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juvat

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Everything posted by juvat

  1. Jon,Thankyou for your rules.txt. Mine was a hodge-podge as well. Lakes and rivers, LG, plus more custom entries from you and others. Then there were the experimental entries from myself along with DirtyMacs gtl editor. This contract is scheduled to last to March, so maybe I'll have another go at customizing my gentiles.tag again.Thank you again,JimB
  2. Andre,"and yes my server is down, may be for ever :-("Thats terrible news for us all! Anything we Flt3 enthusiasts can do? or, Maybe the Avsim folks could host you? JimB
  3. Jon,It's fantastic, working great so far. I am exploring now. Thank you for providing your flt3.cfg. I've been looking at your screen shots enviously all this time, admiring your atmosphere(sky). My sky has never looked better.I did not install Andre's cpd to bin conversion. I got to step eleven where it calls for Level57Maker V1,7. It's not in the zip or at our library(there is a v1.3 though). I've been getting "server not found" when trying to go to his site to download the tool directly. So conversion postponed for a bit.-I haven't generated outter terrain yet. --Do you have a custom rules.txt? I forgot to bring mine with me.--Should I complete the bin conversion before generating the outer terrain?--In meanwhile I've started downloading outter terrain files from our library.JimB
  4. Jon,Will the .cpd to .bin conversion be required before installing your files?The dim one, JimB :-zhelp
  5. Hi Jon,My laptop screen is one of those wide(16:10?) versions and the 1280x800 is how I set to keep from getting the squished look.As for an external monitor; I'd have to buy one. I'm presently "on-the-road-again", Panama City, Florida. Maybe if this motel room were bigger I'd slip out to the local best buy and get one. I did a google search and apparently theres a selection for some laptops to "maintain aspect ratio" to prevent the "squishing".I re-installed my video driver, installed ati tray tools and multi-res. Hoped this would unlock a means to maintain aspect ratio. Even installed rivatuner.As for some dvd movies. The ones that are more square, my screen has the bars on each side. Or I can select fit to screen and then the dvd player will fill the screen with the movie. It would seem to me if my video chip can do that, it's just a matter of my finding the magic button somewhere in my display properties.Did a re-install, no help there. Guess 640x480 is all I'll get from her.JimB
  6. Hi,In a previous post I listed how I installed the win95 version on my laptop.My error is, I get cdt if I select the in-game 1024x768 from the View screen then select Return, or using the alt-m hot key inflight.It fly's fine at 640x480.Things I've tried:-selected all compatibility modes-Changed my desktop screen from 1280x800x32 to 1024x768x16.You guys got any ideas for me?You all take care,JimB
  7. Hello Hans,This is straight from my Flt3 install cd:Joystick/Keyboard Command Binding SystemIn the following section, a "joykey" refers to a joystick button or keyboard key. The following section also refers to the command console. The console is invoked from fly mode by hitting the ":" key.You can change the mapping of joystick buttons or keyboard keys from their defaults by creating a file named joykeys.cfg in your flight directory. That file contains lines with one of these formats: bind joykey to function, pass default data to function bind joykey to function, pass specified data to function off remove all bindings to this joykey console bind joykey to console command stringThe best way to find out the syntax for joykey_codes, as well as the list of available functions, is with the dump_hotkeys console command described below.There is a brief description of the joykey code syntax at the end of this document.Examples: joy_1 left_brake_on when joystick button 1 is pressed, turn on the left brake joy_1_up left_brake_off when joystick button 1 is released, turn off the left brake alt_x off disable alt-x (program exit) shift_alt_f do_the_hokey_pokey 10 invoke the do_the_hokey_pokey