Sign in to follow this  
simbio

Maximum poly and object to compile in mdl in fs9 ?

Recommended Posts

Hi guys i am on a frustrating situation, after learn and solve several error,I am stuck on a mistery problem, I work still with Gmax for FS9.I receive an error on the log (view below) now to see if it was the fault of some object i start to delate them until i menage to compile the aicraft.I have a total of 39323 vertex and 69584 Faces for a total of 1025 object.I have already compile another file wich is more 41735 vertex 70580 faces for a total of 312 object.So maybe in gmax if i edit the geometry and apply the attach tool and join objects to level on a lower augmount, Did i will menage to compile it ? what is the the maximum augmount of object that can be compiled? or is there a proportion of object faces and vertex?We never finish to learn =)thank's for any helpFabriziothere is some error that maybe someone can understand:ERRS16(1): Macro Called FromIFMSK(7): Macro Called FromStart! (C:ProgrammiGmaxgamepacksfs2004exportMD80)Loading X C:ProgrammiGmaxgamepacksfs2004exportMD80...Processing...Model units are 1024.00 units/meterSorting by Material...Optimize Parts...Welding...Generate BGL...Done!Generate crash tree 1 (264 bytes)Assembling: C:ProgrammiGmaxgamepacksfs2004exportaircraft .azmC:ProgrammiGmaxgamepacksfs2004exportMD80_0.a sm(65534) : error A2054: forced error : value not equal to 0 : 65536ERRS16(1): Macro Called FromIFMSK(7): Macro Called FromC:ProgrammiGmaxgamepacksfs2004exportaircraft _0.asm(65534): Include FileC:ProgrammiGmaxgamepacksfs2004exportaircraft _0.asm(65534) : error A2071: initializer magnitude too large for specified sizeDRAW_TRI_BEGIN(2): Macro Called FromC:ProgrammiGmaxgamepacksfs2004exportaircraft _0.asm(65534): Include FileC:ProgrammiGmaxgamepacksfs2004exportaircraft _0.asm(65534) : error A2071: initializer magnitude too large for specified sizeDRAW_TRI_BEGIN(2): Macro Called FromC:ProgrammiGmaxgamepacksfs2004exportaircraft _0.asm(65534): Include File ecc.

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Turn off the "crash detection" when compiling to see if the model will compile...

Share this post


Link to post
Share on other sites

I did not menage to export it even with the Crash=0 on the option of the makemdl.cfg file.Now I receive this message Start! (C:ProgrammiGMAXgamepacksfs2004exportmd80)Loading X C:ProgrammiGMAXgamepacksfs2004exportmd80...Processing...Model units are 1024.00 units/meterSorting by Material...Optimize Parts...Welding...Generate BGL...Done! Assembling: C:ProgrammiGMAXgamepacksfs2004exportmd80.azmC:ProgrammiGMAXgamepacksfs2004exportmd80_0.asm(59305) : error A2054: forced error : value not equal to 0 : 65536 ERRS16(1): Macro Called From IFMSK(7): Macro Called From C:ProgrammiGMAXgamepacksfs2004exportmd80_0.asm(59305): Include File

Share this post


Link to post
Share on other sites

Now you will have to use the "Divide and Conquer Method" to determine which part(s) are causing the problem:1) Select roughly half of your parts and test export. 2) If all pass through without error, hide those parts go to #3, else hide the other half and repeat #1 3) Select roughtly half of the remaining parts and test export. Go to #2 and repeat. NOTE: In spite of all the above procedure's logic and simplicity, Murphy's Law dictates that the error part will exist only in the last batch tested...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this