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scott967

How do I flatten terrain in FS2004

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I'm hoping someone can help me plllease???I use AFCAD a lot but have stumbled across a problem I need help with! I am trying to update Stansted (EGSS) to show the proposed 2nd runway and terminal. I have FSGlobal installed on my machine, and have discovered a small hill poking through the middle of my new runway! I also have a small wood growing at the touchdown point!I need a program to allow me to remove the autogen and to level the terrain so that my runway, taxiways and aprons will be on flat ground! If anyone can point me in the right direction I would be extremely grateful!I'd also like to have a go at creating the new buildings, such as the 2nd terminal, hangers etc and would appreciate any help with how I can do this!I look forward to sharing (read: stealing) your expertise! Cheers =)

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Hello:FS2004 (FS9) will obey both LWM and Area16N flattens.(FYI - for future reference: FSX obeys LWM but not Area16N flattens; the preferred method for FSX flattens, excludes and other vector features involves "SHP2VEC")...You may find some excellent FS9 airport scenery solutions and ideas in this "Afcad Tips and Tricks.pdf" file by David "Opa" Marshall:http://library.avsim.net/esearch.php?CatID...misc&DLID=96450..Excludes (and Flattens... perhaps with less rendering hit than via the AFCAD "hidden Taxiway"!) might be quickest to do in FlatteX without the learning curve involved in Ground2K4 or SBuilder.However, if you do plan to get into more detailed scenery creation/customization, SBuilder (for FS9) will be well worth the time invested in learning...As an alternative to learning Ground2K4, one can construct VTP excludes using Christan Fumey's other utility "DefArea":http://library.avsim.net/search.php?Search...=root&Go=Search..Hope this helps! :-) GaryGB

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>Hello:>>FS2004 (FS9) will obey both LWM and Area16N flattens.>>.(FYI - for future reference: FSX obeys LWM but not Area16N>flattens; the preferred method for FSX flattens, excludes and>other vector features involves "SHP2VEC").>.>.>You may find some excellent FS9 airport scenery solutions and>ideas in this "Afcad Tips and Tricks.pdf" file by David "Opa">Marshall:>>http://library.avsim.net/esearch.php?CatID...misc&DLID=96450>.>.>Excludes (and Flattens... perhaps with less rendering hit than>via the AFCAD "hidden Taxiway"!) might be quickest to do in>FlatteX without the learning curve involved in Ground2K4 or>SBuilder.>>However, if you do plan to get into more detailed scenery>creation/customization, SBuilder (for FS9) will be well worth>the time invested in learning.>.>.>As an alternative to learning Ground2K4, one can construct VTP>excludes using Christan Fumey's other utility "DefArea":>>http://library.avsim.net/search.php?Search...=root&Go=Search>.>.>Hope this helps! :-) >>GaryGB..PS: FlatteX is found here:http://library.avsim.net/search.php?Search...=root&Go=Search..Also: You might find this info helpful for Excludes using ExcBuilder:http://library.avsim.net/search.php?CatID=...&Go=Change+View..Have Fun! ;-) GaryGB

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Hi Scott:Your tutorial above is indeed an an excellent guide, illustrating quite a number of important basic and advanced scenery building concepts with good illustrations. :-sun1Thanks for this contribution to the FS community knowledge base! :-) GaryGB

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thanks for the kind words. Of course, I get a lot of help and ideas from Luis and others here and elsewhere.scott s..

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