Everything posted by stevekasian
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AVSIM CENSORING NEGATIVE REVIEWS OF FSX AND M$
...and anyone who doesn't live their entire life behind their computer keyboard and monitor, "contributing" every waking moment of every single day with the untimate goal of having the most posts on a forum ... doesn't belong. You are all really showing your true colors. lol - Might you have a life?
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AVSIM CENSORING NEGATIVE REVIEWS OF FSX AND M$
It serves a constructive purpose of letting the reader in on the truth about this forum, and people like you. Anyone who doesn't see things your way, or the mods way, gets booted. That's a real nice open, inclusive "forum" you've got here. lol
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AVSIM CENSORING NEGATIVE REVIEWS OF FSX AND M$
...And it's quite apparent by your comments here that the bulk of people who post comments are self-righteous mutual admiration society members. Anyone who doesn't agree with you is a "troll" and "rude".You've most certainly found a nice, cumfy home here.
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AVSIM CENSORING NEGATIVE REVIEWS OF FSX AND M$
Now I see what AVSIM is all about - silencing anyone who is as disgusted with FSX and Microsoft as I.It took less than 24 hours for you to delete mt negative review. Now I see exactly where you're coming from here at AVSIM. You're obviously getting kickback of some sort from Microsucks to hold down anyone who is willing to stand up and speak about the truth of how Mucrosucks operates, and the fact that their brand new flagship gaming release is the piece of crap it is.Way to go AVSIM! Now I know first hand exactly why so many people are adamant about keeping their freeware releases out of your file libraries. You are skewed, biased and paid off... just like the politicians in Washington.Let's see how long THIS post lasts. lolSK
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Installation Problem? Or not...
Hi - I just noticed something weird...I have 2 separate ASV6 installations in my Modules folder.One is here:I:Program FilesMicrosoft GamesFlight Simulator 9ModulesASv6And the other, apparently the latest SU, is here:I:Program FilesMicrosoft GamesFlight Simulator 9ModulesASv6ModulesASV6It's imbedded in the original folder, as though the installation path was incorrect and it created a whole new folder tree instide of the ASV6 folder, as opposed to overwriting the original files where necessary.I uninstalled the whole thing, then re-installed my original core ASV6 package. It all goes into the FS9 Modules folder as it should. But when I attempt to install any of the updates (1-5), it gives me an install path ofI:Program Files 2Microsoft GamesFlight Simulator 9ModulesASv6as opposed toI:Program Files 2Microsoft GamesFlight Simulator 9...and doesn't allow me to change it.Is this by design, or is the install path string get screwed up in my registry or sup'm?Thanks,SK
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My Opinion of FSX.
Wow. I really appreciate all these responses here, from all sides and angles. It's been quite the interesting read.But this comment absolutely takes the cake for a blatant untruth. "95% of his wealth" - lol... roflmao... HAHAHAHAHAHAHASK
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My Opinion of FSX.
I have been simming for a long time. I started back in 1982 with a little app called "Flight Simulator" for the C=64, a few years before SubLogic's Flight Simulator II came out. It was nothing more than a black screen with a starting position at a landing approach phase, with about 10 or 15 little pixels designating the "runway". lolFlight Simulation has come a long way since then. Before FS2004, the best sim out for the PC, IMHO, was Sierra's Pro Pilot. When I started using FS2004, I was amazed by the whole thing, but I also noted many of the fundamental differences between Pro Pilot & FS9 - differences in the overall approach to creating the look and feel of the software package - which convinced me that if Sierra had been able to continue the development of their simulator to this day, it would have evolved into something far better than both FS9 and FSX put together. Why? Good question - hold that thought.When I tried the FSX demo, I was not at all impressed. With FSX, the only things I find that are "better", at least to a degree befitting a completely new version that's been 3 years in the making, are the presence of birds, stock watercraft and the improvements in the rendering of clouds versus sky & horizon.Of course, there are a million and one new options available that provide for increases in level of detail for various aspects of the FS world, but when one is unable to set any of those options to levels beyond about 50% of what can be achieved with FS9 without bogging a cutting-edge box down to about 5 FPS or worse, all those neat little "wish-list" options are nothing more than a sickening, frustrating tease.Back to the "Why" question - Why would Pro Pilot have evolved into a better sim than FS9 & FSX combined, had it not been knocked out by Microsoft encroaching on it's customer base, much like Walmart laying waste to small-town America's downtown shops & stores?Two words: Stifling innovation. That is the name of Microsoft's game. No, not in the beginning - after all, innovation was the means by which Microsoft came to rule the software world. But once they became God, they took a well planned 180.If there was any question in anyone's mind before now, the new FSX demo illustrates perfectly what everyone should understand about Microsoft: that they have absolutely ZERO interest in making any of their software as good as it can be.As the leaders in their field, Microsoft's entire business plan is modeled around a single core concept: That if you provide as little improvement in quality, functionality and usability as possible between major releases of any software application, it will extend the marketability/profitability life of that product indefinitely... and you will RULE THE SOFTWARE WORLD until you are forced to compete in order to maintain that rule.So the only surprise I have is in the fact that with FSX, Microsoft seems to have outdone even themselves in the department of stifling innovation. And I must applaud them for their (under)acheivment. Bravo, Bill! You've managed to stagnate the world of home flight simulation software even to a greater extent than you've stagnated the rest of the software world! Bra-VO!!SK
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My Opinion of FSX.
