Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

MSFS 2020 VR jumping around when panning head?

Featured Replies

Hi guys, finally trying to get VR working for myself in 2020 (and 2024 eventually) as I finally got something to use VR Desktop with after seeing so many videos about it being the best way to use a Quest 2 which I currently have.  I followed some suggested settings from a youtube channel that were listed as appropriate for my hardware and on loading in I noticed looking around the cockpit the aircraft jump up & down a bit as I look around.  I can't figure out how to fix this.  I've tried with and without VR desktop's ASW on and no difference except I went from 80fps to 40.  I do have MSFS capped at 80fps in the Nvidia driver settings.  Not sure if that affects VR though.  Is there anywhere specific I should look at to fix this jumping around?  it's almost worse than low fps.  I was using VDXR runtime as well.

AMD Ryzen 9950X3D | Asrock X870E Taichi | Gigabyte Gaming OC 4090 w/EK waterblock | Full Custom Loop Cooling | Corsair Dominator Titanium DDR5-6000 | Samsung & WD NVME/SSDs | Phanteks Enthoo 719 | Seasonic Vertex Gold 1200W | Keychron Q5 Max | Corsiar Scimitar Elite SE Wireless | Honeycomb Alpha and Bravo | Logitech Pro Flight Pedals | VKB Gladiator Pro NXT L&R handed | MiniCockpit MiniFCU | Alienware AW34DWF | Asus PG279Q | Win 11 Pro

It sounds like a tracking error. Low performance (low fps) can cause this. Also bad lighting (room light). I don't see how you can have low performance with that gpu and cpu, however.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

  • Author
7 hours ago, Fielder said:

It sounds like a tracking error. Low performance (low fps) can cause this. Also bad lighting (room light). I don't see how you can have low performance with that gpu and cpu, however.

Thanks, yeah I'm not sure how to fix this.  Tried with lights on and no difference (normally I don't have lights on in my office).  I can run the headset with VD in Elite Dangerous for instance with none of this kind of thing even in the dark.  I seem to remember the same issue a while ago when I tried when running the headset hardwired and with the Oculus app instead of VD and just sitting in the DA62 in the middle of nowhere.  I also noticed the same behavior today when I also fired up 2024 and tried it there. 

AMD Ryzen 9950X3D | Asrock X870E Taichi | Gigabyte Gaming OC 4090 w/EK waterblock | Full Custom Loop Cooling | Corsair Dominator Titanium DDR5-6000 | Samsung & WD NVME/SSDs | Phanteks Enthoo 719 | Seasonic Vertex Gold 1200W | Keychron Q5 Max | Corsiar Scimitar Elite SE Wireless | Honeycomb Alpha and Bravo | Logitech Pro Flight Pedals | VKB Gladiator Pro NXT L&R handed | MiniCockpit MiniFCU | Alienware AW34DWF | Asus PG279Q | Win 11 Pro

As @Fielder says, sounds like a tracking issue.  Assuming it is, are you in Windows mode?  If so, try reducing the window size to the minimum it will go without minimising it (you can't minimise it or the mouse cursor will disappear).  Sometimes, if the screen window is too large, the movement of the view projecting from the screen can confuse the headset tracking cameras.

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

25 minutes ago, AJZip2 said:

As @Fielder says, sounds like a tracking issue.  Assuming it is, are you in Windows mode?  If so, try reducing the window size to the minimum it will go without minimising it (you can't minimise it or the mouse cursor will disappear).  Sometimes, if the screen window is too large, the movement of the view projecting from the screen can confuse the headset tracking cameras.

That's a good tip, I never knew this before !

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

  • Author
2 hours ago, AJZip2 said:

As @Fielder says, sounds like a tracking issue.  Assuming it is, are you in Windows mode?  If so, try reducing the window size to the minimum it will go without minimising it (you can't minimise it or the mouse cursor will disappear).  Sometimes, if the screen window is too large, the movement of the view projecting from the screen can confuse the headset tracking cameras.

Windows mode?  I think it's just running in normal fullscreen then I press ctrl-tab to activate VR mode.  I also normally run frame gen on in 2D so not sure if I should disable that first as well, and HAGS so I can use frame gen

AMD Ryzen 9950X3D | Asrock X870E Taichi | Gigabyte Gaming OC 4090 w/EK waterblock | Full Custom Loop Cooling | Corsair Dominator Titanium DDR5-6000 | Samsung & WD NVME/SSDs | Phanteks Enthoo 719 | Seasonic Vertex Gold 1200W | Keychron Q5 Max | Corsiar Scimitar Elite SE Wireless | Honeycomb Alpha and Bravo | Logitech Pro Flight Pedals | VKB Gladiator Pro NXT L&R handed | MiniCockpit MiniFCU | Alienware AW34DWF | Asus PG279Q | Win 11 Pro

2 hours ago, Fielder said:

That's a good tip, I never knew this before !

It used to be a bit of a ‘must’ in my earlier days of the original HP Reverb and XPlane 11 😀
 

 But with X Plane, the mouse cursor would work without being visible on the relevant Window so you could actually minimize the monitor’s view of the VR screen altogether.

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

3 minutes ago, flyinion said:

Windows mode?  I think it's just running in normal fullscreen then I press ctrl-tab to activate VR mode.  I also normally run frame gen on in 2D so not sure if I should disable that first as well, and HAGS so I can use frame gen

Try it running in windows mode (I think the option is in General settings of MSFS) and just before you switch to VR, resize the window to make it smaller (it will reduce to around 1/3rd of your full monitor area.

It might not be the issue, but worth a try - both versions of MSFS tend to be happier in windows mode even if you don’t resize by much.

Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.