March 12, 20233 yr Firstly thanks for releasing the Clipper for MSFS, I like it and it has a lot of enjoyment potential. I noticed that after setting the 'normal cruise' settings of 24 MP and 1600 RPM the engineers station showed considerably different readings, and at 8,000ft the airspeed was only around 90kts. Also the mixture lever positions mismatch at the 2 stations. At these settings, the Fuel Flow needles were at the max and only moved (reduced) when I pulled the throttles to around idle or the mixture levers almost to cut off. And the FF needle movement was not smooth, from max to min in about 3-4 steps. And lastly after disconnecting the Gyropilot I had a severe nose dive and crash, I remember this happening in P3D, but this could be user error? Thanks agian and I'm looking forward to the development of this add on Edited March 12, 20233 yr by Cacptain
March 12, 20233 yr Commercial Member Many thanks for your feedback! The Gyropilot features are in the early stages of development, the sudden nose dive though seems most odd. Which exact version of the B-314 were you flying, and what stations are you referring to with the lever position mismatch? Jerome
March 12, 20233 yr This is one of many open points it seems to me..... Therefore I would appreciate it very much, if a friendly soul could give as a few hints on how to move around and get to the various stations in the plane si that we are able to test and explore this new gem. THANK YOU There are at least two pictures here of which I do not have a clue how to get there: https://msfsaddons.com/2023/03/12/pilots-releases-the-boeing-314-clipper-for-microsoft-flight-simulator/ Edited March 12, 20233 yr by Scorpio47 Juergen Vollmer Flight sim enthusiast and real life pilot
March 13, 20233 yr OK, the moving around problem is easily solved by using the default views in MSFS, However I discovered a switch unknown to me so far and I hope someone can help me an inform me about this button: Also I´d like to know if I can use my joystick axis to set the propeller pitch, like I do in most other planes with variable props It does not see to work here though. THANK YOU! Juergen Vollmer Flight sim enthusiast and real life pilot
March 13, 20233 yr Author On 3/12/2023 at 12:50 PM, PILOT'S said: Many thanks for your feedback! The Gyropilot features are in the early stages of development, the sudden nose dive though seems most odd. Which exact version of the B-314 were you flying, and what stations are you referring to with the lever position mismatch? Jerome Hello Jerome I'm using the B314 California Clipper Just to be sure, the Gyropilot functions at the moment are HDG and ALT hold? The pitch hold and Heading select aren't working yet? I can't figure out how to add screenshots here, that would help explain what I mean. I just tested again, the power settings are not matching and the FF is reading max 100 with the power set to 'standard cruise^as per the manual. The mixtures, I mean the red lever to the left of the captain's seat and the 4 red mixture levers bottom right of the engineers panel. Do they move independent of each other? Alec
March 14, 20233 yr Commercial Member On 3/12/2023 at 7:04 PM, Scorpio47 said: Therefore I would appreciate it very much, if a friendly soul could give as a few hints on how to move around and get to the various stations in the plane si that we are able to test and explore this new gem. The default keys are the arrow pad for left-right-up-down shift+arrow pad to rotate in those directions alt+arrow pad to move in those directions q will get you into the nose move sideways into the cabin q will then swing you round -Dai
March 14, 20233 yr 12 hours ago, Cacptain said: Just to be sure, the Gyropilot functions at the moment are HDG and ALT hold? The pitch hold and Heading select aren't working yet? Heck, I couldn't get it to do anything in the -314A (haven't tried in the -314 yet but assuming they're in the same state?). With gyropilot master lever engaged, I got no hyd pressure on any of the Sperry gauges regardless of valve position, and no response on the flight controls. Could you briefly explain what you did to get hdg / alt hold? Thanks! Andrew Crowley
March 14, 20233 yr Author 11 hours ago, Stearmandriver said: Heck, I couldn't get it to do anything in the -314A (haven't tried in the -314 yet but assuming they're in the same state?). With gyropilot master lever engaged, I got no hyd pressure on any of the Sperry gauges regardless of valve position, and no response on the flight controls. Could you briefly explain what you did to get hdg / alt hold? Thanks! Do you also have the Gyropilot white lever on/engaged? Just to the right of the captain's seat?
