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Thank you will try that but I think what Jim and I are looking foris a way to select the above for each model if that's possable.Thank you very much for answering though. Dan

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Do you mean the reflectivity / specular colour? You have to edit the textures to disabled that (get rid of alpha channel).Or set the specular colour to 0,0,0 and specular power to 0.Cheers, Christian

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Now that may indeed what I am looking for!! (DUH). I will check that out. Some times one does not see the forest because of all those trees. Dan

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Have a look in the MATERIAL_LIST in the BGLC (and read the scenery SDK).It's easy to find. If you still have problems finding it, just ask again...Cheers, Christian

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Have someone found a way to remove the sun light on trees textures since that old discussion ?

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Hi,I've been told today that the autogen trees have their own drawing routine which is hard coded into the graphics engine and can't be emulated.Maybe someone will find a way to solve the issue... a day.have you try to use a DXT3 semi transparent texture. I will try it. Maybe the reflection is less important on those textures...

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