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AxisAndOhs version 4.53 released

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  • Commercial Member

AxisAndOhs version 4.53 build 19 has been released today. Here is the changelog:

- Change: Axis: Axis Filter can be set to progressive or linear average
- Change: Axis: Added "gated" detents
- Change: Buttons: Added option to send the incoming button number to a script for processing
- Change: Mouse Flight Controls: added AAO commands to center the flight control axis
- Change: Scripting: RPN: Arrays/Lists: added ccap (change capacity) and rmv (remove entry) operators
- Change: Scripting: added additional error output to WSH scripts
- Change: Scripting: Export Scripts now using the group name as part of the file name
- Change: MSFS: InputEvents: added option to use IE with up to three parameters "1 (>IE:", "1 1 (>IE:2", "1 1 1 (>IE:3"
- Change: MSFS: Added menu option to reset InGame Panel URL to WebFIPs
- Change: MSFS: improved clarity - relocated the invented BVars as sub-nodes of their InputEvents in the Event Treelist.
- Change: XPLANE: added option to read out the FMS datarefs (for WebFMC)
- Change: Global: updated all libraries

- Bugfix: Scripts: saving/updating scripts would take a long time on large databases because the temp file was written multiple times
- Bugfix: Scripts: CAPTURETOFIP/WINDOW...: taking too long to identify a window by title. Substring queries must now be declared with ~PART.
- Bugfix: XPLANE: Test 0/ Test 1 buttons not working on the command selection treelist
- Bugfix: XPLANE: fixed handling of string datarefs
- Bugfix: Mouse Flight Controls: when AAO was disconnected and reconnected, the mouse yoke wouldn't work again
- Bugfix: fixed trouble when mixing SPEAK and SPEAKTOFILE commands

Based on the improvements with CAPTURETOFIP, a package of new WebFMC has been released as well. This now contains CDUs from aircraft where this has been impossible before (for example the iniBuilds planes). The package can be downloaded for free from the axisandohs.com website and on flightsim.to

LORBY-SI

On 5/29/2025 at 6:55 PM, Lorby_SI said:

- Change: Axis: Added "gated" detents

Could you give us more details on that feature ?
- "use case" (I see that the value is freezed while on detent area)
- detents and deadzone usage/interference

Thanks for you continuous improvement of AOA (even for P3D...)

Gérard

  • Author
  • Commercial Member
6 minutes ago, gaab said:

Could you give us more details on that feature ?
- "use case" (I see that the value is freezed while on detent area)
- detents and deadzone usage/interference

Thanks for you continuous improvement of AOA (even for P3D...)

Gérard

A gated detent is one that you cannot leave unless you trigger a specific variable again.

Say for your detent you set a gate variable "(L:MyGate)". When the lever enters the detent, the LVar will be set to 1. As long as the variable stays at 1, you cannot leave the detent. You have to set the variable to 0 for the lever to work normally again. 

LORBY-SI

Thank for your explanation.

I have to think more about where I could take avantage of this interesting new feature...

Gérard 

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