Jump to content

Recommended Posts

When I go from 2D to VR (HP Reverb G2) I allways have a soundcard issue:

I have Hapticonnect to a separate USB soundcard for the Buttkicker. When I switch to VR the Hapticonnect loses connection to the USB card.

I also had a similar issue with a Bluetooth Wireless Headset: switching to VR resulted allways to disconnection of the BT headset.

Does anyone have a clue?


MS FS 2020 | I9-13900K@5.8 GHZ  | 64 GB DDR5 4800mhz |  ASUS TUF RTX 4090 O24G Gaming   | HP Reverb G2 | Navigraph | VATSIM | TPR Pedals | Virpil collective & stick | Honeycomb | 2023: Real life RPL MLA microlight trainee (Ikarus C42CS)

Share this post


Link to post

The default setting for audio using WMR (windows mixed reality) is to make the G2's USB audio device the "system's default audio device" when the Mixed Reality Portal app is running with an enabled G2; this effectively disables the audio to other audio devices.  I'm guessing that the Hapticonnect software didn't see/detect this WMR change of the audio device.  Not sure how that software is configured, but I'm guessing when the G2 is enabled Hapticonnect needs access to the G2's audio device, which Win10 calls "Realtek USB2.0 Audio", and I'm guessing it's not doing that automatically thus you may have to set Hapticonnect to that audio device manually.  BTW if needed the WMR audio behavior can be changed by the "Audio and speech" panel of the Mixed Reality Portal app.  Hope this helps.

Edited by TheFamilyMan
  • Like 2

Rod O.

i7 10700k @5.0 HT on|Asus Maximus XII Hero|G.Skill 2x16GB DDR4 4000 cas 16|evga RTX 3080 Ti FTW3 Ultra|Noctua NH-D15S|Thermaltake GF1 850W PSU|WD Black SN750 M.2 1TB SSD (x2)|Plextor M9Pe .5TB NVMe PCIe x4 SSD (MSFS dedicated)IFractal Design Focus G Case

Win 10 Pro 64|HP Reverb G2 revised VR HMD|Asus 25" IPS 2K 60Hz monitor|Saitek X52 Pro & Peddles|TIR 5 (now retired)

Share this post


Link to post

Another thing to try is to start the Hapticonnect software after the G2 is enabled by the MRP app.  Probably the best solution, wouldn't be surprised if all G2 + Buttkicker users do this. 

Edited by TheFamilyMan
  • Like 1

Rod O.

i7 10700k @5.0 HT on|Asus Maximus XII Hero|G.Skill 2x16GB DDR4 4000 cas 16|evga RTX 3080 Ti FTW3 Ultra|Noctua NH-D15S|Thermaltake GF1 850W PSU|WD Black SN750 M.2 1TB SSD (x2)|Plextor M9Pe .5TB NVMe PCIe x4 SSD (MSFS dedicated)IFractal Design Focus G Case

Win 10 Pro 64|HP Reverb G2 revised VR HMD|Asus 25" IPS 2K 60Hz monitor|Saitek X52 Pro & Peddles|TIR 5 (now retired)

Share this post


Link to post
1 hour ago, TheFamilyMan said:

Another thing to try is to start the Hapticonnect software after the G2 is enabled by the MRP app.  Probably the best solution, wouldn't be surprised if all G2 + Buttkicker users do this. 

Yeah I do that as a workaround, was just wondering if others experience the same little annoyance.


MS FS 2020 | I9-13900K@5.8 GHZ  | 64 GB DDR5 4800mhz |  ASUS TUF RTX 4090 O24G Gaming   | HP Reverb G2 | Navigraph | VATSIM | TPR Pedals | Virpil collective & stick | Honeycomb | 2023: Real life RPL MLA microlight trainee (Ikarus C42CS)

Share this post


Link to post

In WMR, audio settings, you have an option to "Mirror headset audio to desktop".

Did you try that?

Beware that there is a bug on this option: here, after starting WMR, I need to switch it off then back on to be sure it's active.

I'm using a Butkicker as well but without additionnal soundcard.

  • Like 2

Roland

MSFS my local airport release: LFOR Chartres-Metropole

MSFS Plugins RAAS (registered FSUIPC7 required)

MSFS FX for Objects & Landmark in France (Steam and smoke) and Aerial coverage for French nuclear sites

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...