Jump to content

Sign in to follow this  
spotlope

FS2004 - Roads Have Flatten

Recommended Posts

FS2004 - roads appear to have associated with them a flatten for a few meters on either side of the road. This will eliminate roads at an angle traversing hillsides. Quite noticeable on the Pacific Coast highway in California. Checked out same in Pennsylvania also.Maybe (?) this will make using Ground2k less tedious to use in trying to represent sharp cuts through hillsides.Road placement continues, along with mesh, to be ok for general use but you really know it is not close to real.Dick KLBE:9

Share this post


Link to post
Share on other sites
Guest

I also see what appears to be power poles, light poles and such along the new roads. Will these objects now appear also as part of the road placement? And the new rotating beacons with the green/white reflections are quite nice I think! :) Best regards,Mark

Share this post


Link to post
Share on other sites

Yes, I think those lights and poles etc are part of the road. Just lik you have autogen in towns etc, this is the type of autogen that belongs to a road it seems.

Share this post


Link to post
Share on other sites
Guest gorchi

Yes, those roads with lamps are VTP stuff on layer 6 together with road (!!!!!!). But who knows what code is needed to turn on and off those lamps and telephone poles...One more things, have You guys observed also a little steep between terrain and rivers? There seems to be also a black&white BMP that is used as mask for making rivers little deeper than terrain...Best regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net

Share this post


Link to post
Share on other sites

Interestingly, I've noticed that along with improvements like road cuts, poles and deeper cuts for rivers, they've also included -- quite unintentionally, I'm sure -- some non-flat water in some areas. One that comes to mind from my flying is the ocean around the outskirts of PAKT. So I guess it's three steps forward, one step back.

Share this post


Link to post
Share on other sites
Guest GerrishGray

Hi guysMany of the new features mentioned here are controlled by settings in terrain.cfg, which even includes some explanatory comments this time ... Have a look, it's quite revealing.CheersGerrish

Share this post


Link to post
Share on other sites

>One more things, have You guys observed also a little steep>between terrain and rivers? There seems to be also a>black&white BMP that is used as mask for making rivers little>deeper than terrain...???Gotta check this out immediately... :-hmmm :-jumpy

Share this post


Link to post
Share on other sites
Guest gorchi

Hi,check utilitymask.bmp, utility autogen in terrain.cfg and textures no. 1211 and 1212. Sorry for that black&white thing, utilitymask is completely black in imagetool but it has "soft" alpha channel, and it's type FS70.Best regards,Goran BrumenFS Slovenija 2002 teamhttp://slovenia.avsim.net

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...