May 8, 200224 yr Jay,I have also upgraded to photoshop7 and very satisfied so far.It has a new feature called healing brush tool which helps editing damaged or unwanted parts of photographs.My scenery is here in the library http://205.252.89.41/library/sendfile.php?DownloadID=14857I am about to release an update version though. I had a problem with some transparent ground objects (only when shadows are enabled) and thanks to arno's tips , I am about to solve it...Well, Dan Martin and his friends are going to release their scenery soon and the screenshots they provide are terrific.To my experience, the quality of their job is always guaranteed.I am sure that it will spark more interest in designing airport sceneries with gmax.As I said before, using a few features of gmax is enough for making models or doing sceneries. Getting lost in millions of functions is easier on the other hand. Over the next days/weeks I plan to write down some basic tutorials to share my knowledge on it....all the best,Biber
May 8, 200224 yr Thank you very much Biber for your remarks about our work yours is not too shabby either!. Maybe we could pool what we know as far as gmax goes if you would like because once our little CYQT scenery is done we will be real busy with Toronto and area for both FS2002 and Fly!II and it will include 15 fully modeled airports and some reallyhi-res photo textures as well and yup it will be a big job(our scenery for Fly!2K took 8 months to do) Anyway so much for plugingmy self!http://members.rogers.com/klasik2/danlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
May 14, 200224 yr http://members.rogers.com/klasik2/navnite.jpgStill some tweaking to do on the colour of the lights on the ground, but you get the idea. Thanks for building that nightmare model Dan. Comes alive with textures doesn't it?I would like to thank Ted, Jim and Burt for the two CDs full of digital pictures that they took so all our buildings look like this in our scenery.Watch for our CYQT scenery release.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
May 15, 200224 yr Night textures are one of my next adventures, right after library object creation of GMAX objects.funny how I'm learning, not much time yesterday eve so I decided I'd answer once and for all if using extrude and/or bevel would produce the appearance of a seperate roof structure from the pentangular solid basic of a hangar. LOL So far, I think a seperate part ala fsds is indicated!Best,Bob B
May 15, 200224 yr .........:-eek.........as I pick myself up off the floor. :-lol All I can say is beautiful.I hope you guys continue to share all your gmax knowledge with us. Keep up the awesome creations. :-)I heard somewhere that a FSDS2 is coming? Anybody confirm this? http://ftp.avsim.com/dcforum/User_files/3cd2fb923e5fd384.jpg-Jay....:-yellow1-NWA Line Maintenance KDFW -WORLDWIDE RELIABILITY i9-13900KS | ASUS Z790 Maximus | Lian Li Galahad II Trinity | G-Skill DDR5-7200 CL34 2x16 | Nvidia 4090 FE | Samsung 990 Pro x 2
May 15, 200224 yr !! !! I like your night textures just getting back after having to re-format #@#$# oh well oh and I as well would like to thank Ted ,Jamesand Burt for all the work they have done takeing the pictures forour little sceneryDan
May 15, 200224 yr Commercial Member >I heard somewhere that a FSDS2 is coming? Anybody confirm >this? Yes, I heard the same. But I don't expect it to have all the nice modelling options GMax has, so that is why I choose for GMax now and I don't think I am going to switch back to FSDS when it's there.ArnoMember NL2000 Teamhttp://home.wanadoo.nl/arno.gerretsen Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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