December 25, 20232 yr never cared for artifacts and judders in vr reprojection mode in the past, but the recent hype in the main forum regarding rtx frame gen caused me to revisit reprojection again. to my surprise, it wasn't as bad as i remembered it and it was much smoother at the expense of some image quality and fps. as long i don't move my viewpoint too quickly it works well, and rather see smooth momentary image quality loss than nervous stutters in demanding gfx situations. i'll give reprojection another try. R9-9950X3D 32G | RTX5090 | 3T m.2 | Win11 | vkb-gf ultimate & pedals | virpil cm3 throttle | tm boeing yoke | pimax super uw | DCS
December 28, 20232 yr On 12/25/2023 at 3:28 PM, kdfw__ said: never cared for artifacts and judders in vr reprojection mode in the past, but the recent hype in the main forum regarding rtx frame gen caused me to revisit reprojection again. to my surprise, it wasn't as bad as i remembered it and it was much smoother at the expense of some image quality and fps. as long i don't move my viewpoint too quickly it works well, and rather see smooth momentary image quality loss than nervous stutters in demanding gfx situations. i'll give reprojection another try. I tried this and found that while it was indeed smooth, i just couldn't get my head (eyes really!) around the 'pond ripple' effect on the edges... made me feel i was under water for some reason... is this how it is supposed to be or is there a setting to remove that? I tried it with the new DLSS Ultra Quality mode and must admit it was nice and smooth... then again, i can run it in TAA but is a little more janky... i9 13900KF @ 5.5Ghz | MoBo MSI PRO Z690-A WiFi | Corsair Vengeance Black RGB RS 64gb DDR4 3200MHz | MSI GeForce RTX 5090 Vanguard SOC 32GB | MP33 Pro 1TB M.2-2280 NVME SSD for OS | Samsung 870 QVO 2.5" 4TB SSD SATA2 | Samsung 990 PRO 2TB | Corsair RM1000X 2021 1300W 80 Plus Gold PSU | Antec Dark Fleet DF700 Flux Gaming Case | Win 11 home | Samsung 65" 4K TV | G512 Keyboard | Razer Basilisk V2 Mouse | WinCtrl URSA MINOR 32 Throttle Metal / 32 PAC Metal | WinCtrl Ursa Minor Sidestick |Velocity One Rudder | MiniCockpit FCU and EFIS | WinCtrl MCDU | Stream Deck XL | Tobii Eye Tracker | Pimax Crystal Light | Doug
December 29, 20232 yr Author On 12/27/2023 at 10:34 PM, vonduck said: I tried this and found that while it was indeed smooth, i just couldn't get my head (eyes really!) around the 'pond ripple' effect on the edges... made me feel i was under water for some reason... is this how it is supposed to be or is there a setting to remove that? I tried it with the new DLSS Ultra Quality mode and must admit it was nice and smooth... then again, i can run it in TAA but is a little more janky... gave ultra quality dlss + reproj a try instead of taa+reproj and i'm finding the stutters/pauses are softer. going from ini-kjfk to klga rw04 with pretty dense photogrammetry and airports on the pmdg737 in rt/cloud wx, didn't observe unnerving pauses when scenery loads (just the momentary tear in the eye reproj effect) and quickly turning gazing in the direction of manhattan didn't result in the customary pause. not sure what's the root cause in softening the stutter/pauses but maybe enabling resizable bar in nvinspector helped? now of the opinion that in vr, momentary slight image quality loss with general smoothness is better than pauses and stutters with taa. R9-9950X3D 32G | RTX5090 | 3T m.2 | Win11 | vkb-gf ultimate & pedals | virpil cm3 throttle | tm boeing yoke | pimax super uw | DCS
Archived
This topic is now archived and is closed to further replies.