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n4gix

Lumberjack for FSX...

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I'd like to sincerely thank Jim for uploading his delightful fix for the tree incursion problems in FSX. He actually did these nearly a year ago, but forgot about them until I reminded him about them... :)In case anyone is wondering just what these fixes accomplish, check out these before and after screenshots!Before:http://img168.imageshack.us/img168/4968/ph...excludesji6.jpgAfter:http://img168.imageshack.us/img168/6255/ph...excludesif9.jpg


Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

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I am thinking Jim used some sort of automated process to:1) pull rwy length and width out of the APXxxxx.bgl files, and2) take that data and put down the 1.5 or 3 times size cvx poly to eliminate the autogen...Surely he didn't go through every APXxxx.bgl file.Anway, this is nice...There are also some airports, like MGTK, that have trees ON the runway. I have fixed MGTK in my FS but I assume lumberjack would do the same...RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian


Rhett

7800X3D ♣ 32 GB G.Skill TridentZ  Gigabyte 4090  Crucial P5 Plus 2TB 

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You would be right on that! Jim wrote a little program that did the deed nicely. The first pass was all airports, then he got to thinking that maybe he should omit the water runways......so he excluded them from the scan and reworked the two files.Well, quelle surprise! No trees on the runway at MGTK.. ;)


Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

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