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ahuimanu

For those who don't follow any of ACES dev blogs...

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...here is an interesting "hint" about the future that may be of interest:"Check out this scripting language, as it would be VERY useful to learn it... http://www.lua.org/ "This is a direct quote from PC12's blog:http://paul-flightsimguy.spaces.live.com/b...565FB!770.entryIt's interesting to note the number of popular game titles that use Lua:http://www.lua.org/uses.htmlsee also: http://en.wikipedia.org/wiki/Lua_%28progra...29#Applications- Lucasarts * Grim Fandango * Escape from Monkey Island- Bioware * Neverwinter Nights * MDK2 Here is a well written "introduction" to how Lua is being used in modern game development:http://www.gamedev.net/reference/articles/article1932.aspIt is clear from Paul's "hint" that Lua will be used in Mission development. It doesn't seem much of a stretch to imagine Lua perhaps being implemented as an adjunct to -if not a replacement for- other areas of the sim, such as gauge development, AI, flight modeling, and dynamic scenery modeling.

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Thanks for the head's up. Yeah, LUA is very popular and will actually drive DCS' Black Shark when it is released. I welcome this as GREAT news and hope that it does find its way to other parts of the sim.

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Lua? Absolutely impossible to debug the Infinity Engine without it.'CLUAConsole:CreateCreature("ysbdrvn")'Enter one Black Dragon!!!! Err.... wrong forum???-Dai :(

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Man, if Lua can replace the RPN XML gauge stuff I'll be muy muy happy.

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