Look at this screenshot from FS2002! This is 6 years and two major releases worth of innovation to Microsoft.My point has been made inadvertently. Thank you, Roby.SK
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My Opinion of FSX.
You're not safe Bryan, sorry. You've ASS_U_MEd wrong. REAL coders don't use MACs. lolI am a Linux guy, but only as far as is practical. That impracticality of Linux, by the way, is simply a by-product of yet another fine example of Microsoft's stifling of innovation.SK
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My Opinion of FSX.
Thanks... I feel a lot better now that I know I'm not being forced. So I won't. :-)I'm sure FSX will do fine as well, btw. Microsoft Windows did fine, and continues to... and will keep continuing to. But that will never change the fact that it's the most non-secure OS ever made, with more bugs, problems and holes than any application in history. Like I said, when you're God you can dowhatchalike.SK
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My Opinion of FSX.
Two words, sir: "First Place". That's what it boils down to. When you innovate in the "first place" to become the biggest and the most powerful, you then have the luxury of continuing to innovate at your own pace.Don't get me wrong, it makes perfect business sense. Companies in all different industries do it all the time. Appliance manufacturers, for example: Why do you need to buy a new can opener or a new toaster every several years? Consumer electronics manufacturers: Why do you need to buy a new cablemodem and/or router every 3 years or so? Because they make products to break. If manufacturers made products to last, they'd never get repeat business. It's common knowledge this is the way of industry.My only problem with Microsoft doing it is that, unlike the appliance or electronics industry, the software innovation comes from talent, and lots of it. There are countless talented programmers in this world whom have an interest in creating software with the foremost emphesis being on QUALITY, FUNCTIONALITY and SECURITY. But in the world of software, Bill Gates is "The Man", and The Man keeps all those programmers under his thumb by stealing their ideas, out-marketing them or just plain buying them out to keep them out of the game.It makes perfect business sense if all you're interested in is making money. I just happen to feel that in the world of software programming, profits shouldn't come at the expense of artistry and talent. That's all. I realize people that aren't programmers have a hard time seeing it that way, but that's the way most coders feel about it. And yes, I am speaking for "most coders" because I know it to be fact as opposed to my own humble 0pini0nSK
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Aircraft Fuselage - To See Or Not To See...
Thanks Vorlin.Yeah, I'm not really looking to recreate 'everything' in the VC view... sometimes I just like to be a "passenger" on my flight... like the little gremlin from The Twilight Zone movie that was jumping all around the wing of the aircraft in the movie :-). So if I'm on a flight using the viewpoint concept which I described, I have no need for the actual cockpit textures or the 'inside' surfaces of the fuselage. I just want to tag along for the flight like a stow-away. :-)(Just to clear up any confusion here: when I am just 'tagging along', I let FSNavigator fly the aircraft. :-) I just love flying, regardless of whether I'm piloting it or not.)I've created a quick-change system for changing my cockpits, sounds, models, etc., around in my favorite aircraft, so this is something that would be used for "special" flights only, not necessarilly all the time. If I want to use the actual VC textures for a flight, I'll just switch to that .cfg for that particular flight... know what I mean?But it sounds like John has pointed me in exactly the direction I need.Thanks a lot for all the info Vorlin! Much appreciated and quite informative. I will no-doubt be needing this knowledge in the future, as I move on to different aspects of FS design.All the best,SK
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Aircraft Fuselage - To See Or Not To See...
