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Blurry Textures

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I try many tips which I found on forums, but nothing help:(I see blury textures under my plane, especially when I change view from cockpit to outside, ground is blurry.If someone have any idea please help.My Specs:Pentium 4 1.5512MB RamGeforce 2 UltraWIndows METhank youJacek

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no, I just have newest driver from nvidia, where I can got it?, and how use it?ThanksJacek

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First, I'd try turning the sliders down. Try you terrain mesh at 75 to 80. Don't run the autogen and scenery complexity greater than very dense. Turn the ATC down. Set the water on detail without reflections. etc, etc. When you get the sliders set to where your computer can handle it, the blurries will go away.

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If you don't use the tweaker you will still have blurry from far distance texture , because of the engine etc.. slider only reduce the details and can help to update your texture but does not improve the texture quality. http://www.guru3d.com/files/click on: /video card utility /overloking and utility/GeForce Tweak Utility (no helpfile)Change those setting toLOD -1 or more depend on your system,(Level of details)anisotropy 16 tapAlso on your terrain fs2002.cfg[.TERRAIN.]TERRAIN_DEFAULT_RADIUS=9.500000TERRAIN_EXTENDED_RADIUS=4.000000TERRAIN_EXTENDED_LEVELS=1The tweaker is good for any games also, all better in visual Direct 3d or OpenGl.Also the locking fps in fs2k2 graphics , when you lock the fps higher than 20 fps, you can have blur if your system is an mid or low setup.ThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFshttp://fsw.simflight.com/fsw.jpg

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I've coached people against the Terrain radius "fix", because it introduces another problem--excess memory usage. Expect 20-30 megs minimum, and a gradual "leak" thereafter. This has caused a gradual stutter on some systems on long flights, as memory usage starts tapping into the swap file.The author of the thread reports blurry textures under the aircraft, especially when changing views--whereas the nvidia tweaks and terrain radius tweaks are geared toward improving distant scenery. Don't get me wrong--I've applied the NVidia LOD and anisotropy tweaks, and I love the results. I'd say at some point, the thread's author should do that as well. But first, he should cap framerates (I run admirably well @ 25fps), and also try reducing autogen, which takes up texture slots.I also don't think there's a person here who can honestly say that textures are crystal clear, 100 percent of the time. That misleads some of the people troubleshooting these problems into thinking that they are doing something terribly wrong. Even I see an odd blurred texture when switching views, but 99 percent of the rest of 'em are good enough. I've managed this by keeping Autogen down, my screen resolution to 800x600, and my system clean of all other apps while running 2K2... I also keep water detail and reflections off...I'm sure it helps, as my system isn't wasting cycles for eye-candy. I also note that the dynamic blurries tend to vary by location, and the number of textures (landclasses) used in the location. Pick the AZ desert, which I fly out of, and I can run an F-16 at ground level @ 1000 kts with hardly a blur in the textures. Can't say the same about doing the same thing in the Alps, or in the Andes....So, what a long winded way to say I second mgdbottled's advice!Regards,JohnAuthor, Landclass Assistant & Autoland 2002

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Hi, It can many things, but the tweaker must be installed for general improvement as well of the radius setting it improve the texture and he don't have it installed, Also he have an 1.5 ghz it should not have ultra blur texture, it's depend how is the blur level he talks also.Tnt2 ultra on a low system ,lod -1 16 tap anisotropy with my generic textureFPS LOCK is also an major factor.all to full except the water and shadows.1024x768, 32 bitshttp://ftp.avsim.com/dcforum/User_files/3d0e32440ad6b44c.jpg---------------------------------------------------------------------Paul AdviceFS2k2.cfg tweaks for the best image quality-Shorthttp://ftp.avsim.com/cgi-bin/dcforum/dcboa...ewmode=threadedFS2k2.cfg tweaks for the best image quality-Longhttp://ftp.avsim.com/cgi-bin/dcforum/dcboa...orum=DCForumID8FS2k2.cfg tweaks for the best image quality-Picshttp://ftp.avsim.com/cgi-bin/dcforum/dcboa...orum=DCForumID8Update on the Levels=1 line w/picshttp://ftp.avsim.com/cgi-bin/dcforum/dcboa...orum=DCForumID8ThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFshttp://fsw.simflight.com/fsw.jpg

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Great shot...Now post one over SLC, looking down the Wasatch range... The terrain mesh there is much more varied, and more textures are in use than a simple repetition of farmland... And as a sidenote to my comment about being fair to users--any still shot can be posted showing no blurries... They do happen on all systems from time to time, but if one waits, they also clear on most systems.... IMHO, screenshots related to blurries are a waste of time and lead users to draw the wrong conclusions, and cause them to chase the wrong solutions-- unless posted to specifically show the effects of varying LOD and anisotropic settings...-John

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Hi, I agree you can't have 100% clear texture always but they are ok and not too much blur. Look I don't use the default texture anymore, I use mine , they are better than the default and all level of the texture layers are 2x better with 9 mip maps vs 7 on the default dxt1, it reduce the blur in all position far and near.Anyway with his 1.5 ghz he should have good result normaly.ThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFshttp://fsw.simflight.com/fsw.jpg

