February 13, 200521 yr If I apply a decal part close to and over the fusalage and texture with a squadron badge, for example, in FS the texture tends to twinkle/ shimmer. The same applies for the decal used for the aircraft's licence number. 'Solid' textures direct to the fusalage do not do this (so much).Any cure?Many thanks,nick
February 13, 200521 yr Hi NickYou using FSDS? if so in the parts dialog give the decal polly a Zbias of 1 or 2 should fix it.Dont know if or how to do it in g-max CheersWozza
February 13, 200521 yr Moderator >Hi Nick>You using FSDS? if so in the parts dialog give the decal polly>a Zbias of 1 or 2 should fix it.Dont know if or how to do it>in g-max >Cheers>Wozza In GMax you would simply add either of the following prefixes to the Material Name:ZBIAS_ = A default z-bias is added to the polygons.ZBIAS_## = A z-bias of ## is added to the polygons. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
February 13, 200521 yr Hey Nick, would you happen to be the same Nick Pike that built the supersonic biz jet with the touch glass panel and the twin concorde engines??
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