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First Flight after applying Final Patch

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Thanks Dai and anonymous tester for the new patch.

Install went well both the 314 and the 314A.

Control bindings. I've reverted to the standard P3D bindings because of throttle issues using FSUIPC. All went well in setting it up. Just need to remember to enable the controllers before flight...and disable afterwards. Adding it to the check lists just now.

1. Fuel gauges do show at night.

2. Yoke less snappy. This is very welcome. Nice and smooth now with the Yoke.

3. Hobbs Meter not rolling after 10 hours. Not flown long enough to confirm this yet.

4. No mixture bar in the VC anymore. However Mixture Four leaver has a mind of it's own. If I use the Pilots master leaver to control all Four there is not a problem and they work as they should, however If I grab leaver Four individually with the mouse there is an issue. It drops to full cut off and remains there what ever I do. I have to grab the Pilots master leaver to regain control.

Also I can confirm there is no KDI1 Needle flick anymore so well done for that, and as I don't use the 2D panels I can't comment on the Landing and Nav lights partially illuminated.

Also info noted about the Two, not Three air-driven gyros.

Thanks once again for all your hard work. The aircraft is now a pleasure to fly. Looking forward to doing some longer legs now as it was originally designed for.

 

  • Commercial Member
3 hours ago, IanFisher said:

However Mixture Four leaver has a mind of it's own. If I use the Pilots master leaver to control all Four there is not a problem and they work as they should, however If I grab leaver Four individually with the mouse there is an issue. It drops to full cut off and remains there what ever I do. I have to grab the Pilots master leaver to regain control.

[Insert your favourite swearword here and shout it very loudly]. I really have no idea how we missed that because you need to move the mixture levers to Full Rich for engine start and I wouldn't like to count the number of times I've started all engines in testing. Same comment applies to my tester; he's very unhappy that he missed it. The problem is a missing limiting number in the modeldef.

Switching to two gyros in code was fairly easy. It meant combining the climb and bank code, but as each is not inherently dependant on the other, it didn't give any trouble.

Edited by dragonflightdesign

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