Everything posted by AJZip2
- JustFlight Fokker F70/F100 Release Date: Thursday, June 25th
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JustFlight Fokker F70/F100 Release Date: Thursday, June 25th
I may have found a mid point compromise to this, @Christopher Low . At the moment, I don't have the time to learn - or to operate - a full 'cold and dark' on an aircraft as 'study-level' as this one. So this evening, I explored just what you CAN do, instead, using the 'Turnaround' state. And I was pleasantly surprised. The boot up, at a gate, was engines and APU off. The EFB allowed me to: 'speed' load fuel, passengers, etc. Connect to external power Load a Simbrief plan into the MCDU Calculate T/O & landing calcs on the EFB and one-click them, including relevant Metar into the aircraft's MCDU I then could: Start up the APU Start the engines All of the above took less than 20 minutes Then call for pushback Fly the route Land Shut down So Turnaround works less like 'Cold & Dark' and more like 'Cool and Dark'! An excellent and very satisfying flight started and completed in not much more than an hour, of which at least 30 minutes was the flight itself!
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FS2024 - How to Eliminate "Melted Buildings"?
Yes - I completely agree 👍
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FS2024 - How to Eliminate "Melted Buildings"?
I absolutely agree with you. But there's a but...that this depends on your system's capabilities, or your individual internet streaming capabilities or your district/country's internet streaming capabilities (which for major areas of UK is not good at all by international standards) I would love to use photogrammetry in MSFS2024. It would be the icing on the cake on a simply mind-bogglingly good sim. But my infra-structure (in my case it is that the full-fibre broadband in my district is not very fast at all) simply cannot presently process the additional photogrammetry burden. The OP's question was: " Is there any fix to eliminating the post-apocalyptic "melted buildings" that I see when I'm at lower altitudes? It's truly horrific on my machine (which is a pretty high end PC). I know I can simply turn photogrammetry off but that's not really the point. Is there anything I can do at my end to make this effect go away? I've seen this question posted on MSFS FB pages but the responses are typically nonsense. If it's just the nature of MSFS 2024, so be it but I just figured I'd ask " And my answer is: if you have tried all of the tips and tricks to optimise MSFS2024 and your system and yet you still have melted buildings, then, yes, do disable photogrammetry because you will then have a sim that is unbelievably good and if you have the infrastructure that can cope OK with the added burden of photogrammetry, then do leave photogrammetry on because you will have a sim that is unbelievably, stunningly, g*bsmackingly good
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JustFlight Fokker F70/F100 Release Date: Thursday, June 25th
Ignore the above!! It wasn't anything to do with the mouse configuration at all... There were some leftover default commands still in my Honeycomb Yoke and also Throttle blocks that related to APU!! I know that I cleared ALL supplied Honeycomb commands when I first got the controllers a few years ago - but the little tinkers clearly snuck these two back in!! Those spurious commands are now removed and all of a sudden my Legacy mouse settings worked a dream! 😊
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JustFlight Fokker F70/F100 Release Date: Thursday, June 25th
Enjoying this very much so far...progressing through from 'Ready to TO' and completing a schedules flight to now progressively moving to Cold and Dark...and I've hit total brain sweep regarding the mouse settings for allowing me to start (or stop) the APU. It's a basic - and I'm sure I've sorted this in the distant past - but it has me stumped: I use Legacy settings on my standard/simple mouse so that I can fly Airbusses and easily pull out the A/Pilot dashboard knobs as well as push them back in to be able to change from 'managed' AP to 'manual' AP by hovering the cursor over the button, then choosing cursor down-arrow to pull the knob and cursor up arrow to push the knob. I then use either the scroll wheel or cursor rotate to turn the pushed or pulled knob. This setting works a treat for the F70/F100 heading - I use the cursor down arrow to pull to move the heading knob to manual and rotate the knob and then cursor up arrow to push the knob back to revert to managed mode. But on the new JF Fokkers I'm stumped at the two top right pull and twist knobs, including the vital APU start and stop. Instead of a down cursor arrow or up cursor arrow to pull or push, I get only a cursor hand symbol - and clicking that just pulls the knob out momentarily. But the scroll wheel doesn't turn the knob and any movement of the mouse to find and use the rotate arrows lets go of the pull command and so the knob retracts back to locked position and, as such I cannot start or stop the APU. Can someone enlighten/remind me what to do with my mouse settings. Many thanks in advance!! 😊 IGNORE - Problem solved. See post below
- JustFlight Fokker F70/F100 Release Date: Thursday, June 25th
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I really like BeyondATC BUT....
Ref the more 'modern' 3rd Party ATC packages, I started off with BATC and - while there was a lot about it that I really liked - I got super-frustrated of being vectored to a point in the initial descent and then basically abandoned and the downright refusal to allow start of descent by pilot request even though that TOD was in the flight plan and airway restrictions. Similar repeated issues with arrival taxi and the like. I then tried FSHUD and - for the most part - found this suited me much better. My biggest gripe is that, similar to BATC, vector instructions are often far, far too late. But better than BATC had been. But after around 6 months, and after some reasonably large updates, I thought I would try BATC again. And yes - improvements in a number of areas - BUT vectoring seems just as haphazard and one every three flights I seem to be just abandoned by the ATC controllers. So I'm back to FSHUD. By no means perfect but usable most of the time.
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FS2024 - How to Eliminate "Melted Buildings"?
