June 4, 200224 yr HiDoes anybody knows if it possible to change the textures inside a bitmap without having to unwrap again the material for the affected(s) file(s)?This will be nice because sometimes during developing stages I change the layouts to reduce the number of BMP.ThanksJos
June 4, 200224 yr Commercial Member I am not sure if I understand you correct here. You can add other parts to a texture (use space that was blank before) without having to change the previous mapping of the texture (as long as that part of the texture stays the same). Otherwise you would have to do the mapping again.ArnoMember NL2000 Teamhttp://home.wanadoo.nl/arno.gerretsen Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
June 4, 200224 yr Author Just create a new texture named the same as the one mapped to the model.http://members.rogers.com/jkanold/jimlogo.gifhttp://members.rogers.com/eelvish/flyurl.gif
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