April 28, 200521 yr Hello Ericson,Guids are 32 hex numbers.Use only: 89DD7EE7 4A38501B 21A8C6A1 F5FF6152Forget the first 0.RegardsHorst
April 28, 200521 yr Commercial Member And without the spaces as well :).But I don't think it is going to work. I had a look at the download and it seems the library has been made with the old format. You can not call objects from old style libraries with XML code. Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
April 28, 200521 yr Author As Arno says, these are apis, so you should use a scenery design tool for this, or even better, use Arno's ObPlacer.Here are those cars waiting to cross the runway at Gibraltar:http://forums.avsim.net/user_files/114357.jpgLars did very nice work.Best regards.Luis Hot, humid Caribbean paradise!
April 28, 200521 yr Does they cause big framerate hit as APIs ? I want to place around 20 cars.Ericson
April 28, 200521 yr Commercial Member Hi,As long as the object is the same, it does not matter too much if you place it with XML code or with an API macro. The framerates should be about the same. Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
April 28, 200521 yr Author The textures are pretty large, so, to avoid any problems with frame rates, I reduced the size to a quarter of the original. Give it a try and see what you get.Best regards.Luis Hot, humid Caribbean paradise!
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