March 10, 20242 yr Interested to know the AVSIM opinion about the realism of the modelling of turboprops in X-plane 12. I am slowly immersing myself in the, recommended on these pages, freeware C90 Evo G1000. As Vlad.A in his excellent you-tube video put it; a great aircraft as comfortable flying into grass strips as into airports. At almost airliner levels of complexity it can be realistically flown single pilot and is much more hands-on, not least the power units. What are AVSIM readers opinions about the turboprop modelling, torque / ITT limitations, alterations with temperature pressure environments, system loads etc ? Cheers Tim
March 11, 20242 yr 20 hours ago, thepitts said: Interested to know the AVSIM opinion about the realism of the modelling of turboprops in X-plane 12. I am slowly immersing myself in the, recommended on these pages, freeware C90 Evo G1000. As Vlad.A in his excellent you-tube video put it; a great aircraft as comfortable flying into grass strips as into airports. At almost airliner levels of complexity it can be realistically flown single pilot and is much more hands-on, not least the power units. What are AVSIM readers opinions about the turboprop modelling, torque / ITT limitations, alterations with temperature pressure environments, system loads etc ? Cheers Tim Austin owns a turboprop, so all turboprops stuff has being updated to include, gen and even aircon load. There are lots of good turboprops in xplane 12. Even N1 and N@ are now seperated, so one can spool faster than teh other, there are demos of that on youtube. Edited March 11, 20242 yr by mjrhealth
March 11, 20242 yr I'm not sure if free-running turbines are already correctly modelled in as far as the relationship between RPM and Fuel Flow goes... Flying straight & level at fixed Condition and Throttle settings, varying RPM shouldn't affect Fuel Flow readings... It used to, more than it does these days, but was still present the last time I checked it (?) OTOH the amount of detail put into turbine modelling is Huge, for an in-built feature, modelled at the core of the sim, as opposed to other approaches where very basic engine modelling of a turbine is offered to the developers and specific programming of many of the features and effects has to be custom created for each aircraft / engine model. Edited March 11, 20242 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
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