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Zatoichi

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  1. Been on win 11 since I first purchased P3D. Never had any issues.
  2. They have a new update availble.
  3. It's enough for me to avoid avsim.
  4. All of a sudden I'm getting ads, videos etc every page I read or forum I peruse. Is this the new normal?
  5. I own a Carenado aircraft, looks nice, no flight model as far as I'm concerned. I had my ticket and worked as a rep for the FAA for years. Sorry, but in my opinion the people I see using MSFS tend to tout it's pretty face, not it's fidelity. Even in this thread the scenery is being presented as a strong point.
  6. I feel turbulence, experience failures, find actual limits to the model. Never had those experiences with any other flight sim unless I introduced them. XP I have no experience with but the others are, to me walking simulators in the air. I never hear of realism, procedures etc with MSFS. Rather how good it looks. Or the bugs. The dash 8 for me, says it all. I found PMDG expensive, very pretty but uninteresting to fly.
  7. I use v6 and it's fine for me. I wanted flight fidelity more than pretty. I never bought into PMDG, too much for an addon to a game. The dash 8 is the most money I dropped and it's a beaut.
  8. Oh, I had originally gotten it for FSX and got it to load in v6. I'm reluctant to spend that much cash for a 'nice' aircraft.
  9. Sadly I only have v 6.1.
  10. I was disappointed that I couldn't get it to function under 6.0. But yes, a nice aircraft.
  11. Thank you all for the AIG link.
  12. What colored it for me was the emphasis by the community, the devs etc was ground/outside views, the scenery. Endless pictures of engines, ground, passenger cabin etc. Few of the cockpit unless a bug occurred. No one was touting the flight aspects. I'm thrilled by sounds, burbles in the airflow and especially dealing with issues. Many of my own making. And so I learn things as well.
  13. Topic I work extensively with the unreal engine. Pro: I can mod, map et cetera. Easy to port from one engine to UE. It looks nice. Cons: It is a beast of instability. A line of code can wreck an entire map, reboot a server et cetera. From a dev point of view it is more headache than sticking with legacy code. So to my mind it boils down to this: Is LM looking to expand market share or are they done with selling to the flightsim market?

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