June 22, 20232 yr Hello everyone, I have a problem with loading mods on MFS (Gamepass version), normally do everything according the instructions, insert folder with plane to Community folder in %appdata%- Local-Packages-Microsoft.Flightsimulator_8weky...-LocalCache-Packages-Community, but in the game plane wont't load. I tried more planes but none will load. Is there something I'm doing wrong or where could be a mistake?
June 22, 20232 yr 1.) which mods? 2.) open the directory containing aircraft.cfg for one of the mods and post the entire directory tree including that directory - maybe we can figure something out from that. i7-6700k • Gigabyte GA-Z170X-UD5 • 32GB DDR4 2666 • EVGA FTW ULTRA RTX3080 12GB
June 22, 20232 yr Author 16 minutes ago, somiller said: 1.) which mods? 2.) open the directory containing aircraft.cfg for one of the mods and post the entire directory tree including that directory - maybe we can figure something out from that. For example this https://flightsim.to/file/16530/cs-777-300er-emirates-expo-dubai-a6-eqq-ultra and this https://flightsim.to/file/;9280/smartwings-737-max-v0-1 [VERSION] major=1 minor=0 [VARIATION] base_container = "..\CS_B777-300ER_GE115B" ;===================== FLTSIM ===================== [FLTSIM.0] title=Boeing 777-300ER EMIRATES EXPO DUBAI ; Variation name model= ; model folder panel= ; panel folder sound= ; sound folder texture=EMIRATESDUBAI ; texture folder kb_checklists=checklist ; Procedures/Checklist sibling file name kb_reference=Boeing747-400_ref ; Reference information sibling file name description=TT:AIRCRAFT.DESCRIPTION ; Variation description. wip_indicator=2 ; know if the variation is good to go or still WIP : -1=Disabled, 0=Rough, 1=1st Pass, 2=Finished ui_manufacturer=Boeing ; e.g. Boeing, Cessna ui_type=777-300ER GE115B ; e.g. 747-400, 172 ui_variation=EMIRATES A6-EGQ ; e.g. World Air, IFR Panel ui_typerole=Commercial Airliner ; e.g. Single Engine Prop, Twin Engine Prop, Rotorcraft, etc ui_createdby=DanrleiBueno ; e.g. Asobo Studio, Microsoft, FSAddonCompany, etc ui_thumbnailfile= ; app relative path to ThumbNail image file ui_certified_ceiling=43100 ; service ceiling / max certified operating altitude (ft) ui_max_range=7370 ; max distance the aircraft can fly between take-off and landing in (NM) ui_autonomy=17 ; max duration the aircraft can fly between take-off and landing in (Hrs) ui_fuel_burn_rate=21160 ; average fuel consumption per hour (lbs/hr) - reminder: fuel density is ~6.7lbs per US gallon atc_id=A6-EGQ ; tail number atc_id_enable=1 ; enable tail number atc_airline=EMIRATES ; airline name atc_flight_number=TEMP ; flight number atc_heavy=1 ; heavy? atc_parking_types=GATE,RAMP,CARGO ; ANY / RAMP / CARGO / MIL_CARGO / MIL_COMBAT / GATE / DOCK atc_parking_codes= ; Comma separated and may be as small as one character each atc_id_color= ; color for the tail number : i.e. #ffff00ff atc_id_font= ; font for the tail number isAirTraffic=0 ; Is the plane usable for air traffic isUserSelectable=1 ; Is the plane selectable by the user ui_ants=2047
June 22, 20232 yr those aren't plane mods, those are liveries(skins) for payware aircraft, you would have to have the associated payware plane to use those liveries. in the case of the captain sim 777 it isn't recommended for realistic flight, but If you are just looking for a default level 777 it might be ok
June 22, 20232 yr Author 5 minutes ago, ShawnG said: those aren't plane mods, those are liveries(skins) for payware aircraft, you would have to have the associated payware plane to use those liveries. in the case of the captain sim 777 it isn't recommended for realistic flight, but If you are just looking for a default level 777 it might be ok Yes you are right, I figuret it out a while ago. My bad 😁 I tried liveries for A320 and right model of B737 and it works. Thank for answers. 🙂
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