February 5Feb 5 From the FSLTL Discord: Heads UP BirdmanRS — 2/1/2026 4:40 PM FSLTL Traffic Injector 1.8.2 available in FBW Installer App Fixes Fixed issue where if the injector was expecting a STAR during flight plan creation, but none was found, flight plan creation would fail and the aircraft wouldn't be injected Separation Control (2020/2024): Fixed rare condition which would cause landing aircraft to try and maintain 40kt speed when leaving the runway centerline (when centerline was at or near 0/360 degrees) Separation Control (2024): Fixed Separation Control not marking AI aircraft as having left runway leading to high unrealistic taxi speeds (this was due to a difference in AI traffic states between MSFS2024 and 2020) Flight Plan: Fixed Climb and Descent waypoints missing or added out of order in certain cases Fixed user flight filter entries in injector log if no user flight was set and FR24 flight had missing/blank callsign Improvements Flight Plan creation updates Major improvement in SID/STAR use, especially when a procedure name is used for multiple runways at an airport Departing aircraft now do a much better job of following departure waypoints Arriving aircraft are better, but the sim can/will still ignore the last couple waypoints and do its own thing This does not resolve or workaround the current MSFS2024 sim issue of aircraft making low passes over the airport without landing Climb and descent waypoints, if added, are calculated based on generic climb/descent rates, not a set distance from origin or destination airports To help combat speeding aircraft making wild wide turns during taxi, aircraft will be slowed if making sharp turns with speeds over certain thresholds (usually during runway exit and parking) Separation Control: Holding for arrival aircraft: Injector now takes into account incoming traffic's heading and speed when determining to hold departing traffic Removal of some and tweaks to other off-runway-centerline-to-taxiway speed controls to allow the sim to control aircraft slowdown and see less abrupt speed changes Tweaks to runway ingress speed control Tweaks to distance of arriving aircraft that will hold departing traffic The injector has always reported if an AI aircraft was parked by the sim when injected close to its destination airport, but did not report if this occurred when close to its origin airport. Reporting this to the injector console window and injector log has been added Added 400+ missing airports to the internal database If the injector can't find an airport in its internal database, it now logs it in the injector log Additional tweaks to injector logging to better assist with troubleshooting/support For support, PLEASE review the Support FAQ and User Guide first and create a ticket in the support-forum if you still need help. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
February 5Feb 5 Yup, posted that on monday, I've made it a habit to briefly use the search function before posting a news item to avoid double-posting: Edited February 5Feb 5 by MaGer1965 'It is better to be silent and be thought a fool than to speak and remove all doubt.'
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