March 15, 20233 yr 4 hours ago, Cacptain said: Do you also have the Gyropilot white lever on/engaged? Just to the right of the captain's seat? Nope, that was the missing piece of the puzzle, thanks. Jerome caught that on another thread as well. Seems I mis-read all references in the manual to the autopilot lever as applying to the lever on the LEFT side of the CA seat. My fault. Andrew Crowley
March 15, 20233 yr Commercial Member Blame Boeing... the one to the left of the seat is called the Gyropilot on/off lever but the one to the right of the seat is called the Autopilot on/off lever. In the real world, the Gyropilot lever would engage the gyropilot to give feedback to the First Pilot so that he could be sure it was behaving as expected ("folllows the controls" to quote Sperry). Once he was satisfied with that, he would set the Autopilot lever to on which would engage the servos and let the gyropilot take control of the plane. Edited March 15, 20233 yr by dragonflightdesign
March 15, 20233 yr On 3/14/2023 at 11:31 AM, dragonflightdesign said: The default keys are the arrow pad for left-right-up-down shift+arrow pad to rotate in those directions alt+arrow pad to move in those directions q will get you into the nose move sideways into the cabin q will then swing you round -Dai Thank you very much, Dai!!! I am glad to see a very familiar "face" here now, well known from the days of P3D times 😉 I hope you are a major part of the development team here too for the MSFS version of our favorite aircraft and I am sure your input is always to the point and will help many of us to better understand this plane.... I am still in the "discovery phase" and find quite a few glitches and neglected parts of this early release, perhaps even too early... 😉 but I am sure that over time we will get hotfixes and updated versions from you and your colleagues and that will make this a true high level addon in a year or so. For now, I had a good laugh when trying to take of from the runway in LXGB where I put myself with the intention to slew the Clipper into the water. It was positioned with the trolley (which is fine) and after pushing G it disappeared and the plane hovered instead of sinking to the ground. So I thought: why not try a take off run? And I was amazed to see the plane gain speed and the take off like any other plane with a gear 🙂 Things like that should have been discovered by the beta testers (of which I was a member for P3D but not now....) 😞 Anyway, nice to see you here and I am sure we´ll be in touch again soon (this is NOT a threat 😉 ) Cheers Jürgen Juergen Vollmer Flight sim enthusiast and real life pilot
March 15, 20233 yr Commercial Member Hello Jürgen I wasn't really involved with the MSFS version. The aircraft manual is the one I wrote for the P3D version which is the only reason I am listed as research and development. I ported across some of the P3D internal textures and created a couple of the liveries but I have not contributed to any of the code. It was my decision not to learn to program for MSFS because it's a shifting goalpost with every new update. Once the SDK reaches version 1.0 I may reconsider that. BTW, you can do the trolley 'trick' in P3D too. I did figure out how to stop it, but the knock-on effects were so bad that I just left it in. -Dai Edited March 15, 20233 yr by dragonflightdesign
March 16, 20233 yr 14 hours ago, dragonflightdesign said: Hello Jürgen I wasn't really involved with the MSFS version. The aircraft manual is the one I wrote for the P3D version which is the only reason I am listed as research and development. I ported across some of the P3D internal textures and created a couple of the liveries but I have not contributed to any of the code. It was my decision not to learn to program for MSFS because it's a shifting goalpost with every new update. Once the SDK reaches version 1.0 I may reconsider that. BTW, you can do the trolley 'trick' in P3D too. I did figure out how to stop it, but the knock-on effects were so bad that I just left it in. -Dai Hi Dai, that is what I had suspected from your wording.... 😞 But you are still around and that is a good thing, also helping to keep the tone down a bit in this heated discussion 🙂 Yeah, many developers are still waiting for a reasonable and stable SDK for MSFS to get available, but apparently that is not a of high priority for Asobo/M$... Never discovered this take off on an air cushion in P3D, but it is a surprising touch and makes the plane a bit more versatile 🙂 Have fun and a great weekend over in (Northern) Ireland 😉 Cheers Jürgen Juergen Vollmer Flight sim enthusiast and real life pilot
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