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About Kevin_28

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  • Birthday 02/01/1988

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  1. They also have KSNA for xplane 11. I wonder if they will release that for p3d v4. I do have latinVFR's which is a great, but it would be nice to see a comparison there.
  2. Sure that makes sense as well. I also assumed that runway length had a bit of say in it as well. I generally see longer runways being used for departures over shorter.
  3. Not sure if someone mentioned this or not. If I am missing a sid or star, one thing I do is change the runway then change it back. Everytime I change the runway, simbrief queries me if I want simbrief to automatically change the sid/star. That may get it to add it in for you. I generally stick to routes on flightaware though so I don't do that often.
  4. I'm sure it's taken into consideration. KLAX has 4 parallel rwys and, by and large, the intended terminal dictates which runway they take (usually either 24R/6L or 25L/7R). They usually use the longer runways on each side for departing traffic. Of course that is not always the case.
  5. Sketch reminds me of the ol' Quagmire (Family Guy) announcement scene.
  6. 21.1 sounds about right. At that N1 the plane should be gradually slowing down not speeding up. It definitely doesn't require much thrust to get going compared to the default planes. I usually never have to go past 30% to get it up to the speed I want at a good rate.
  7. I generally select the ET switch to start the clock.
  8. So if you cut power completely (F1), it doesn't slow down? What is the N1 reading when idle? -Kevin Woo
  9. You can skip over this, as I don't have an answer to your question. I do find it a bit odd that the N1 rating for taxiing from one throttle to another would be vastly different, assuming aircraft weight and environmental factors are the same. It wouldn't be a calibration issue to me. Assuming default loadout for cargo/pax, I would say that for my Thrustmaster HOTAS X, it only requires about 23-25% to maintain speed while taxiing. At 29-30% N1, it would definitely be accelerating. - Kevin Woo
  10. If it's predetermined, it could be that it is done as a result of a limitation in the sim as well. I don't believe the sim accurately depicts changes in wind/pressure/ground surface at such a micro level, so maybe they specify periodic bumps to make it a bit more realistic. Again, I can't say for sure. It's a good question, though. -Kevin Woo
  11. Are you talking about the wing bobbing up and down and not fluidly flexing? If so, the bobbing effect to me is more realistic due to inconsistencies in air pressure and speed when taking off. Inconsistencies on the ground surface also causes this. I'm by no means an expert though, so take my opinion with a grain of salt, but most planes I've been on acted this way. -Kevin Woo
  12. Thanks for the suggestion. I did change the camera cfg file to .6 or something like that. The problem for me is when you switch to different views on the default planes. At that point, I get the fisheye view. The main vc view is ok though. I know I could go in to each planes config file and change the initial zoom settings on the various views, but that seems excessive. I wound up just disabling the wideview setting and changing the initial zoom settings for the PMDG views. I do wonder if anybody else had to do this. It’s a bit strange that I would be the only one that needs to do this.
  13. HI there, I did end up setting it to wideview. However, I got a fisheye effect with the main vc. The other views look good though. I wound up changing the default camera zoom on the camera.cfg file which corrects for that, but now the other planes have that fisheye view whenever I switch outside the main VC, like the F/O seat. Am I missing something else? Sincerely, Kevin Woo
  14. Ah ha! Got it. Thank you so much. Of course, this was listed under the introduction and I missed it like the goofball that I am. Thanks again for taking you time to help me. Take care. Sincerely, Kevin Woo
  15. Hello there, I've been using the PMDG 737NGX for both FSX:SE and P3Dv4 and, firstly, I want to say thanks for making such a fantastic study-level addon! When I installed the 737NGX in P3D v4, I noticed that all the VC views were zoomed in quite a bit compared to the FSX:SE edition. Doesn't matter if it's the overhead panel, FO seat, wingview, or even spot view. It looks like all of the default zoom values are a bit too high. Should I go through and try to adjust all the zoom values on the config to get it to look the same as the other? I probably would need to provide you with a bit more information, but let me know if need to. Sorry if this question was already covered. I did a brief search but couldn't find anything. If you can post a link to that one, that would be much appreciated. Sincerely, Kevin Woo