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I do what you say, and I dont see diffrence:(, can you tell me your settings from fs or something else what help you?I dont need 100% clear textures, but now I have very blurry textures:(ThanksJacek

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" but now I have very blurry textures:("You have Ultra blurry? Can you post a shot? maybe you have another problem I don't knowMake sure your:Tri-linear Filtering in fs2k2 display graphics is enabled! MIP mapping enabled/desabled depend on your preference! ThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFshttp://fsw.simflight.com/fsw.jpg

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>Now post one over SLC, looking down the Wasatch range... In case anyone wants to compare....... (3rd party mesh ---- SLC)L.Adamson Athlon 1900XPGeforce3Ti500

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BA767, This is not normal with an 1.5 ghz 512ram and a gforce 2 ultra. if you still have problems, uninstall your driver and reinstall.here is my setting:

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I do it already, I format drive and reinstall windows, nothing help:(

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you mean AGP aperture size?I have 64 and I can change only to 256 i think.

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>Great shot... >>Now post one over SLC, looking down the Wasatch range... >The terrain mesh there is much more varied, and more >textures are in use than a simple repetition of farmland... >And as a sidenote to my comment about being fair to >users--any still shot can be posted showing no blurries... >They do happen on all systems from time to time, but if one >waits, they also clear on most systems.... IMHO, >screenshots related to blurries are a waste of time and lead >users to draw the wrong conclusions, and cause them to chase >the wrong solutions-- unless posted to specifically show the >effects of varying LOD and anisotropic settings... >>-John There are some good things in this thread as it is a good rounding out of the different approaches, but I would caution against using advice that applies to a GF3 on a GF2MX and visa versa etc as I dont see to many specs of what X person is using etc when offering advice.All of the "tweaks"; LOD -0.1, aniso 16 or 32tap, the FS2k2.cfg offer great enhancements and if one goes into these with eyes wide open as to the fact that image quality gains usually result in some amount of performance hit there is much greater image quality to be enjoyed than what the folks at Nvidia and MS have given us access to. Its a valid point that Mgbottled has pointed out about freeing up resources by turning down/off some of the detail and one of the first things to try when looking for a way to optimize as it will give you a good indication of what can be expected out of any given machine as well as one of the best places to start from.It is also what is so often a problem in trying to relay good optimization tips as many of us use or deal with folks who are using midrange hardware or less and want it to perform like high end, well it just isn't going to happen and it isn

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Paul I don't have any fps hit with the anisotropy lod -1 etc.Now we are talking about extreme blur with an little cessna,if you check the picture, with an 1.5 ghz thats blurry thing is weirds far and below the aircraft. see BA767 picture.Compare this one with his one.

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"Did you calculate based on mipmap level memory requirements and for best results did you use a fixed swap file or let windows do its thing?"First, that's a loaded question :) I don't suggest a fixed swap file for "best results" and I'd reprimand any of my techs for going against that advice--it is a holdover from the days systems had 64 megs (or less) of RAM. I feel I'm a fairly well qualified person to make that statement...so I won't go any further on that one. I based my observations on simple RAM usage, using System Monitor to track RAM usage over time.... Bearing in mind I only have a 256 meg system, I became curious when I applied the tweak, and my system started writing to the swap file. So I ran system monitor with and without the tweak applied. Without it, I was averaging between 80-100 meg free, and with it, free RAM would drop to around 50 megs, causing Windows to write to the swap file, which it will do preemptively with remaining RAM, even when the ConservativeSwapFileUsage flag is set (which has nothing to do with a fixed swap file, for the uninitiated).... I do see a difference, a better blending of textures into the difference, but it wasn't worth it for me, Perhaps if I ever get off my lazy bones and plop another 256 megs in my system, I'll reconsider... My system just hasn't been afflicted with the blurries as much as some of the folks have shown, my results since switching to the GeF 2 pretty much mirror what L. Adamson is getting, but I still argue that the screenshots can mislead folks into thinking that the textures are always that "pristine"....

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"I feel I'm a fairly well qualified person to make that statement..":-lol You don't have to be qualified or not, any person can see this problem, you missed the point here. All people know about the blur, but in this case there is major problem with the BA767 picture.

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As always, I love your SLC shots... I was hoping you'd fall for the bait :)So folks can get an idea of what the mesh does for SLC, here's an "unmeshed" shot of my fav 757....:-John

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"...in this case there is major problem with the BA767 picture...." No argument there...that's why I suggested to Chris that before one suggests the classic tweaks, one needs to examine what's happening with BA767.... And that was even before BA767 posted his picture! So whooz missing the point? :-beerchug(just in case 'ya missed it, here's what I wrote: .."the author of the thread reports blurry textures under the aircraft, especially whenchanging views--whereas the nvidia tweaks and terrain radius tweaks are geared toward improving distant scenery.")

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I think I know what mipmaps are Chris.... I'm not being critical of the SLC pics.... I want people to see how the mesh improves the scenery---where did I complain about the quality of his pics? They are outstanding, and I wish he'd post more!

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