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Turboprop modelling in Xplane12 ?

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Interested to know the AVSIM opinion about the realism of the modelling of turboprops in X-plane 12.

I am slowly immersing myself in the, recommended on these pages, freeware C90 Evo G1000. As Vlad.A in his excellent you-tube video put it; a great aircraft as comfortable flying into grass strips as into airports. At almost airliner levels of complexity it can be realistically flown single pilot and is much more hands-on, not least the power units. 

What are AVSIM readers opinions about the turboprop modelling, torque / ITT limitations, alterations with temperature pressure environments, system loads etc ?

Cheers Tim

20 hours ago, thepitts said:

Interested to know the AVSIM opinion about the realism of the modelling of turboprops in X-plane 12.

I am slowly immersing myself in the, recommended on these pages, freeware C90 Evo G1000. As Vlad.A in his excellent you-tube video put it; a great aircraft as comfortable flying into grass strips as into airports. At almost airliner levels of complexity it can be realistically flown single pilot and is much more hands-on, not least the power units. 

What are AVSIM readers opinions about the turboprop modelling, torque / ITT limitations, alterations with temperature pressure environments, system loads etc ?

Cheers Tim

Austin owns a turboprop, so all turboprops stuff has being updated to include, gen and even aircon load. There are lots of good turboprops in xplane 12.  Even N1 and N@ are now seperated, so one can spool faster than teh other, there are demos of that on youtube.

 

Edited by mjrhealth

I'm not sure if free-running turbines are already correctly modelled in as far as the relationship between RPM and Fuel Flow goes...

Flying straight & level at fixed Condition and Throttle settings, varying RPM shouldn't affect Fuel Flow readings... It used to, more than it does these days, but was still present the last time I checked it (?)

OTOH the amount of detail put into turbine modelling is Huge, for an in-built feature, modelled at the core of the sim, as opposed to other approaches where very basic engine modelling of a turbine is offered to the developers and specific programming of many of the features and effects has to be custom created for each aircraft / engine model.

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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