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Roger Over

FU models

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Hi folks,Sure is quiet out there on this forum at the moment. Maybe everyone has gone out to try and get a copy of $$FX? :-roll On a more serious note, can anyone give me some pointers on where to get info on building 3D models for the FU world? Are there any tutorials? I can't find anything on building a new model from scratch.Thanks in advance...Roger Over

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Yes, it certainly is quiet around here. I keep checking the forum every day, but all I see are ghosts of flightsims from the past :-eekUnfortunately, I don't know how to build models in the FU world. I know one or two guys that do, but one has been AWOL for two months now, and another is very busy with work. There are certainly others, and hopefully some of them will respond on this thread.Chris Low.

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Hi Roger,What kind of models ? If static models as buildings, trees, ships, cars and planes (static only) then look atHow To Make Objects (2002) Robert Driscoll for flyable models look for the tools in the advanced library listing part TOOLS FOR FLYABLE PLANESthere is no step by step tutorial for that so ask again for details.(one of my projects is a flyable Hawker Hunter)You will need GMax and/or Anim8or and Gideon's tools :-wave agtim

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Thanks Chris and Andre,I thought Rob Driscoll would have something on making models, but for the life of me I couldn't find it....:-hmmm So that link has given me a start at least.I'm wanting to make a couple of simple static models for the "Oz" region just to try something out.Cheers,Bruce H

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The "Oz" region ? Should we be thinking "down under", or "yellow brick road" ? :-)Chris Low.

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Well, it's supposed to be the "down under" version, but it could well become the end of the road.I've been hacking away at this thing for some time now with a lot of help from a very patient Andre, whom I am convinced never sleeps..The cycle goes like this: I get so far, decide it could be better, scrub it, then start again. But, slowly improving I think. Maybe one day I will post a few shots and folks can let me know if it is worth persisting with...Would be nice to fly under the Sydney Harbour Bridge though, wouldn't it?Thanks for the .jpg Glidernut. I will have a close look at it shortly. BTW, I really enjoy your input on the forum.Bruce H

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Thanks to Robert Driscoll I can create simple buildings and modify existing ones through the "e-file approach". Basically, you set up the coordinates of the structure in a text editor (notepad) and define the texture mapping. The text file can then be converted to an FU3 model (*.bin) and a GIF image can be converted to the model's texture (*.mip). With ModelView you can check and verify a model-in-progress.To be fair, all I've done is to modify the proportions of existing models / model templates and to create textures for more advanced models. I've got quite a few new buildings ready for upload and it would be nice if someone else wanted to join in and give this a try. Bottom line, static models are quite simple, especially if you start out with a template. The complicated ones with lots of surfaces and moving parts we leave to the pros :-)Hans Petter

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Thanks Hans,I've been having a read through all the suggestions so far, and it looks like a wet weekend job to come to grips with the basics even. Maybe I should start with a static broomstick model, then see if I can get it to fly :-hah Does anyone know how the lighting works for models? What is the format of the lights.txt file?The cockpit of that Hawker looks terrific Andre. Lots of work there I'm sure...Cheers,Bruce H

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There is a tool from Tommy Letho for thisLook at Robert's FIXMIP on how to create lights :-wave agtim

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Tomi Lehto's page is no more online but I can provide a copy of it on request.It's a good starting tutorial with the description of the Light definition file format and moreit was used 1998 for FU2 :-wave agtim

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Bruce,Sorry, I've been away for a while. What is it you want to do with models? I've done a ;-)http://forums.avsim.net/user_files/155192.jpgI'd start with Anim8or, but I can help you with anything else you need. Just think 'low poly count, 256 x 256, 8-bit textures'. You can have night lighting as well as ome individual lights:http://forums.avsim.net/user_files/155193.jpghttp://forums.avsim.net/user_files/155194.jpgGot a specific project in mind? A whole region might be hard unless we can 'borrow' some models... Still sounds like an excellent idea though ;-)Regards,**************Jonathan Point**************"I'd rather be down here wishing I was up there than up there wishing I was down here"

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Nothing . I kinda stalled on this...If there was ONE bridge that would make a big difference, which one would it be?:-waveRegards,**************Jonathan Point**************"I'd rather be down here wishing I was up there than up there wishing I was down here"

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1.Sydney Harbour! - I would put that one anywhere.2.The twin bridges near Cardiff would be nice - across the Severn. They are very elegant. I was hoping to make this myself sometime but it would be a massive project. Also there is a data anomaly near the bridges that makes a big ridge of river stick up into the sky (in my version).3.The first iron bridge - the one that we talked about earlier, I forget who made it and I think its near Bristol. Not Brunel ...Robd323.

