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what format for non-miped Alpha channel bmp for FS9?

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Hi All,Quick question, Seems as though FS9 is not displaying the old style alpha-channel non-miped format that is prefered for certain objects in FS2k-Sk2...Does anyone know what format or tool will allow alpha chanel with-out mip-mapping (just on/off is OK, do not need gradient)?Thanks,

dxt1 + alpha is the way to go, Paul. Mipped or non-mipped....both work great.B

Hello Paul,Both Martin Wright's DXTBmp and Microsoft's ImageTool will allow you to create your file without mipmaps.In DXTBmp, select this in the Preferences menu.However, perhaps the game has become somewhat picky as to the texture format that it will accept. Could you please give more details? It would be interesting to see what can and cannot be done now.Best regards.Luis

do.png Hot, humid Caribbean paradise!

>Hello Paul,>>Both Martin Wright's DXTBmp and Microsoft's ImageTool will>allow you to create your file without mipmaps.>>In DXTBmp, select this in the Preferences menu.>>However, perhaps the game has become somewhat picky as to the>texture format that it will accept. Could you please give more>details? It would be interesting to see what can and cannot be>done now.>>Best regards.>>Luis>Thanks Bob and Luis,I had used MW's ExtBmp or Bmp2000 using a base extended format 555-1 (on/off alpha) long ago for FS7/8 but FS9 does not display the alpha, but it had to be non mipped and And I thought you couldn't force FS9 to not mip non mipped formats but I was wrong. I just used the DXT1 format using Martin Wright's Dxtbmp and unchecked Mipmaps when saving and now the Kodak tower once again has open spaces.Thanks again guys!http://www.frontiernet.net/~pleatzaw/images/kodak.jpg

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