March 30, 20251 yr The ground textures in my MS2024 flash and blink in clumps like a light bulb that is burning out. The whole screen does not do this, just small areas. Many at a time, like a string of blinking Christmas lights. It stops as soon as I get in the air, and is fine until I land, then it starts again. I have a 9800X3D, and an RTX4070 Super with three 27" 1440P monitors. I average around 40 FPS with no stuttering. I don't use any frame gen or scaling programs. I have tried with NVIDIA shaders on and off and it doesn't make any difference. I don't have this issue if I only run in single monitor. I don't have any problems in MSFS 2020, so it is not my monitors or connections. I have not found any solutions for this, but I did come across a post on the official forum where other people running multi monitors are also encountering this, and they said it has been reported to Asobo. I was wondering if anyone here is having this problem and have found a solution, and if it has been fixed in the SU2 Beta. Thanks, Bill
March 30, 20251 yr 1 hour ago, boris4356 said: an RTX4070 Super with three 27" 1440P monitors How do you manage to get stable performance with just a 4070 Super? Your equivalent resolution is 30% more than a 4K monitor. Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
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