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Hi Jon,Good to see you back.. I've kept a bit of a low profile here, but have been watching the forum for quite a while, and have to confess to enjoying the banter as well as the work that gets done :-) Another confession....For the last don't know how long I have been working (with an incredible amount of help from Andre) on an Australian scenery set, covering the area from Maroochydore to about Wollongong, and inland about 600km (Moree?). As far as I can find there is no suitable imaging available in 4m/pixel (at least not what I can afford), so I have opted for a 25M/pixel image. But it doesn't look too bad (from 12000 ft ;-) ). Around as many airports as possible there will be hi-res scenery where available.At the moment I have from Gold Coast to south of Coffs Harbour and inland to Tamworth complete with elevation. No AI, ATC, models, lighting etc. Most airports (about 15) are flattened with at least one runway in place, but again no model, so what you see from the image is what you got. FU isn't real comfortable with south/east hemisphere, so one has to put up with a few shortcomings. But it is doesn't look too bad IMHO.I will post some shots in the next week or two, and folks can decide if it is worth continuing with. If the project does continue I'm going to need help in lots of areas. Just getting the scenery in place is turning out to be a much bigger job than I thought. Mind you, the project has also grown in size from the few hundred sq kilometers I planned to start with.Which brings me back to models.... How about a Sydney Harbour bridge (<200 polys pls :-doh ) and an Opera house for starters? But perhaps if I end up doing them I should start with a lampstand....., although having had a bit of a look at the modelling side, I'm not too sure I got what it takes..CheersBruce H

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Bruce,Sounds great, actually! My favourite area in MSFS ( :-badteeth ) is north of Sydney to just past Coffs, and west to the plains (I come from Scone originally). In fact, after looking at various online map servers, I WAS going to offer to do a hi-rez terrain for the Northern Beaches but I haven't bothered doing anything in MSFS yet, apart from look at the scenery (some unkind - but probably correct - people will say that's all it's good for...).As to AI and ATC, we can do anything we want there, but you may still have American voices. We need to discuss with Andre how we'd go about night lighting too, as UKS could also do with it. In 'normal' FU3 regions, they are simply 'overlays' that sit on the surface.Back to modelling, the SHB will be a little bigger than 200 polys (if I do it...). It can't be done like Carquinez, as it has an 'inside'. This means that the external supports must be modelled (i.e. not just a texture set, like Carquinez). My guess is 400-500 polys. I did a Golden Gate like this but it was about 2400 polys all up (but split into 3 separate parts as you cannot place a single model there, due to megatile junctions). I never posted it because it must be 'adjusted' by the installer :-(If you do decide to continue with this, I can do some custom models ;-)Personally, as a GA simulator, I'd be happy to lose Sydney altogether and just concentrate on regional strips. I'm not saying 'don't do Sydney', just that I wouldn't bother much with complex scenery and just have YSSY and YSBK as 'placeholder' airports for the AI traffic.You can contact me at:jonathanpointgmailcom:-waveRegards,**************Jonathan Point**************"I'd rather be down here wishing I was up there than up there wishing I was down here"

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Jon,I would personally like to see the new Dumbarton bridge, and also the two Benicia-Martinez bridges (road and rail) near Buchanan Field.OK, that isn't one bridge, but I'm greedy :-)Chris Low.

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Hi Jon,Thanks for the encouragement for the project :-jumpy Now to make it work..I agree with you about the regional focus rather than a city-centred one. I would prefer to see reasonably detailed airport surrounds across the region than to have a few beautifully rendered landmarks. The Sydney and Brisbane major airports probably should be well done, especially if the AI and ATC can be made to perform (albeit with a US accent). I know that not a lot of GA traffic use Sydney, but it is the busiest airport in the country.I did have a play with the ATC but lost the plot when trying to swap some sound files. Oh well, back to the drawing board on that one.:-hmmm I started this thread originally because I wanted to get an obstacle warning beacon to place around some regional airfields. Basically a pole about 3 metres high with about a 1 second pulsing red light. That seems to be the standard around these parts (Northern Rivers), and I guess would be used throughout the region generally. Wouldn't happen to have one in Seattle colors on your top shelf would you?Bruce H

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Bruce,Clearance lights? Maaaaate ;-)I originally uploaded these in October '02 :-eekhttp://forums.avsim.net/user_files/155581.jpgAnd again in April 2003:http://library.avsim.net/download.php?DLID=29304Look for all my model uploads in the library and grab the lot! There is a lot of duplication but that's OK - load the newer ones last ;-)The closest I have to what you want is actually 6m high but if you really want a 3m one, that's easy. Please find a zipfile attached here somewhere :-waveRegards,**************Jonathan Point**************"I'd rather be down here wishing I was up there than up there wishing I was down here"

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