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Delay between RT app window movement and in-sim movement

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Hi Nico,

After having the sim running for a while and traffic being injected for a while, I was trying to track some aircraft movements while cold and dark at KJFK. As I saw the planes move on the ground in the RT app window, I noticed that there is about a 30-second delay between that window showing movement and then the aircraft moving in MSFS 2024. Is that by design? If so, is there a setting in the RT app or in PSXT to reduce that? I have look in both the RT settings as well as the parameters.xml file for PSXT, but nothing jumped out to me.

If not, is there a way to delay the RT app from showing a movement that it has sent to PSXT, so that they can be displayed at roughly the same time?

Thank you.

Edited by mmcmah

  • Author

Yes, the latest version as of yesterday.

I did see the following in the release notes, but was not aware that there would always be a 30-second buffer after the initial load:

In RT App mode, PSXT now uses the same startup buffer mechanism

that was already available in RT Direct.

RT App provides an initial 30-second history buffer (five positions delivered at

once) before switching to real-time data. This allows PSXT to begin

injecting traffic immediately, without waiting for the first 30-second cycle

to complete.

As a result, traffic typically becomes visible about 15 seconds after

connecting to RealTraffic, instead of roughly 45 seconds—bringing RT App

behaviour in line with RT Direct mode.

A new RT App version is required and will be released simultaneously.

Edited by mmcmah

There is always (and always have been) a 30 seconds buffer in PSXT, that is needed to build up a vector. 

I thought Balt would have syncronised his display with PSXT in 14.5.

I'll consult Balt about this.

  • Author

Thank you

  • Author

I heard back from Balthasar, as I reached out to him about a couple of other questions as well. He has implemented a variable buffer to allow syncing. Currently in a beta version of the app.

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