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gmax scenery bluring out terrain textures

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Hi again , just to let you know the problem is sorted, it was 1 small texture file that hadn't been mip mapped, all it needed was mip maps creating in imagetool .exe and the bluring went away. The texture was in a lot of the objects as it was a refective chrome. Dont know why it should cause such problems but its fixed. Thankyou to all who answered, I have learned a lot , including fixing the odd dissapearing building with the TEXTURE_BUILDING trick,THANKS AGAIN nICKTHE SCENERY IS NOW ON SALE AT VISUAL FLIGHT AND WILL BE UPDATED IN A FEW DAYS TIME

Hi Nick.Thanks for sharing the solution with us! That's a very good bit of info about mipping textures to now have.Dick

Some more info that may be useful, When changing TEXTURE_AIRCRAFT to TEXTURE_BUIDING. If you change the texture type from aircraft to building of a reflective texture it changes the alpha channel to a tranparency map instead of a reflection map so the reflective texture in effect disappears

  • Commercial Member

Yes, that is known. It is one of the reasons why most of us here agree that reflections are not really meant for scenery. With the current code they work best for aircraft.Arno


Member Netherlands 2000 Scenery Team[link:home.wanadoo.nl/arno.gerretsen]Arno's FlightSim World for scenery design hints, tips and other tricks...

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

That is proberbly true but I have used them for some chrome effects on factory chimneys and some nice gold weather vanes on my lighthouses which do look splendid and work well.

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