routine with data value 10 ctrl_u console wakeup the dog pass the string "wakeup the dog" to the consoleDynamic Joykey Function MappingYou can change a single binding on the fly with the console "bind" command. The bindcommand is followed by a string with the same format as lines in joykeys.cfg.Example: bind joy_1_down toggle_landing_gear this would bind your joystick button 1 to toggling the landing gear.NOTE: bindings added with the "bind" command are not recorded and go away when you exit this program.Getting a List of Existing Joykey BindingsYou can get a list of all the existing joykey bindings written to a file with the console command dump_hotkeys .Making Joybuttons RepeatJoybuttons can made be to repeatedly invoke their bound function as long as a joybutton is held down by adding the _rep modifier to the end of the joykey code name. This is good for things like trim or prop pitch which have a large number of increments.You can set the overall global repeat rate with the config variable joykey_repeat_interval, which is repeat time in seconds. Default value is 0.1.You can set the overall global delay before repeating begins with the config variable joykey_repeat_delay, which is also in seconds. Default value is 0.25.The repeat rate for individual buttons may be scaled by adding _XX after _rep, where XX is between "1" (fastest repeat) and "15" (slowest repeat). "10" is the default repeat rate. For example, with the default values, you could make joybuttons repeat with an interval of of .001 seconds to .15 seconds.Joykey Code String PartsLook at the default joykey bindings section below for good examples of Joykey codes.Prefixes:joy_ joystick buttonkey_ keyboard key (optional)Modifiers:altshift NOTE: shift_f is not the same as F, shift_; is not the same as :ctrlkp numeric keypad key (IE kp_5 instead of regular 5)Suffixes:_down do the key or button press (optional)_up do the key or button release_rep_XX make the command repeat at rate XX, XX="1" is fastest, XX="10" is default rate, and XX="15" is slowest. This is only for joybutton presses. The _rep_XX must be the last token in the keycode string (after _down/_up).special key names: ins del home end pageup pagedown up down left right print pause bs esc tab enter space f1 through f12Default Joykey Bindingsx_up Zoom_Out_Donez_up Zoom_In_Donebs Toggle_Auto_Trimtab Activate_Radioenter Repeat_Messageesc Exit_Screenspace Communicate" Toggle_Navigation_Lights' Toggle_Beacon, Left_Rudder. Right_Rudder/ Center_Rudder; Toggle_Anti_Collision_Lights< Rudder_Trim_Left> Rudder_Trim_Right? Rudder_Trim_CenterB Prop_BrakeC Source_Next_CommE Select_EngineF Flaps_UpI Source_SelfL Toggle_Pulse_LightsO Source_Next_Ground_ObjectP Source_Next_PlaneX Increase_Field_Of_ViewZ Decrease_Field_Of_View[ Elevator_Trim_Up Elevator_Trim_Center] Elevator_Trim` Toggle_AntiIcea Autopilot_OnOffb Toggle_Parking_Brakesc Target_Next_Commd Increment_Time_Of_Daye Start_Enginef Flapsg Toggle_Landing_Gearh Toggle_Carb_Heati Target_Selfj Panel_Main_Backlightingk Toggle_Taxi_Lightsl Toggle_Landing_Lightsm Inflight_Mapo Target_Next_Ground_Objectp Target_Next_Planeq PCLr Toggle_Comm_Radios Increment_Time_Of_Yearu Toggle_Right_Landing_Lightw Wax_Moonx Zoom_Outy Toggle_Left_Landing_Lightctrl_D Dump_Crashboxctrl_M Toggle_Modelsctrl_R Toggle_Blackbox_Recordctrl_d Decrement_Time_Of_Dayctrl_e Shutdown_Enginectrl_f Toggle_Frame_Ratectrl_l Toggle_Labelsctrl_p Toggle_Blackbox_Pausectrl_p Pausectrl_s Blackbox_Save_Editctrl_s Decrement_Time_Of_Yearctrl_v Debug_Voice_Logctrl_w Wane_Moonctrl_z Toggle_Zoar_Modealt_enter Full_Screenalt_M Add_Auto_Markeralt_a Autopilot_HoldAltitudealt_d Toggle_PropDomealt_f Auto_Tune_Radioalt_g Maydayalt_h Autopilot_HoldHeadingalt_m Autopilot_ToggleApralt_n Autopilot_ToggleNavalt_o Optionsalt_r Change_Resolutionalt_s Autopilot_HoldAirspeedalt_t Reload_Voice_Timingsalt_v Autopilot_HoldVerticalSpeedalt_w Autopilot_LevelWingsalt_x Quit_Gamealt_y Toggle_YawDamperctrl_alt_A Add_Hoopctrl_alt_G Toggle_Grid_Texturesctrl_alt_H Toggle_Hoop_Statsctrl_alt_T Cycle_Forced_Grid_Texturesctrl_alt_g Start_Grid_Testctrl_alt_p Print_Screenctrl_alt_q QA_Print_Screenkp_8_up Look_Up_Donekp_4_up Look_Left_Donekp_6_up