July 6Jul 6 Author 2 hours ago, Retroavia said:... It works fine, even if get some sparks in take-off seesion. This effect is unfortunately often seen while using stearable seaplanes as AI. ...To get rid of the sparks, you need to edit the aircraft.cfg file.[EFFECTS] wake= fx_R4D_Wake water= fx_R4D_Splay_2 dirt= fx_R4D_Dusty_3 concrete= fx_AI_floatplane_spray-and-wake //fx_R4D_Belly_Sparks startup= fx_R4D_Cranky_Old_Bird_2 //touchdown= fx_R4D_Tire_Mark, 1 contrail= fx_R4D_Sky_TrailI interactively intervene in traffic operations not only to extend the landing gear during the final stage of landing. I use the “Set Flight Plan...” command and route traffic along any of the most intricate flight plans created for the user's aircraft. (*.PLN)fx_AI_float...
July 8Jul 8 Thanks for our your generous help and support. Unfortunately the spark effect remains. So I obviously have to leave with.Bernard Visit: Retroavia Forum - FS9 in the pasts
July 8Jul 8 Author 4 hours ago, Retroavia said:... Unfortunately the spark effect remains...The spark effect will definitely disappear and be replaced by water spray if you download the file fx_AI_floatplane_spray-and-wake.fx from the link in my previous post and place it in the /EFFECTS folder of your simulator.
July 9Jul 9 I appreciate very much your support. I reinstalled the file you attached in your post. In fact I had it already before. Anyway, the sparkling effect still remains. Bernard Visit: Retroavia Forum - FS9 in the pasts
July 9Jul 9 Author 19 minutes ago, Retroavia said:.... Anyway, the sparkling effect still remains.It seems that you did not correctly edit the [EFFECTS] section in the aircraft.cfg file.[EFFECTS]wake= fx_R4D_Wakewater= fx_R4D_Splay_2dirt= fx_R4D_Dusty_3concrete= fx_AI_floatplane_spray-and-wake //fx_R4D_Belly_Sparksstartup= fx_R4D_Cranky_Old_Bird_2//touchdown= fx_R4D_Tire_Mark, 1contrail= fx_R4D_Sky_Trail Edited July 9Jul 9 by Sergiusz Bielicki
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