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boris4356

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Everything posted by boris4356

  1. Hi Waldo, I have a similar setup with 2 aura bass shakers and an SA100 amp. At the moment I am only using 1 bass shaker under the seat with a simshaker license and a second sound card. I used to have the second bass shaker in the flight deck of my B-17 home cockpit using FSX and just the main sound card and no additional licensed software. From that setup I just got engine rumble. I converted my cockpit to a generic when I moved to MSFS 2020 but took out the shaker in the flight deck to fit turtle beach rudder pedals. I was wondering if I put the second bass shaker back into the flight deck, would I get different sounds from each shaker ie engine sounds from one shaker and turbulence from another if the software was set to 2 channel or would each shaker just output the same sounds? Thanks, Bill
  2. I was wondering the same thing. Maybe it could end up being released as a local legend or famous flyer or something like that and they can't say anything. Aeroplane Heaven said that the release of their DC-3 was close for months and then all of a sudden it was released by Asobo/Microsoft.
  3. Does anyone have a bravo setup they could share for this a/c. I am assuming that the idle levers would be set up using the blue prop levers since they don't seem to control anything. I am not sure of what setting to assign, and even if that is a correct assumption. any help would be really appreciated. Thanks, Bill
  4. Does the time of day setting in your flight factor into GAIST ultra and the new Real time versions, or do they run on a real world UTC time clock and the time setting on your sim flight doesn't alter the ship traffic? For an example, if I am in Canada and it is 0900 real time, but in the sim I am flying in a country that is six or more hours ahead in real time. If Iset the flight time in the sim to 0900 so I can fly in daylight, will I get the traffic from the real world time of the country I am flying in? Thanks, Bill
  5. I have a push pull switch that I would like to assign the parking brake too. I used the toggle parking brake assignment up and down, and it works but it seems to never be in the right position unless I go into the cockpit and set it accordingly there and then I can use the hardware switch. I would like to try using the set parking brake assignment and have parameters for on and off if this is possible in Axis and Ohs. I have searched the manual and can't seem to find anything, or I don't understand what I am reading. Any help in this matter would be greatly appreciated. Thanks, Bill
  6. My Air Manager program won't stay open. Crashes after a few seconds. No error messages, just closes. It worked fine yesterday. No changes to anything except the update today.
  7. I was wondering if anyone who is trying out using 3 monitors could tell me what physical placement you are using? Do you have the side monitors at 60 degrees or at 90 degrees from the centre one? Thanks, Bill
  8. Hi Martin, The majority of the components in most home cockpits are basic electronic toggle switches, rotary encoders and potentiometers. They are used for making panels, in home made throttle quadrants etc..To make these work you need a program such as FSUIPC to interface them. I can understand your reasons for not wanting to support FSUIPC, but I was wondering if the new sim will have the capability built into it to perform this function? If it will not, then this will exclude the majority of the Home Cockpit Community from being able to use the new sim. Thanks, Bill
  9. Some of the leaves here in Northern Ontario, Canada have actually started to change last week. Bill
  10. The clouds are like that in FSGRW because that was probably what was reported in the metar. The clouds aren't always big puffy cumulus in the real world, and FSGRW reflects that. That is what I like the most about FSGRW. There are often times when I do see cumulus as well, but it only when they are really supposed to be there. If you do however wish to always have cumulous, you can change the realism settings in the configuration settings in the menu as Matthias has pointed out. Bill
  11. I use 2D cockpit windows, and delete the 2d cockpit panel. Some aircraft don't come with 2d panels. If that is the case you will have a clear view by pressing F9 or F10 I think it is. I made my own gauge panel in Flight Sim Panel Studio for the bottom monitor. You could also just use the original 2d cockpit panel on the bottom monitor as well, or if the aircraft doesn't have one, use the VC and change the view so you just see the gauges. Bill
  12. I think the main thing to consider here to make an accurate comparison, is that if you use a virtual cockpit you are pretty much only seeing 1/3 of the world. The other 2/3 is taken up by the gauges. In a real world aircraft, the gauges are not in your main field of view like they are in a VC. It doesn't matter what size monitor you have, the ratio will always be the same. I have five 24" monitors for my main views at eye level without gauges in a wideview networked cockpit. I have a 40" tv below the main views for the gauges, and I feel it gives me a fairly accurate view of the world. Bill
  13. I am really glad to see that this project is gaining the widespread exposure it truely deserves! I have been using Henrik and team's Ai ships for quite a while, and it makes a huge difference to the immersion level when flying over water to see these detailed ships. Having moving icebergs will be a real treat! Looking forward to adding the latest download for even more boat traffic! Thanks! Bill
  14. Thanks for all of your ship packages Henrik! They really add to the sim. I was taxiing at Haneda airport in Tokyo watching these huge detailed ships sail by. It was incredible! They also make flying in Scandanavia and other coverage areas a pleasant experience as well! Bill
  15. I tried playing around with the MyCaptain program, and found it a bit confusing at first to set up my own routes. I did catch on, but the program kept crashing, and I ended up giving up on it . I found Henrik Neilsen's ai boat programs in the AVSIM Library. He has an ongoing freeware project to populate the worlds oceans, and it is really good! Bill
  16. Hi, To do this in the aircraft.cfg, go to the [views] section. You will see something like this: eyepoint=8.62, -1.4, 5.35 The first number adjusts the view Forward(increase) or Backward(decrease) The middle number adjusts the view Left(decrease) or Right(increase) The last number adjusts the view Up(increase) or Down(decrease) It is a very frustrating process to end up getting the correct views. You make an adjustment, then you have to load FSX to see if that is what you want. If not, you have to exit FSX, go back to the.cfg change it, then load FSX again etc.. etc.... I ended up using OpusFSX camera system to get my views setup. You see the view on the screen in FSX, and adjust it to where you want it. Bill
  17. I was a Canadian Submariner and spent a lot of time in the UK back in the late 70's early 80's. I lived on Fish&Chips while I was over there! They were still wrapped in newspaper back then. I really miss them! Bill
  18. Hi Rob, I am not sure if the FS Genesis Next map areas are a much higher resolution or not. I don't know very much about the technical aspects of mesh. There is a good explanation of how Pilots do their mesh as opposed to others on their website. I tried FS Genesis Next Map South America, and a few other Next Map areas before Justin sold his company. I found them to have an excessive amount of holes, spikes, plateaus etc. I ended up disabling them and reverting back to the older mesh which didn't have as many issues. I don't know if the new buyers have since fixed them up, or if they are still the same. I think the airports that are on plateaus or in holes in FS Global areas are supposed to be fixed in the Vector update. I am not sure if it will fix FS Genesis issues. Even without Vector, I have found there to be far fewer issues with FS Global Ultimate then I had with FS Genesis. Bill
  19. Hi Dust, I don't have P3D, but as far as I know the current version of FSGRW will not work with v2. I think the P3D v2 compatible version is due out very soon. Bill
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