January 13, 200521 yr I'm using Russel Dirks' EZ-landclass at the moment for my new england and florida keys sceneries, but I've run into three stubborn tiles:This one is from the florida keys:http://forums.avsim.net/user_files/103513.jpgAnd here's one from the south shore of Massachusetts:http://forums.avsim.net/user_files/103514.jpgThe problem is that they are either entirely textured, or entirely empty, rather than filling the area behind the shores as they should. I have played with many (if not all) combinations of adjacent tiles with no effect beyond this on/off result.Figured I'd ask the experts! Is this a polygon problem, or a landclass problem? Also, I've been putting my LC files in the same folder with the rest of the scenery - would layering the polygon/vtp scenery above the LC be beneficial in this regard, or in general?Thanks!sg [email protected] | 32gb RAM | EVGA GTX1080 8gb | Mostly P3Dv5 (also IL2:BoX, DCS, XP11)
January 13, 200521 yr Hello Scott,the thread http://forums.avsim.net/dcboard.php?az=sho...24916&mode=full (Sorry guys - More Ground2K help please) might give you a solution: You should surround your new islands with a large water LWM-polygon.Cheers,Edgar
January 13, 200521 yr Author Thanks, Edgar - I'll look into that.With respect to the second shot, which is a peninsula rather than an island, I would think a water LWM polygon which matched the peninsula and the edges of the LOD13 cell would suffice, no?Thanks,sg [email protected] | 32gb RAM | EVGA GTX1080 8gb | Mostly P3Dv5 (also IL2:BoX, DCS, XP11)
January 13, 200521 yr Hi Scott.Yes. you just need an LWM water poly to mask away the unwanted landclass to water. LWM = Land-Water mask.Dick
January 14, 200521 yr Author Thanks for the input - I'm just curious why they weren't there to start with - this is all slarti output, and is perfect otherwise...c'est le sim!Best,sg [email protected] | 32gb RAM | EVGA GTX1080 8gb | Mostly P3Dv5 (also IL2:BoX, DCS, XP11)
Create an account or sign in to comment