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Terrascene and FS2002

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Thanks again to Jim and Elrond for the pointers on getting TerraScene to output 4.8 m/p textures! It worked beautifully! Now I have terrain textures that are more than acceptable for lower altitude flying.For those wanting to try it out, I am also using Misho's TerraBuilder Lite to aid in the scenery creation. I am currently using the Land Class table to find a texture, opening the tiles in Imagetool, converting to plain old 32-bit there, saving, and opening the tiles in Photoshop for stitching together. If anyone has a more efficient way to convert FS2002-style BMP's to more readable files, pass it along!

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I have all that done as well and looks great so far. I have quite a bit of the Huron Valley which includes KYIP,KARB,KDTW,1D2. I think I need to make the roads a little wider. Any suggestions on what the width should be?Cas

I think I figured out about 10 or 11 feet per lane 3.34 meters or rounding up to 1 pixel per lane? What is everyone else using?Cas

Hi all.I'm still amazed at the way Terrascene2.1 and resample can give me groundtiles that lineup perfectly at the edges when I make LOD8 sized scenery. I'm using 4.8 meters resolution, as was discussed above. All my INF numbers are from the converted ( huge ) bitmap. I'm not resizing or tweaking anything. The project TXT file and the bitmap give me the numbers I need for the INF. Here's a sample:; Delavan LOD8[source]Type = CUSTOMSourceDir = "."SourceFile = "Delavan.bmp"Lat = 42.9167Lon = -89.0831CellXdimensionDeg = 5.8497191011235955056179775280899e-5CellYdimensionDeg = 4.3136645962732919254658385093168e-5NumOfCellsPerLine = 9968NumOfLines = 9660; X span = ( (89.0831) - (88.5) ) = 0.5831; CellXdimensionDeg = ( 0.5831 / 9968 ) = 5.8497191011235955056179775280899e-5; Y span = ( 42.9167 - 42.5 ) = 0.4167; CellYdimensionDeg = (0.4167/ 9660 ) = 4.3136645962732919254658385093168e-5[Destination]DestDir = "."DestBaseFileName = "Delavan"UseSourceDimensions = 0NorthLat = 42.890625SouthLat = 42.5390625EastLong = -88.59375WestLong = -89.0625; textures.lowerLeft.latitude=42.5; textures.lowerLeft.longitude=-89.0831; textures.upperRight.latitude=42.9167; textures.upperRight.longitude=-88.5; NorthLat = 42.890625; SouthLat = 42.5390625; EastLong = -88.125; WestLong = -88.59375The commented lines are output "cut'n'pasted" from the project's TXT file. This gives me a complete LOD8 CUSTOM set of my home area. Using the right textures, and a batch file to grind away at the INF files, seasons, watermasks, and night textures are a snap.I was worried that airfield wouldn't be located proerly, but using TerraScene's information and TARGA file ( converted to a Windows bitmap ) work fine. And I worried that small diagonal roads crossing the LOD8 border might be 'off'... not so. They line up perfectly using the USGS data.What a tool!Dick

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What a tool!Yep Dick, it is an amazing piece of work.I too was on Todd's beta team for TS. There have been a lot of nice utilities created for flight sims over the years. But, in my opinion, this one outshines them all when it comes to pure ingenuity.Then, Todd had to go ahead and become a REAL licensed pilot. Now, we don't hear from him that often :-lolCheers,Allen

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