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About kdfw__

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  1. kdfw__

    Vertx DA62 has launched!

    yes, that works--on the active flt pln.
  2. kdfw__

    Vertx DA62 has launched!

    odd, it's not working for me.
  3. kdfw__

    Vertx DA62 has launched!

    Hi Bert, thanks. sorry i wasn't clear, this is a case without an active fp. so i take off, then do a direct-to some airport, do some hdg select and get off course, and then attempt to resume direct-to the airport. the gns530 allows me to direct-to to center cdi anytime as long as the waypoint is active. i'm not sure how this is working with the g1000.
  4. kdfw__

    Vertx DA62 has launched!

    to g1000 pro's out there: how do i recenter the cdi needle when i get off course (intervene with hdg select) while doing a direct-to a waypoint? the g1000 manual says just press 'direct-to' and 'enter' twice to recenter the cdi needle to proceed to the same waypoint.
  5. kdfw__

    Vertx DA62 has launched!

    very nice model, external and vc are well done. g1000 is also quite impressive. flying in vr in this cockpit is super nice. one thing tho, there's no display brightness adj with the pfd 'menu' button.
  6. occasionally get this error on a stock 1080ti non-shader mod single gpu system. i was thinking it would be great if Pete could fix this like the g3d.dll trap fix back in the fsx days....
  7. kdfw__

    Xtreme prototypes GLJ25

    Works fine on 4.4 here.
  8. kdfw__

    P3Dv4.4 night time flying

    if the "L" light button doesn't work, there's a 'flash light' of sorts that one can use to see in pitch dark vc: FSL's spotlight (free). you'll have to set it up for each aircraft but it's pretty easy, start the spotlight manager, add a light, set the light to 'overbright' to see where it's point to, then make adjustments to pitch/heading/falloff, etc to point at the panel so you can see the light switches in the vc then save the profile for the aircraft. next time the spot light will be on/off at the state the config was saved, to turn on/off use the spotlight window within p3d.
  9. turn off gaze select. then you'll be able to control the mouse within the hmd.
  10. no problem using the mouse to interact within the vc, that's how it's supposed to work. your cursor doesn't move with the mouse?
  11. here's the fix for the white box.
  12. yup, flight sim in VR is the future and the future is here. chuck the big 4k uhdtv and trackir, 3d immersion is sublime.
  13. kdfw__

    Vertex website is Live!

    product looks good. don't understand the nav database currency obsession, sounds like a deal breaker for many here... getting a decent g1000 gauge package without fps getting hammered is more important?
  14. kdfw__

    First reactions to P3Dv4.4

    Just updated client then removed fsl a320 and spotlight installs and powered up p3d44: improved performance. Autogen loading seems to be better, didn’t see them load late in clumps, especially noticeable flying fast and low over orbx Scotland with its dark ag trees over white ground. Complex airports stay in mem longer so flying away from them and looking back, they don’t reload. Flying over DD Seattle and Washingtondc, smoother and photoscenery looked a bit better. Lax area always been messy in terms of smoothness but appeared much better, even with fsdt klax installed. Next I’ll reactivate orbx socal and see if it improved. But so far, looking pretty good. Ground textures seem to load faster and ag popping reduced. Also tested in both 2d and VR modes, performance improvements enhanced VR experience.
  15. It’s true display quality of vr (rift) is inferior to 4k but immersion of vr is unmatched. When p3d is running on my pc, my 55” 4k screen is a paper weight. Looking forward to the next gen hmd to arrive but for now, rift cv1 is outstanding for fs.