February 1Feb 1 Changelog: **FSLTL Traffic Injector 1.8.2** available in FBW Installer App **Fixes** - Fixed issue where if the injector was expecting a STAR during flight plan creation, but none was found, flight plan creation would fail and the aircraft wouldn't be injected (thanks <@694590157239877632> ) - Separation Control (2020/2024): Fixed rare condition which would cause landing aircraft to try and maintain 40kt speed when leaving the runway centerline (when centerline was at or near 0/360 degrees) - Separation Control (2024): Fixed Separation Control not marking AI aircraft as having left runway leading to high unrealistic taxi speeds (this was due to a difference in AI traffic states between MSFS2024 and 2020) - Flight Plan: Fixed Climb and Descent waypoints missing or added out of order in certain cases - Fixed user flight filter entries in injector log if no user flight was set and FR24 flight had missing/blank callsign **Improvements** - Flight Plan creation updates - Major improvement in SID/STAR use, especially when a procedure name is used for multiple runways at an airport - Departing aircraft now do a much better job of following departure waypoints - Arriving aircraft are better, but the sim can/will still ignore the last couple waypoints and do its own thing - This does not resolve or workaround the current MSFS2024 sim issue of aircraft making low passes over the airport without landing - Climb and descent waypoints, if added, are calculated based on generic climb/descent rates, not a set distance from origin or destination airports - To help combat speeding aircraft making wild wide turns during taxi, aircraft will be slowed if making sharp turns with speeds over certain thresholds (usually during runway exit and parking) - Separation Control: - Holding for arrival aircraft: Injector now takes into account incoming traffic's heading and speed when determining to hold departing traffic - Removal of some and tweaks to other off-runway-centerline-to-taxiway speed controls to allow the sim to control aircraft slowdown and see less abrupt speed changes - Tweaks to runway ingress speed control - Tweaks to distance of arriving aircraft that will hold departing traffic - The injector has always reported if an AI aircraft was parked by the sim when injected close to its destination airport, but did not report if this occurred when close to its origin airport. Reporting this to the injector console window and injector log has been added - Added 400+ missing airports to the internal database - If the injector can't find an airport in its internal database, it now logs it in the injector log - Additional tweaks to injector logging to better assist with troubleshooting/support **For support, PLEASE review the Support FAQ and User Guide first and create a ticket in the support-forum if you still need help.** Edited February 1Feb 1 by MaGer1965 'It is better to be silent and be thought a fool than to speak and remove all doubt.'
February 5Feb 5 On 2/2/2026 at 12:40 AM, MaGer1965 said: Changelog: **FSLTL Traffic Injector 1.8.2* this being only a "short" change log is once again a glimpse into the complexity of AI traffic development. thanks for posting, I had totally missed that update. (probably got too distracted by that FSS E-Jet) and my flight instructor had always warned me not to focus only on one thing too long, but also to scan all the other changes around me in between. 😀 Edited February 5Feb 5 by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
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