The OP's question was: " Is there any fix to eliminating the post-apocalyptic "melted buildings" that I see when I'm at lower altitudes? It's truly horrific on my machine (which is a pretty high end PC). I know I can simply turn photogrammetry off but that's not really the point. Is there anything I can do at my end to make this effect go away? I've seen this question posted on MSFS FB pages but the responses are typically nonsense. If it's just the nature of MSFS 2024, so be it but I just figured I'd ask " And my answer is: if you have tried all of the tips and tricks to optimise MSFS2024 and your system and yet you still have melted buildings, then, yes, do disable photogrammetry because you will then have a sim that is unbelievably good and if you have the infrastructure that can cope OK with the added burden of photogrammetry, then do leave photogrammetry on because you will have a sim that is unbelievably, stunningly, g*bsmackingly good
  22. Ignore the above!! It wasn't anything to do with the mouse configuration at all... There were some leftover default commands still in my Honeycomb Yoke and also Throttle blocks that related to APU!! I know that I cleared ALL supplied Honeycomb commands when I first got the controllers a few years ago - but the little tinkers clearly snuck these two back in!! Those spurious commands are now removed and all of a sudden my Legacy mouse settings worked a dream! 😊
  23. Enjoying this very much so far...progressing through from 'Ready to TO' and completing a schedules flight to now progressively moving to Cold and Dark...and I've hit total brain sweep regarding the mouse settings for allowing me to start (or stop) the APU. It's a basic - and I'm sure I've sorted this in the distant past - but it has me stumped: I use Legacy settings on my standard/simple mouse so that I can fly Airbusses and easily pull out the A/Pilot dashboard knobs as well as push them back in to be able to change from 'managed' AP to 'manual' AP by hovering the cursor over the button, then choosing cursor down-arrow to pull the knob and cursor up arrow to push the knob. I then use either the scroll wheel or cursor rotate to turn the pushed or pulled knob. This setting works a treat for the F70/F100 heading - I use the cursor down arrow to pull to move the heading knob to manual and rotate the knob and then cursor up arrow to push the knob back to revert to managed mode. But on the new JF Fokkers I'm stumped at the two top right pull and twist knobs, including the vital APU start and stop. Instead of a down cursor arrow or up cursor arrow to pull or push, I get only a cursor hand symbol - and clicking that just pulls the knob out momentarily. But the scroll wheel doesn't turn the knob and any movement of the mouse to find and use the rotate arrows lets go of the pull command and so the knob retracts back to locked position and, as such I cannot start or stop the APU. Can someone enlighten/remind me what to do with my mouse settings. Many thanks in advance!! 😊 IGNORE - Problem solved. See post below

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