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Here is a picture for Jay (the NWA guy)

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Hi all Jay wanted a pic from our little CYQT scenery of that anglebuilding that I posted a few days ago its now in FS2002 Dan

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Gee Jay Iam going to get a big head as Biber said if you can get goodphotos and know your way around photo shop one can do wounders withphoto textures and trust me thats where many of the tricks of thetrade are in texturing We have a couple of people up in Thunder Baywho have put in a lot of time takeing the pictures and my bud Jim Kanold is a wiz with photo shop just wait untill you see the nighttextures that we have done for our little scenery. BTW it's not justthe airports but it has it's own custom dem as well and custom terrain textures as well. Thank you for the comments that's why we do it! BTW nothing on that model was mapped planar Oh and I have a LOT to learn about modeling beleve me.http://members.rogers.com/klasik2/danlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif

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Here is another nice picture :), my terminal is not yet finished (most texture are still a beta version even). I made this object to test the possibilities of GMax and I must say I like it.Btw. I also didn't use the planer map option for the textures on this model.http://home.wanadoo.nl/arno.gerretsen/pics/bpier2.jpgArnoMember NL2000 Teamhttp://home.wanadoo.nl/arno.gerretsen

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You mean the drawing order I asked about some time ago?No, that not. But I have decided to make my new terminal without transprant windows and just make a texture that looks realistic (this is still a beta version, I am going to get some more photos to make it more realistic).ArnoMember NL2000 Teamhttp://home.wanadoo.nl/arno.gerretsen

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I am all ears :)But I think the problem is not with GMax for the drawing order, but in MakeMDL. GMax is "just" a modeling program and it has to do with the way FS displays the object. This should be done correctly by the exporter (MakeMDL) from the general 3D model made by GMax. Unfortunately MakeMDL doesn't seem to have much options to do this.And yes, I used texture repetition on the object. Works great! I also used it on my old terminal, but there I had made one polygon for each repetition of the texture. In GMax you can use it much easier.ArnoMember NL2000 Teamhttp://home.wanadoo.nl/arno.gerretsen

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friends,once you get used to it, gmax is a great program to work with. But, it is a modelling program afterall and it is no magic by itself. Although gmax has all of the bells and whistles, we are going to use only 20% of its functions and capability for fs2002 which is quite sufficient.Since my LTBA was built with all gmax and it was wellcome to most of the users with good fps and all, I felt I need to share some points with you (although I do not claim to be hot-shot in either modelling or texturing).the main idea is, texturing is as important as modelling. - for wide or long facades we need to use repetitions rather than a very large bitmaps, otherwise we sacrifice crispiness.- it is simpler and less confusing to apply transparency on the output texture rather than as gmax function, this requires some photoshop knowledge though.- download martin wright's DXTBmp program.Even though you may not want to use it please read the readme. Very plain but useful info is contained there about msfs texturing logic.- try to grasp more photoshop or equivalent paint program if you have time.Learn cropping, skewing, lighting, brightness and hue&saturation functions.They will enrich the texture quality and overall scenery harmonization.- it is always good to cram a texture and apply to one or more objects rather than applying one or more textures to a single object.For instance I applied only one 256x256 texture to four ship models without losing much quality.- it is a little unpleasant to do, but make some small concessions with reality and try to use one texture as many times as possible throughout your scenery.- polygon count is very important and should be carefully budgeted but this is valid for textures as well. For simple objects which do not require much details like hangars or houses, it is a good idea to use 128x128 textures . Simply put, they weigh 18kb whereas 256x256 pixel textures are 66kb.- if you are able to do, obtain a digital camera and take as many pics as possible at your airport. when at home you may come up with a surprise texture which can change the appearance of your scenery positively.hope it helpsall the best,Biber

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Hi Biber, Thanks for your imput, it all helps myself and the others on the learning curve. I would be interested in your scenery. Is it for public use, if so please direct me. Thanks. :-) Edit I should mention that I just found Photoshop 7 upgrade at Amazon.com for 99$ after a 50$ rebate. I have upgraded myself. Shipping is free too. Check it out if use it, best deal so far. :-)http://ftp.avsim.com/dcforum/User_files/3cd2fb923e5fd384.jpg-Jay....:-yellow1-NWA Line Maintenance KDFW -WORLDWIDE RELIABILITY

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Jay,I have also upgraded to photoshop7 and very satisfied so far.It has a new feature called healing brush tool which helps editing damaged or unwanted parts of photographs.My scenery is here in the library http://205.252.89.41/library/sendfile.php?DownloadID=14857I am about to release an update version though. I had a problem with some transparent ground objects (only when shadows are enabled) and thanks to arno's tips , I am about to solve it...Well, Dan Martin and his friends are going to release their scenery soon and the screenshots they provide are terrific.To my experience, the quality of their job is always guaranteed.I am sure that it will spark more interest in designing airport sceneries with gmax.As I said before, using a few features of gmax is enough for making models or doing sceneries. Getting lost in millions of functions is easier on the other hand. Over the next days/weeks I plan to write down some basic tutorials to share my knowledge on it....all the best,Biber

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Thank you very much Biber for your remarks about our work yours is not too shabby either!. Maybe we could pool what we know as far as gmax goes if you would like because once our little CYQT scenery is done we will be real busy with Toronto and area for both FS2002 and Fly!II and it will include 15 fully modeled airports and some reallyhi-res photo textures as well and yup it will be a big job(our scenery for Fly!2K took 8 months to do) Anyway so much for plugingmy self!http://members.rogers.com/klasik2/danlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif

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http://members.rogers.com/klasik2/navnite.jpgStill some tweaking to do on the colour of the lights on the ground, but you get the idea. Thanks for building that nightmare model Dan. Comes alive with textures doesn't it?I would like to thank Ted, Jim and Burt for the two CDs full of digital pictures that they took so all our buildings look like this in our scenery.Watch for our CYQT scenery release.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif

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Night textures are one of my next adventures, right after library object creation of GMAX objects.funny how I'm learning, not much time yesterday eve so I decided I'd answer once and for all if using extrude and/or bevel would produce the appearance of a seperate roof structure from the pentangular solid basic of a hangar. LOL So far, I think a seperate part ala fsds is indicated!Best,Bob B

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.........:-eek.........as I pick myself up off the floor. :-lol All I can say is beautiful.I hope you guys continue to share all your gmax knowledge with us. Keep up the awesome creations. :-)I heard somewhere that a FSDS2 is coming? Anybody confirm this? http://ftp.avsim.com/dcforum/User_files/3cd2fb923e5fd384.jpg-Jay....:-yellow1-NWA Line Maintenance KDFW -WORLDWIDE RELIABILITY

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!! !! I like your night textures just getting back after having to re-format #@#$# oh well oh and I as well would like to thank Ted ,Jamesand Burt for all the work they have done takeing the pictures forour little sceneryDan

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>I heard somewhere that a FSDS2 is coming? Anybody confirm >this? Yes, I heard the same. But I don't expect it to have all the nice modelling options GMax has, so that is why I choose for GMax now and I don't think I am going to switch back to FSDS when it's there.ArnoMember NL2000 Teamhttp://home.wanadoo.nl/arno.gerretsen

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