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X-Plane 12 outshines All Others @ Night

Featured Replies

Hi Everybody,

Additional adjustments to my night lighting edits for X-Plane 12 are partially done. As Laminar Research makes changes to their base program, I make changes to adjust for any differences I don't like at night.

These are my Orange & Yellow (sodium lights). I'm in the process of adjusting the newer Whitish (LED) type lighting, once they are finished I'll get the entire package uploaded.
 

 

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

Hi Mike

I've always appreciated your work on night lighting over the years. I have tweaked your lighting a little to suit my own tv's etc.

One thing that bothers me at the moment (more a minor irritation) is the lighting on some ground vehicles. For example, in particular is the light behind the driver of the belt loaders...the spill is incredibly over bright on the back of the driver. This stands out and dominates particularly at airports where there is a lot of ground vehicle traffic and lines of vehicles are present (eg KLGA). It seems very unrealistic to me. I'm wondering if you have noticed that and if you might know how to tone that down. I have tried lowering the spill in possible places in the lights.txt but to no avail. I'm thinking it is probably built in to the vehicles rather than something in the lights.txt. I would be interested to hear your thoughts.

Or....maybe I'm just being too picky, LOL!

Ian Cameron

  • Author
2 hours ago, bowingic said:

Hi Mike

I've always appreciated your work on night lighting over the years. I have tweaked your lighting a little to suit my own tv's etc.

One thing that bothers me at the moment (more a minor irritation) is the lighting on some ground vehicles. For example, in particular is the light behind the driver of the belt loaders...the spill is incredibly over bright on the back of the driver. This stands out and dominates particularly at airports where there is a lot of ground vehicle traffic and lines of vehicles are present (eg KLGA). It seems very unrealistic to me. I'm wondering if you have noticed that and if you might know how to tone that down. I have tried lowering the spill in possible places in the lights.txt but to no avail. I'm thinking it is probably built in to the vehicles rather than something in the lights.txt. I would be interested to hear your thoughts.

Or....maybe I'm just being too picky, LOL!

Hi,
That's something I'll have to look at, is this a default vehicle?  I removed all vehicles from my XP12 setup which includes all the 1400 and 1401 vehicles as well as vehicular city traffic from L/R. I'll pop them back in and have  a look.

Edited by Mike_CFII_MEL

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

                Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME                    One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck

Thanks Mike...yes its one of the default airport ground vehicles...more than enough of them at KLGA. I also had them removed until Laminar fixed the synch  of them across networked clients (my setup is similar to yours except a 767).

Ian Cameron

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