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airernie

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About airernie

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    Ernest Pergrem

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  • About Me
    Prior to my retirement I held positions as a Corporate Trainer and Computer Programmer. I served with the US Air Force from 1967 to 1971, where I earned my Private Pilot license while stationed in Germany. My interest in flight simulators began in 1985 after experiencing subLOGIC Flight Simulator II on a friend’s Commodore 64. When I bought my first PC in 1991, Microsoft Flight Simulator 4.0 was installed second only to MS-DOS.

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  1. FSX Steam already incorporates many of the fixes required by FSX Boxed. I'm pretty sure that HIGHMEMFIX is one of those. Not sure about the other two.
  2. Not a newbie to FSX, but still one to MSFS. I have a subscription to Navigraph, which I've used for years for FSX I've not seen mention of specific aircraft in MSFS that 'use' Navigraph data in lieu of the default navigation data. Do all aircraft in MSFS use the Navigraph data if you install it? Thanks..
  3. Typically the textures are stored in folders within the aircraft's SimObjects folder with a prefix of Texture. Use the default aircraft's SimObject folders as a reference. There are also instances where an aircraft may install files in the base Effects or base Texture folders, but these are only a few files and not the textures files required to display the aircraft's livery colors.
  4. Best to post this is the Little Navmap thread..
  5. FSUIPC4. I think the free version allows for control assignments, but can't say for sure since I've always had the paid version.
  6. If the cameras are currently accessible by key press you use something like HID macros to access them. The app also has access to some sim variables if the cameras use any of those. I use it with an add-on keypad to open 2D windows(GPS, etc.) Another possibility is Auto Hot Key, but I haven't used that in years. BTW, HID macros isn't supported anymore, so if you do decide to give it a try watch for any conflicts with FSX.
  7. FYI, Acceleration contains the SP1 & SP2 updates, so you would only want to install them if you opt not to install Acceleration. SP2: https://www.microsoft.com/en-us/download/details.aspx?id=8986 or https://flyawaysimulation.com/downloads/files/2796/flight-simulator-x-service-pack-2/ SP1: https://flyawaysimulation.com/downloads/files/1950/microsoft-flight-simulator-x-service-pack-1/ or https://www.gamefront.com/games/flight-simulator-x/file/flight-simulator-x-service-pack-1-english
  8. Here's a link to the OS the person I was talking to sent me if you're interested; https://atlasos.net/
  9. Sorry, no. There must be FSX Boxed users who haven't experienced this issue, but none have posted. The only 'fix' I've heard about is to use a locked pre-update version of Windows 10. Then never update it. Not the best solution, but it seems to work for those using FSX with Windows 7. As for me, I mentioned my solution in a previous post, but I still get API.DLL crashes. Just not every time I launch FSX.
  10. If you can't figure it out then give AI-Aircraft Editor a try. No need to set numbers, etc. Aircraft won't show in selection menu, but you can examine each one in the Model Viewer.
  11. I've seen mention of this on the Steam forums, but hoping someone has a resolution. I recently set up a Logitech XBOX compatible controller to controller to control my Drone camera. That's it's only function, all other bindings have been removed. While the aircraft is parked, no engines running while in Drone mode at some points I get a "Stall.. Stall.." warning. If I ignore it, eventually it crashes me into the ground. Somewhat new MSFS, but I assume that the Drone camera is independent. Is this a known bug and if not any suggestions on what steps I can take to resolve it? Thanks Ernie
  12. Did you already attempt the reinstall or is the fsx.exe a remnant from a failed install? If from a failed install then point Revo to fsx.exe and let in uninstall everything related.
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