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LuisFelizTirado

Problem with calling API objects with XML

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Guest Horst

Hello Ericson,Guids are 32 hex numbers.Use only: 89DD7EE7 4A38501B 21A8C6A1 F5FF6152Forget the first 0.RegardsHorst

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And without the spaces as well :).But I don't think it is going to work. I had a look at the download and it seems the library has been made with the old format. You can not call objects from old style libraries with XML code.


Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Does they cause big framerate hit as APIs ? I want to place around 20 cars.Ericson

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Hi,As long as the object is the same, it does not matter too much if you place it with XML code or with an API macro. The framerates should be about the same.


Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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Guest Horst

Thanks ArnoI should not use copy and paste here. :)RegardsHorst

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The textures are pretty large, so, to avoid any problems with frame rates, I reduced the size to a quarter of the original. Give it a try and see what you get.Best regards.Luis

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