Nice! Very nice! Thanks a million for this info John - I'll be checking it out, as your description here sounds like exactly what I'm looking for. :-)All the best,SK
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Aircraft Fuselage - To See Or Not To See...
Thanks n4qix.Well, when I switch to exterior view with Active Camera, that viewpoint doesn't follow the aircraft. It essentially acts like a "tower view", creating a viewpoint which is static relative to the FS world.Any way you know of to make that viewpoint follow the aircraft instead?Thanks,SK
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Aircraft Fuselage - To See Or Not To See...
Thanks for the info Vorlin. Much appreciated.So I guess what you're trying to tell me is that the entire aircraft, essentially, needs to be "recreated" a second time in the .mdl in order to be able to see it the way I described from the VC view... right?And, of course, in order for one to do that, one has to know how to create (or at least manipulate) the aircraft .mdl file, so that one can duplicate the original model a second time in the same file. Right?Which, in turn, means I have to learn aircraft modeling (at least somewhat) in order to do it... and even if I do and I am able to duplicate the full model within the .mdl file, it will probably choke my computer to a crawl and won't be worth it. Right?Thanks...SK
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Aircraft Fuselage - To See Or Not To See...
THAT is the question!I want to make the entire aircraft (not just the wings) visible from my VC view (wing view).I am using ActiveCamera, and thus have the ability to slew my viewpoint all around the aircraft, from wingtip to wingtip (when using a wing view panel, of course). But it makes for a very unrealistic experience when the entire fuselage of the aircraft is missing from the view. You realize that all you are is a couple wings and engines racing through the clouds!I am assuming there's a visibility parameter somewhere in the panel.cfg or aircraft.cfg one can set to make this possible?Thanks in advance,SK
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NEW B485 ActiveSky v6 Service Update 4 BETA
stevekasian replied to Damian Clark's topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support ForumWelp, I've gotta tell ya - you guys have finally done it. You've finally covered the weakest link in the Activesky application's chain - the speed limit.I mentioned this issue long ago, and it's always been a real bother to me. I realize you probably had lots of important core issues to deal with before you could allow the app to run at full bore.But now it does, and it's absolutely wonderful!!! Thank you very much! It freakin RULES!!And by the way - the issue I had a while back with clouds appearing over mountains when none were in the TAF reports, etc., ended up working itself out somehow. I kept waiting for it to happen again, but it hasn't that I've noticed. So now, ActiveSky is totaly perfect! (at least for me)Keep on rockin'!SK
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FSmeteo or ActiveSky?
Eduardo,Hi. I have all three going at the same time, plus litterally hundreds of addons, including some serious framerate hogging scenery. It runs fairly smoothly, considering.Some of my hardware is as follows:AMD XP2600+ (2.08GHz)single core processor1GB DDR333 RAMnVidia GeForce FX 5600 Ultra AGP 8x video cardBoth SATA/133 HDDs and PATA/150 HDDs (no noticable difference between them in FS9)I run everything at the absolute max, including my video card (I want realism!). I have every single airline flightplan pack available from PAI (Project AI) installed and active, with all stock FS9 GA aircraft deactivated. Plus, lots of custom military flightplans, Airforce 1, etc. installed.With all of this going, the only times I seem to run into problems is when I'm at a very complex SimFlyers airport (like KLAX) with some serious cumulus overcast, and multiple cloud layering going on. Then I'll get framerates down around 5 or 10.One thing I have found with ASv6 though - they have added a new part to Version 6 called "ActiveSky Graphics" (ASG). I've found that this little module can cause some serious problems if you set it to automatically submit graphics textures while you're flying (in preferences). ASG will periodically load into memory and completely destroy my experience by dropping framerates to like 1 or less, and totally overload my processor so it's difficult to get out of FS to kill it (close ASG out of the taskbar). So if you decide to use ASv6, I recommend disabling the ASG auto-submit feature. (Options/Graphics/ Auto-Submit Box: UN-CHECKED)I have been seriously considering getting one of the new AMD64x2 2.2GHz processors, along with one of the new nVidia SLC 6800 Ultra PCI Express cards. Does anybody out there reading this think I would have any worthwhile increase in performance with such an upgrade??Thanks,SK
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I want to start a flightplan mid-way (From Saved Flight)
