July 18, 20232 yr Wondering if there is any way to fix issue that default AI cars do not drive on roads but on the side of those? Problem noticed especially on smaller roads as highway traffic is somehow ok. Artur
July 18, 20232 yr 11 minutes ago, Beardyman said: Wondering if there is any way to fix issue that default AI cars do not drive on roads but on the side of those? Problem noticed especially on smaller roads as highway traffic is somehow ok. I can only speak for v5.3 HF2 and v5.4, where I've seen this problem too. Do you have this in v6? I have no idea how this could be fixed. I think, traffic has it's own vectors copied from the road vectors. Somewhere there must be a conversion error. We do not even have an editor to work on traffic vectors. It works on highways, cause they are wider, so it's not that obvious. OS=WIN11 Home, Sim=P3D5 5.3 (P3D4 and FSX for install reasons) Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods
July 18, 20232 yr Author I do not have v6, i use v5.4, but i think same issue was seeing in previous versions too. Maybe ORBX Global is to blame for that, never tested plain P3D. Artur
July 18, 20232 yr 7 hours ago, Beardyman said: Maybe ORBX Global is to blame for that, never tested plain P3D. Don't think so, since Global is textures, not vectors. This is part of ORBX vector, which I no longer use in v5. I wonder if it's fixed in v6. OS=WIN11 Home, Sim=P3D5 5.3 (P3D4 and FSX for install reasons) Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods
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