Look_Right_Donekp_2_up Look_Donekp_0_up Left_Brake_Offkp_del_up Right_Brake_Offf1 Camera_Forwardf2 Camera_VFR_Cockpitf3 Camera_IFR_Cockpitf4 Camera_Virtual_Cockpitf5 Camera_Externalf6 Camera_Chasef7 Camera_Spinningf8 Camera_Taxif9 Camera_MTVf10 Camera_RCkp_7 Look_Left_45kp_8 Look_Upkp_9 Look_Right_45kp_4 Look_Leftkp_5 Look_Aheadkp_6 Look_Rightkp_1 Look_Left_135kp_2 Look_Downkp_3 Look_Right_135kp_0 Blackbox_Toggle_User_Controls_Camerakp_0 Left_Brake_Onkp_del Right_Brake_Onf11 Camera_Stillf12 Toggle_Tape_Stripctrl_kp_5 Center_Controlsctrl_f12 Cycle_Active_Tapestripalt_f5 Camera_Inverse_Externalalt_f7 Camera_Abovealt_f12 Show_Taxi_Pathkp_enter Target_Next_Internalkp_* Reverse_Thrustkp_+ Throttle_Increasekp_- Throttle_Decreasekp_/ SpeedBrakesctrl_kp_+ Mixture_Increasectrl_kp_- Mixture_Decreasealt_kp_+ Prop_Deployalt_kp_- Prop_Retractup_up Pitch_Offleft_up Left_Roll_Offright_up Right_Roll_Offdown_up Pitch_Up_Offhome Target_Next_Internal2up Blackbox_Play_Forwardup Pitch_Onpageup Miracle_Upleft Blackbox_Frame_Backwardleft Left_Roll_Onright Blackbox_Frame_Forwardright Right_Roll_Ondown Blackbox_Play_Backwarddown Pitch_Up_Onpagedown Miracleshift_kp_+ Prop_Increaseshift_kp_- Prop_Decreaseshift_up Blackbox_Play_Fastershift_down Blackbox_Play_Slower
  8. Thought I'd share this info for anyone thinking of doing same.-HP Pavilion zv6233nr laptop-WinXp Home w/ sp2-Dx9c-C: TOSHIBA MK1031GAS 100 GB, 4200 RPM, Ultra-ATA/100 internal HD, ntfs-E: WD 5000AAC External USB Device (465 GB, USB) external USB, fat32-CPU Type AMD Athlon 64, 2400 MHz (12 x 200) 4000+-Motherboard Name Hewlett-Packard Pavilion ZV6100 (EC373UA#ABA)-Motherboard Chipset ATI Radeon Xpress 200M, AMD Hammer-System Memory 2048 MB (PC2700 DDR SDRAM)-Video Adapter ATI MOBILITY RADEON XPRESS 200 (Omega 3.8.291) (128 MB)--3D Accelerator ATI Radeon Xpress 200M (RS480M)-Audio Adapter Conexant Cx20468 @ ATI SB400 - AC'97 Audio Controller-D: Optical Drive HL-DT-ST DVD-RW GWA-4082N (DVD+R9:2.4x, DVD-R9:2x, DVD+RW:8x/8x, DVD-RW:8x/6x, DVD-ROM:8x, CD:24x/16x/24x DVD+RW/DVD-RW)--I had previously upgraded the processor and ram. Orig was AMD64 3200+ 2.0GHz, and 512mb pc2700 ddr sdram. Now has Amd64 4000+ 2.4GHz,and 2gig pc2700 ddr sdram.--I have recently installed a retail version of WinXp Home from Best Buy. Win_Flt95, Flt2, Flt3: I copied all disks to the external hd. I installed from the hd.Flt95: - Created short cuts of "runme" and "setup" to desktop. Set properties as follows: -- "E:FLT95A (D)RUNME.EXE" -lgntforce--- Compatibility to win98-- "E:FLT95A (D)SETUP.EXE" -lgntforce--- Compatibilty to win98-What is -lgntforce? -lgntforce tells the software to ignore it's seeing NT.- Copied folder CDROM from cd and pasted into root of game. Edited flite.cfg as follows:real 1inp6d -1language 0pile_path E:Program Filesflight95cdromgenpilelang_path E:Program Filesflight95cdromengpilecat_path E:Program Filesflight95cdromcatsjoystick 1joythrusthat 165 435 705 975joycenter 127 127 127 383joyrange -128 383 -128 383 -128 383 -128 383fbo_movie_played 0logfile 0log_shelf_help 0I have 1 error in-flight. When I set the screen to 1024x768 in-game, it crashes to dt. I installed Flt2 and 3 the same, using the -lgntforce switch on the installation short cuts. Flt2 and 3 have been running with no errors to date.For Flt2 and Flt3, I also copied their folder CDROM from the cd and pasted into game root. Edited their region.cfg as follows:Flight Unlimited 2:Location on hd: E:Program Filesflight2regionssanfranreg_name San Francisco Bay Areareg_cd_path E:Program FilesFlight3CDROMsanfranmapsreg_terrain_disk_name Flight Unlimited II Disk 2 (Game Disk)Flight Unlimited 3:Location on hd: E:Program FilesFlight3REGIONSsanfranreg_name San Francisco Bay Areareg_cd_path E:Program FilesFlight3CDROMsanfranmapsreg_terrain_disk_name Flight Unlimited II Disk 2 (Game Disk)I am using the Saitek AV8R joystick.You all take care and have a happy and safe 2008 Jim Buffett :-wave
  9. Hello Hans,I agree, an improved wake effect is needed. I hope it can be enhanced because I've always suspected that knowledge can be used towards developing contrails, or smoke.JimB
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