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Plane mods not loading

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Hello everyone, I have a problem with loading mods on MFS (Gamepass version), normally do everything according  the instructions, insert folder with plane to Community folder in %appdata%- Local-Packages-Microsoft.Flightsimulator_8weky...-LocalCache-Packages-Community, but in the game plane wont't load. I tried more planes but none will load. Is there something I'm doing wrong or where could be a mistake?

1.) which mods?

2.) open the directory containing aircraft.cfg for one of the mods and post the entire directory tree including that directory - maybe we can figure something out from that.

Steven_Miller.png?dl=1

i7-6700k Gigabyte GA-Z170X-UD5 32GB DDR4 2666 EVGA FTW ULTRA RTX3080 12GB

  • Author
16 minutes ago, somiller said:

1.) which mods?

2.) open the directory containing aircraft.cfg for one of the mods and post the entire directory tree including that directory - maybe we can figure something out from that.

For example this

https://flightsim.to/file/16530/cs-777-300er-emirates-expo-dubai-a6-eqq-ultra

and this 

https://flightsim.to/file/;9280/smartwings-737-max-v0-1

 

[VERSION]
major=1
minor=0

[VARIATION]
base_container = "..\CS_B777-300ER_GE115B"

;===================== FLTSIM =====================

[FLTSIM.0]
title=Boeing 777-300ER EMIRATES EXPO DUBAI  ; Variation name
model= ; model folder
panel= ; panel folder
sound= ; sound folder
texture=EMIRATESDUBAI  ; texture folder
kb_checklists=checklist ; Procedures/Checklist sibling file name
kb_reference=Boeing747-400_ref ; Reference information sibling file name
description=TT:AIRCRAFT.DESCRIPTION ; Variation description.
wip_indicator=2 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished
ui_manufacturer=Boeing ; e.g. Boeing, Cessna
ui_type=777-300ER GE115B ; e.g. 747-400, 172
ui_variation=EMIRATES A6-EGQ ; e.g. World Air, IFR Panel
ui_typerole=Commercial Airliner ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc
ui_createdby=DanrleiBueno ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc
ui_thumbnailfile= ; app relative path to ThumbNail image file
ui_certified_ceiling=43100 ; service ceiling / max certified operating altitude (ft)
ui_max_range=7370 ; max distance the aircraft can fly between take-off and landing in (NM) 
ui_autonomy=17 ; max duration the aircraft can fly between take-off and landing in (Hrs)
ui_fuel_burn_rate=21160 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon
atc_id=A6-EGQ ; tail number
atc_id_enable=1 ; enable tail number
atc_airline=EMIRATES ; airline name
atc_flight_number=TEMP ; flight number
atc_heavy=1 ; heavy?
atc_parking_types=GATE,RAMP,CARGO ; ANY / RAMP / CARGO / MIL_CARGO / MIL_COMBAT / GATE / DOCK
atc_parking_codes= ; Comma separated and may be as small as one character each
atc_id_color= ; color for the tail number : i.e. #ffff00ff
atc_id_font= ; font for the tail number
isAirTraffic=0 ; Is the plane usable for air traffic
isUserSelectable=1 ; Is the plane selectable by the user
ui_ants=2047

those aren't plane mods, those are liveries(skins) for payware aircraft, you would have to have the associated payware plane to use those liveries.  in the case of the captain sim 777 it isn't recommended for realistic flight, but If you are just looking for a default level 777 it might be ok

  • Author
5 minutes ago, ShawnG said:

those aren't plane mods, those are liveries(skins) for payware aircraft, you would have to have the associated payware plane to use those liveries.  in the case of the captain sim 777 it isn't recommended for realistic flight, but If you are just looking for a default level 777 it might be ok

Yes you are right, I figuret it out a while ago. My bad 😁 I tried liveries for A320 and right model of B737 and it works. Thank for answers. 🙂

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