This ^^^^ I turn off Photogrammetry everytime an update resets it back to ON and, magically, post-apocaliptic scenery turns into very realistic-looking scenery on my rig 🙂
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JustFlight RJ Professional
It's been a few weeks since I have flown this but just did a short scheduled flight and the FMC worked fine. Are you using mouse or some linked hardware? If it's mouse, then it is worth try the 'Legacy' setting...for me this always works in all aircraft. Some of the other mouse options - including, ironically, the MSFS2024 default - give me issues from time to time.
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Microsoft Flight Siulator 2020
As @AnkH says - if this isn't one bought through Steam, then download and/or boot up the Xbox App (you will probably already have it - if on a PC, click on Windows 'Start' Cube (bottom left) and scroll down the list of your Apps). Open the Xbox app and MSFS2024 should be visible there and there will be a button to download it onto your PC.
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Is Quest 3 a safe purchase for flight sims ?
I have the standard battery back strap on my Q3 (which does wonders to the headset balance) and have never regarded the headset as uncomfortably warm. Ref a proper adjustable top strap, these are very very helpful in getting the lenses in the right position and so are 'a good thing'. If there's no great cost difference, I can't see any disadvantage of having a fan thrown in but if they cost a lot more, probably optional rather than essential.
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Is Quest 3 a safe purchase for flight sims ?
Oh - and I'm in the non-London part of UK where full fibre Ultra-fast broadband is missing the 'Ultra' bit as far as many other nations would judge it. Just checked my speeds on Ookla - 113 Download.
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Is Quest 3 a safe purchase for flight sims ?
With my old set-up I was able to run at 'Ultra' in Virtual Desktop. With my new set up I can go one step further to 'Godlike'. Visually, though, it's pretty close between the two. I think I'm on WiFi6, although that is through an ultra-inefficient booster using the house electricity cables to connect to a remote server, too far away for it's own Wifi to reach the PC.
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How to get fs realistic pro working with vr
No - can't see anything VR related in the settings so it should work fine. Worth deleting and reloading? Post script - when I went into the settings I saw that you can default switch off settings...seasick-inducing breathing sorted!!! 😁
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How to get fs realistic pro working with vr
FS Realistic certainly does work in VR - in fact I get irritated that I have to go in and change the FSR profile of every new aircraft I fly to stop the 'pilot breathing' - which makes many/most VR users feel seasick!! Next time I boot up I'll have a peep whether there is anything in the settings ref using VR...but I have no recollection of such a thing.
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Is Quest 3 a safe purchase for flight sims ?
On my Crystal Light, I run with Smooth Motion and - although I've no idea what it actually does fps-wise - it actually made a huge difference to smoothness for me. I also have the Pimax Smart Smoothing off. I also have a Quest 3, @jfri . I've recently upgraded my CPU and RAM but was happily running it with my previous 7700x and 32G Ram with my RTX4080 GPU, using Virtual Desktop on 'Godlike' resolution and it ran just fine.
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FlyJSim 732 Twinjet Professional V4 XP12
Very first impressions - I haven't flown it enough to do a proper comparison yet but: It's on X-Plane 12!! For me, that's a big plus Externally, I think the rendering is tighter. The X-plane 11 version isn't at all bad but I think that the XP-12 is just a touch better Internally...hmmm...I suppose I was hoping for a more 'modern' render quality of the interior, albeit of an old aircraft. To my eyes it is no better than the X-plane 11 version...not that the X-plane 11 version is bad, but there are better renditions of an airliner instrument panel nowadays. To my eyes, the stock X-plane12 737-800 cockpit looks pretty realistic. The X-plane12 Twinjet V4 looks very much like the X-plane11 version - which looks just a touch 'computer-gamey' against modern standards. Other folks views may differ, of course.
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iFly 737 Max version 1.1.0.0 is out now
Well, based on my first flight - it's got my vote! 🙂 The EFB is so so so so so much easier to navigate without taking anything away from the challengingly precise way the aircraft and systems need to be operated. A very pleasing and welcome upgrade.
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Tried FS Copilot in MSFS2024...Wow!
That's not quite right...but we haven't had chance to fully work out how best to use it so I can't be definitive. For the main flight controls yes, the correct way is to: agree who is taking control that person presses the above burron (or, especially in VR assigns a key or button on their HOTAS then they have control BUT the other player can still do everything else - just as in real life ( flaps, landing gear, switches, frequencies) and the player 'with control' can see those effects. The bit I haven't fully bottomed is that same other player can actually move their main flying controls and effectively wrech control from the other...but doing this confuses the system and produces unpredictable results
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Tried FS Copilot in MSFS2024...Wow!
I haven't tried that but can try it next time the two of us get to do multiplayer. It may be a number of days from here but I will let you know the results.
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Question About FS2024's Two Community Folders
Thanks for the link, @Bob Scott I'm now beginning to understand the categorisations and protocols…and I was completely confused before 👍
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Tried FS Copilot in MSFS2024...Wow!
I should point out that we are physically 100 miles apart - but in the sim, it feels like he is sat right next to me.
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Tried FS Copilot in MSFS2024...Wow!
In the flights my brother in law and I have done, he has chosen the pilot position and I have booted up and moved across to the copilot position. He has generally been taking the throttle and joystick (I see every movement of those controls that he makes) and I look after the navigation, radio frequences, etc Again, he sees the dials and levers move when I move them. Other than it is a passive avatar in the other seat, in all other respects it is as though we are in one and the same aircraft. We are talking to each other via Discord throughout and from time to time I take over control while he sorts out other stuff. Especially in VR, it takes the realism to another level.
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Tried FS Copilot in MSFS2024...Wow!
I'm away from my desktop so can't check if copilot has its own (and can't remember!) but we use Discord for voice - which is what we also use for the standard MSFS2020 & 2024 VR multi-player flying. It works well.