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SteveW2

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Everything posted by SteveW2

  1. Hi Doug,I sent a email to your Netscape account (didn't know those still existed! LOL) but not sure if it made it to you.thanks,Steve
  2. Hi,I am attempting to learn how to implement sounds (click with switches etc) into my C+ gauges. I had a successful solution using DirectSound that works in FS9 and works until you attempt to resize windowed panels(causes CTDs) in FSX.Anyways, I have discovered Doug's awesome dsd_sound_gauge package. In it is a source code for a sample gauge "SoundSample".I am unable to get it to compile successful and need some help to find what I might be doing wrong. I haven't modified the sample code at all. I am using Visual C++ 2008 Express edition.here is what I get as output from the compiler:1>Compiling...1>cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release1>SoundSample.cpp1>d:\fsx_design\panels_sdk\soundsample\dsd_sound_gauge_implicit_class_user.h(72) : warning C4091: '__declspec(dllimport)' : ignored on left of 'cGaugeSoundClass' when no variable is declared1>d:\fsx_design\panels_sdk\soundsample\dsd_sound_gauge_implicit_class_user.h(132) : error C2660: 'cGaugeSoundClass::GetVolumeVariable' : function does not take 0 arguments1>Build log was saved at "file://d:\FSX_Design\Panels_SDK\SoundSample\Release\BuildLog.htm"1>SoundSample - 1 error(s), 2 warning(s)========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========Any thoughts?PS: I am a novice/hobbist programmer. Learned everything I know from Dai Griffiths and the contributors to his Creating C+ gauges tutorial.Thanks to Mr. Dawson and Mr. Griffiths for all your efforts at teach us this hobby!Steve
  3. I haven't tried to either but I have noticed that is what CaptainSim does on their 737s at the moment, while they finish creating the VC and panels. From what I have seen it is simply aliasing the default 737-800 in FSX.
  4. He's (Dai) is up to version 28 now? I didn't realize that. Okay, I'll give that a try.thanks,Steve
  5. Hi All,Looking for some technical help on a struggle that has lasted a few months. I am using MS C++ compilers (early to current) and make lots of simple gauges.Currently, those gauges compile fine when include fs2004_gauges.h by Arne Bartels/Dai Griffiths but when I use the fsxgauges.h(by Arne/Dai, unmodified) for the exact same gauge (everything else identical in my project files and settings) it will not compile.I get no errors or warnings with fs2004_gauges.h but I get the following errors and failed build:1>------ Build started: Project: F28sw, Configuration: Release Win32 ------1>Compiling...1>cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release1>F28sw.c1>d:\fs_design\fsx_sdk\panels_sdk\test\inc\fsxgauges.h(4996) : error C2061: syntax error : identifier 'IGaugeCDrawableCreateParameters'1>d:\fs_design\fsx_sdk\panels_sdk\test\inc\fsxgauges.h(4996) : error C2059: syntax error : ';'1>d:\fs_design\fsx_sdk\panels_sdk\test\inc\fsxgauges.h(4997) : error C2449: found '{' at file scope (missing function header?)1>d:\fs_design\fsx_sdk\panels_sdk\test\inc\fsxgauges.h(5012) : error C2059: syntax error : '}'1>d:\fs_design\fsx_sdk\panels_sdk\test\inc\fsxgauges.h(5026) : error C2061: syntax error : identifier 'IGaugeCDrawable'1>d:\fs_design\fsx_sdk\panels_sdk\test\inc\fsxgauges.h(5026) : error C2059: syntax error : ';'1>d:\fs_design\fsx_sdk\panels_sdk\test\inc\fsxgauges.h(5027) : error C2449: found '{' at file scope (missing function header?)1>d:\fs_design\fsx_sdk\panels_sdk\test\inc\fsxgauges.h(5048) : error C2059: syntax error : '}'and so on until compiler stops...Anyone have any ideas to get past this? I am hoping to use some of the FSX functions so I would like the compiler to work equally well with fsxgauges.h as it does with fs2004_gauges.h now.thanks,StevePS: Using MS Visual C++ Express but have tried using most earlier versions, including full versions of MS VC++ with exact same results.
  6. Outstanding Bill!Thank you so very much. This will be a critical piece of information in the next weeks as people want to figure out how to get such addons like Probst/Tinmouse, HJG & various other well follwed freeware to work in FSX.However, It is also a darn good wake up for me to now take the time to learn how to incorporate sounds into C++ code gauges. Any further guidance on that that topic would be greatly appreciated. Dai's tutorials also only get into the use of FSSound as a means to activate sounds with C++ gauges. Ideally we can coax an update out of him with a non-dependant approach as the payware authors have done for sometime now.take care,Steve
  7. I'll have a look at both of those. Thanks for getting me started and your kind offer of assistance.Steve
  8. Hi All,First day with FSX (was released last week up here in Canada)and it is an interesting experience. To my disappointment however, it appears that FSSound.dll, a module used to allow us amateur gauge programmers to make sounds linked to gauges, no longer seems to work! :-(So all those many years of work on such gauges as those you'll find in the HJG DC-8 panels are for not? I sure hope not! I was just about to start to update that package for the new FSX world...I am hoping that some of you guys might all have some ideas how to either get FSSound.dll to work OR some code snippets for a simple hack like me to use to replace it within my gauges (I am serious student of Mr. Dai Griffith's excellent tutorials).Can anyone help?thanks, Steve
  9. Thanks Doug!I'll give'm a try and report back.take care,Steve
  10. Hi All,Non-XML question for any guru out there.. I am reading the token PROPELLER_1_FEATHERED to determine if a propeller is currently feathered or unfeathered on a turboprop. Problem is, the result is always 0. I have feathering enabled in the aircraft.cfg and .air file, as far as I can tell.??I cannot find any KEY events in gauges.h to force the propeller into feather, are there any?thanks,Steve
  11. Hi Arne,thanks again for the file, off to work.. on the LAX run tonight.Will try tommorrow, asap.take care,Steve
  12. Hi Arne! and thanks to everyone,I am still just using a VCVARS32.bat and nmake to compile gauges.I 'inc' Dai's fs9gauges.h in my main .c file. Any lines containing HELPIDs in any sub gauges result in the error and compiler stopping. When I use Microsoft's gauges.h I get no such error but then I get errors for every SHOW or HIDE LISTELEMENT I try and use. I found and older, FS2k version of gauges.h you wrote sometime back that gives me no errors (same gauge compiles fine), so I am using that but it is missing some of the 2k4 functions. It just appears to me that Dai's newest fs9gauges.h must have a minor error. I will see if Doug's fix (above) works and if not will start comparing gauges.h files I have to see if I can fix. Thanks for the help.take care,Steve
  13. Hi All, I am trying to compile gauges with Dai Griffith's latest fs9gauges.h without success. I keep getting "....: C0265:'helpid': undeclared identifier" messages. If I use the standard Microsoft included gauges.h I don't have any problem with 'helpid's but then I have SHOW or HIDE LISTELEMENT problems...Any one got a newer gauges.h that solves these problems?Arne, you out there? I think you have written about this topic sometime ago before.thanks,Steve Weihersweiher at shaw dot ca

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