Nice, guys... thanks so much! All questions answered, and to my amazement everything picks up perfectly in both FS9 & RC4 where it left off... very cool.Even better, I just learned the other day what SIDs and STARs are, and I've been going CRAZY with them using FSNavigator! I can finally depart KLAS on a REAL LIFE departure course, just like the real airline pilots do everyday right over my house! FINALLY!!!Thanks again,SK
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I want to start a flightplan mid-way (From Saved Flight)
Cool! Thanks so much for all your input. So I guess RC must have automatically saved an RCD record when I saved my FS9 flight - I hope that's what you're saying. In that case I can just pick up where I left off.One thing that Eduardo said sort of puzzled me though: "Yes, since in FS9 you can save an specific rwy landing/ an approach..., that implies your intentions."I was not aware that you can save a specific rwy landing and approach in FS9. Every time I make a flight plan with vectors all the way up to the runway on which I want to land, ATC starts vectoring me away from my planned route about 70 - 90 miles form the airport. The only way I can fly my intended flight plan is to disregard ATC altogether once it starts sending me off course (which doesn't make them too happy with me!)Additionally, RC4 seems to do the same thing FS9 does upon approach. Even when I load and activate an approach/vectors to final with the NAV computer, ATC (FS9 AND RC4) doesn't seem to have any clue I'm doing so, and continues to vector me away from my intended approach course.So am I missing something here? (apparently so!)Please inform me, PLEASE!!!! pleasepleasepleasepleasepleasepleasepleaseplease!Thanks again,SK
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I want to start a flightplan mid-way (From Saved Flight)
Hi. I want to be able to use RC4 when loading a saved "mid-way" flight (specifically, an approach into KDEN out of FL240). But I can't seem to figure out how to get RC4 to accept this. It seems there is no way to bypass the whole Clearance Deliery, Ground, Departure portion of the flight plan with RC4.I have searched all through the documentation, website and this forum, and I find no mention of this topic. Any related info. would be much appreciated.Thanks.SK
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Precipitation Types vs Snow Level/Altitude Temperature
I have a question for the ActiveSky guys:In the future, are you going to incorporate some routines that will make FS coordinate precipitation type with altitude air temperature/snow level/forecast info.? I am always real dissappointed to get rain all the way up through 15,000 ft. cloud tops when the snow level is way down around 3,000ft. MSL., or less.Or is my ActiveSky not working correctly? Should it be setting these variables and isn't?Thanks,SK
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LOD11 Mesh - not so "solid", is it?
I can add that when flying low over uneven LOD 10 or 11 terrain (like flying an F-16 over a jagged mountain range or through a canyon), there seems to be a 'ghost' terrain image of some sort that triggers surface contact with the aircraft, causing an impact and crash. This doesn't seem to happen when doing the same over LOD9 terrain. I've always assumed pretty much what you've suggested in your question, Misho - that the sim uses a lower resolution layer to detect contact with a vehicle. But I don't know.It'd be very helpful to know what's up with this, if anyone out there does....SK
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Error On Execution Of READ_DEM.EXE
Thanks for the info.Unfortunately, MicroDEM isn't exporting the file correctly - or even importing the data correctly for that matter. Tried all sorts of different file formats and it just won't give be anything other than a solid black workspace. Not my favorite app in the world.I ended up having to track down & discover a new software app that would take care of the whole shabang... which, happily, I was able to! It will allow one to import almost any type of topographical terrain file commonly used, and will export it into several different types of files - one of those types being FSMS format. Heehee - yep, you got it - there's actually an app out there that does this!! :-) :-)It's called VTBuilder, and you can get more information about it at the following website:http://vterrain.org/It's opensource and free, BTW. :-) It needs a little bit of work on the MSFS export side of things, but it gets one close enough to the final .inf and raw file stage that one is able to manually adjust things themselves and come up with a proper .bgl result. Very cool, indeed.Enjoy...SKp.s. 'Would still much appreciate any info anybody might have on my problem with READ_DEM.EXE, as I may need to use it sometime. Thanks.
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Error On Execution Of READ_DEM.EXE
Houston - we have a problem...When running the executable "read_dem.exe from a command prompt, I get the following error message:16 bit MS-DOS SubsystemX#=0D, CS=01A7IP=0000BF82. The NTVDM CPU has encountered and illegal instruction. Choose