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Kevin_28

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About Kevin_28

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  • Birthday 02/01/1988

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  1. Something else to consider, to possibly give you a little bit more hope, is that I don't see any feedback comment in regards to "undulating" runways/taxiways in the feedback snapshot.
  2. At the risk of just parroting what was stated earlier, I don't understand why people are so hung up on streaming/caching such that they believe offline would be absolute trash. As they stated, cities are still recognizable and can be used for VFR as it is stated in the preview. It has the building/water/terrain data and it's still a reasonably accurate representation. At least judging by the footage in the video, it certainly looks more accurate than what I have now. Is this really different than what other sims are doing? In terms of selected areas being more realistic than others, that's how P3D and XP is as well. Even with all the addons, you only have a select regions with any good degree of accuracy.
  3. Question purely out of ignorance. As you said, seasons is more than just snow on the ground. I would also assume that the snow/weather would affect the frictional coefficients for the runway/taxiways/etc. However, you stated special climate, lighting, and weather conditions. Wouldn't that all be a given with them taking real world weather data, with the exception of lighting?
  4. That looks like the typical moire effect that happens with dynamic lighting at night. Pretty common to see with various airports. When you disable dynamic lighting, it tends to go away. Not sure how to fix it though. If I remember correctly, the airport designer had to do something with the maps
  5. Am I correct in that you only see this during the night?
  6. Certainly would be an interesting/bold advertising approach, for sure. FSLabs provides stunning new previews & details for their vaporware, A321-X
  7. We're not talking about release, we're talking about alpha which likely includes people selected from all over the flight sim community and quite possibly newcomers as well. Not to mention that they had to take on the baggage left by Flight, and build up trust again, which lead to the whole Seattle event. Regardless, even though they were able to convince many of the more established critics, it is quite obvious here that many are still not convinced.
  8. As someone also stated, it's not quite so simple as announcement prior to release date, but also they're trying to generate interest for the community to participate in alpha testing.
  9. Looked into it more and found this: "The airplane will fly the approaches if they are in navdata, however it is not yet using the advanced FMS/Navdata/RNAV capability that we have been talking about for the past year. That will roll out for all PMDG products in 2020, we hope."
  10. Oh here's a question I have been trying to grapple with, how do you folks adjust your eyepoint? What I have been doing lately is using the HUD to orient myself. In terms of vertical and horizontal. And I use the seats as sort of guidance on how forward or back I will be.
  11. How much of that is caused because of pbr, advanced lighting, high res displays, etc?
  12. Happens to me too. Keep in mind that the Chaseplane replay function is experimental and there will be some bugs like that. That being said, I still prefer using that over the default replay in P3D. It's nice seeing a lot of the animations on the replay.
  13. Oh that's a shame. I thought they would have included RF legs as well. Guess they're going to save that for NG3? I have the plane but haven't flown much on it yet. I agree with the VC look. It reminds me of when I had the zibo. There are some nice touches such as dirt, etc on the interior and exterior views.
  14. PMDG just posted that they will be releasing the NGX v3 for MSFS only Link to official post I'm guessing from that post, it looks like they have already started deving for it, so that means they have some form of SDK?
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