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Airports Scan Never Completes, Stuck in Loop

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My airports scan is getting stuck in a never ending loop and won't complete.
It keeps adding Community folder searches on top of identical paths.
For example I have these entries in my scan log for Atelic Madeira (PSXT is doing this for every single airport, not just this one):

Fac: D:\MSFS2024\Community\atelic-airport-lpma-madeira\scenery\atelic\atelic-airport-lpma-madeira.bgl
airport has code 'LPMA' in BGL path
publisher: Atelic
thirdparty airport LPMA linked to archive/thirdparty/Atelic/LPMA110.enc

Fac: D:\MSFS2024\Community\MSFS2024\Community\atelic-airport-lpma-madeira\scenery\atelic\atelic-airport-lpma-madeira.bgl
airport has code 'LPMA' in BGL path
publisher: Atelic
thirdparty airport LPMA linked to archive/thirdparty/Atelic/LPMA110.enc

Fac: D:\MSFS2024\Community\MSFS2024\Community\MSFS2024\Community\atelic-airport-lpma-madeira\scenery\atelic\atelic-airport-lpma-madeira.bgl
airport has code 'LPMA' in BGL path
publisher: Atelic
thirdparty airport LPMA linked to archive/thirdparty/Atelic/LPMA110.enc

Fac: D:\MSFS2024\Community\MSFS2024\Community\MSFS2024\Community\MSFS2024\Community\atelic-airport-lpma-madeira\scenery\atelic\atelic-airport-lpma-madeira.bgl
airport has code 'LPMA' in BGL path
publisher: Atelic
thirdparty airport LPMA linked to archive/thirdparty/Atelic/LPMA110.enc


I always have to kill PSXT because the scan never finishes it just keeps adding D:\MSFS2024\Community\ paths over and over for some reason.
To be clear my only Community folder paths are:
D:\MSFS2024\Community
D:\MSFS2024\Community2024

There's no other community folders so I have no idea why it keeps duplicating these paths.


This is the PSXT log:
13587 ICAO airports that are support by RealTrafic read from input\wktraffic.enc

1146 publishers

SimConnect: user aircraft title: iFly 737-MAX8 Southwest Airlines 'Liberty One' N

model raw: ATCCOM.AC_MODEL B738.0.text

SimConnect: User aircraft model: B738, half wing span: 17.8 meter, category: Large

The scan will search 3 folders

Scan: D:\MSFS2024\StreamedPackages

Scan: D:\MSFS2024\Community2024

Scan: D:\MSFS2024\Community

output\info\AirportsScanLog.txt written

[zip] Target file: C:\PSXT\tblo\tblo.zip

[zip] Source dir : C:\PSXT\tblo

[zip] Adding (data) C:\PSXT\tblo\CAB4.xml -> CAB4.xml (1165 bytes)

[zip] Adding (data) C:\PSXT\tblo\CTP9.xml -> CTP9.xml (905 bytes)

[zip] Adding (data) C:\PSXT\tblo\CYAZ.xml -> CYAZ.xml (3357 bytes)

[zip] Adding (data) C:\PSXT\tblo\CYHY.xml -> CYHY.xml (1984 bytes)

[zip] Adding (data) C:\PSXT\tblo\CYMU.xml -> CYMU.xml (903 bytes)

[zip] Adding (data) C:\PSXT\tblo\CYQA.xml -> CYQA.xml (3520 bytes)

[zip] Adding (data) C:\PSXT\tblo\CYRQ.xml -> CYRQ.xml (3091 bytes)

[zip] Adding (data) C:\PSXT\tblo\CYTH.xml -> CYTH.xml (2968 bytes)

[zip] Adding (data) C:\PSXT\tblo\CYUY.xml -> CYUY.xml (3370 bytes)

[zip] Adding (data) C:\PSXT\tblo\CYVO.xml -> CYVO.xml (3089 bytes)

[zip] Adding (data) C:\PSXT\tblo\CYVP.xml -> CYVP.xml (2606 bytes)

[zip] Adding (data) C:\PSXT\tblo\CYWK.xml -> CYWK.xml (2834 bytes)

[zip] Adding (data) C:\PSXT\tblo\CYXX.xml -> CYXX.xml (13218 bytes)

[zip] Adding (data) C:\PSXT\tblo\CYYQ.xml -> CYYQ.xml (2566 bytes)

[zip] Adding (data) C:\PSXT\tblo\EDDT.xml -> EDDT.xml (7067 bytes)

[zip] Adding (data) C:\PSXT\tblo\EFKT.xml -> EFKT.xml (2901 bytes)

[zip] Adding (data) C:\PSXT\tblo\EGLC.xml -> EGLC.xml (3506 bytes)

[zip] Adding (data) C:\PSXT\tblo\ENHD.xml -> ENHD.xml (2027 bytes)

[zip] Adding (data) C:\PSXT\tblo\KWYS.xml -> KWYS.xml (4502 bytes)

[zip] Adding (data) C:\PSXT\tblo\VHHH.xml -> VHHH.xml (46227 bytes)

[zip] Added 20 files, ok_close=false, exists=true, size=21097 bytes

==> Zippen TBLO folder failed

SimConnect closed ok

SimConnect (PARKING_DATA_RDR) closed

-------------------------- airports scan ends -------------------------------

16:13:41 Exiting: USER CLOSED SIM

SimConnect closed ok

Edited by atco

Hi,

Using MSFS Addons Linker is perfectly normal and PSXT should support that. Airport packages can be stored outside the MSFS Community folder, with a link placed inside the Community folder. That is not a problem.

However, your log shows a different pattern:

D:\MSFS2024\Community\MSFS2024\Community\MSFS2024\Community...

This strongly suggests that one of the links or junctions points back to the MSFS2024 folder itself, or to another parent folder that contains the Community folder again. That creates a recursive folder loop.

A normal Addons Linker entry should point from the Community folder to a specific addon package folder, for example:

D:\MSFS2024\Community\some-airport-addon -> E:\MSFS Addons\some-airport-addon

But it should not point back to:

D:\MSFS2024

or:

D:\MSFS2024\Community

Please check whether this folder exists:

D:\MSFS2024\Community\MSFS2024

If it exists, please check where it points to. If it points back to D:\MSFS2024 or to a folder containing the same Community folder again, that is the cause of the endless scan loop.

I will also make PSXT more defensive so that it still supports normal Addons Linker usage, but skips recursive links that would cause the same folder tree to be scanned repeatedly.

  • Author

Brilliant, thank you! Yes there was a link back to the D:\MSFS2024 folder inside the Community folder.
I have absolutely no idea where that came from. I've been using Addons Linker for 6 years now since 2020 was first released without any problems so I'm very puzzled how this link ended up in my Community folder.
Thank you for the rapid resolution of my problem, most appreciated.

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