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ymh1300

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  1. My CH Yoke broke down. on of the plastic pods where the spring attaches broke. I tried to use epoxe but it did not work. I ordered a new Saitek pro flight, and while i was waiting for it to arrive, I decided to use a logitech rextreme 3d pro in the mean time. I could not get the views to work. All planes start up in the look forward up position. I go back to views options. I select cockpit and the look forward option, and then I will retun to the normal view. looking forward and seeing the panel. after two seconds it switches back to the forward up position by itself. I am using FSUIPC, and have the joystick disabled in FS9. I have tried enabling the joystick in FS9 but it does not work. At this stage I believe that my FSUIPC files were probably corrupted when I plugged in the new logitech extreme stick. I remember that there are some files you can delete in FSUIPC and they will rebuild the next time you start up FS9, does anybody knows which files are those to try, or has oany other ideas of what could be wrong? Thanks Juan
  2. HelloI had the same issue happen to me a few times just before flare while landing the Ifly Boeing 737. It's a really simple solution.The culprit is Active Sky Evolution. What you are encountering is wake turbulence, ASE somehow extends the period of wake turbulence after a landing, so sometimes you don't even see a plane leaving the runway but you still have turbulence. Go to the options tab and move the ground turbulence to its minimum setting and the problem is solved. J
  3. Have anybody noticed that the autogen houses you see on the ground which are part of the FS9 default scenery have some kind of color coding depending on the region you are flying.In latin america the corners of the houses are yellow, in other areas are light blue. Does anybody knows why that is?Thanks Juan
  4. Hello Arnaud,In real life, and for the past 30 years I have been flying that route (SCEL-KMIA) more than 5 times each year. Roughly three hours after departure the planes fly over Lima, Peru (SPIM) then they turn NNW and proceed to the Panama Canal area.Which errors did you find in the AI flightplans that supposedly were caused by Ttools? and how did you fixed them?I have created hundreds of AI flightplans, and most of the errors are detected by Ttools when you are compiling the flightplans. The only errors that I have found happen when the departure time and arrival time are incorrect and the distance between them cannot be flown by the aircraft selected at cruising speed. In those cases the plane will not show up, and every flight from that point on for that aircraft will not happen.When creating AI flightplans, you can only defined the departure and destination airports, the route is then computed by FS. I also have seen some AI aircraft flying in parts of the world that they should not be. I.E LAN Argentina B767 flying over EDDF displaying a SAEZ-KJFK as the route. I have seen Air Berlin 320's flying over the northern California coast. Regards YMH
  5. Hi Ron, thanks for ypur reply, I have installed the new Makerwys, I have rebuild the databases both in RC and Flightsim Commander, I still don't get the second runway. I have run the rwys.txt file and the scenery that shows is the defult located in the SAME World scenery folder.However the scenery opens correctly in FS9 and both rwwys are operating.Juan
  6. Hi Ron, Thanks for your reply. I have the most current version of FSUIPC 3.99 but I have version 4.45 of Makerwys, I did not know that 4.46 existed. I will update it and also the latest FSUIPC. I will look into the MakeRwys ReadMe.txt.I have the correct path, is really simple I have a dedicated Velociraptor drive used solely by FS9, the path is really simple : K:\FS9. I have Winodws 7 pro 64 bit and I run the RC program as administrator.Since I have your attention, maybe you can also help me understand another problem that I am having with RC4.3. It is related to the AI Airline Callsign names that the ATC controller use.Most of them are referred correctly by their name or callsign like Airfrance, or Speedbird for BA.But some of the are called Lima, or Sierra, or Delta referring to the first letter of the airline name and then the flight number. Where does RC gets the data? I have Lan Argentina, Lan Ecuador, Lan Airlines, Lan Cargo. Only Lan Ecuador works the other are Lima. Other cases are Intersky, Clickjet, Oceanair Brasil, etc. is there a place where I can download this missing callsigns?Lots of good information, thanks again RonRegardsJuan
  7. Hello David, thanks for your reply. I have tried both leaving in the Scenery folder of the SCEL scenery, which is active or else I would not see it in FS, and I also tried putting it into the FS9/Addon Scenery/Scenery folder which is also active. neither works.ThanksJuan
  8. Thanks for your reply's guys. I installed this new SCEL scenery months ago. I deleted the previous one including its AFCAD before installing the new one. And it is recognized perfect in FS2004, all parking spots are correct, the AI aircraft taxies correctly and the nav aids work perfectly for both runways.The two programs that do not recognize the new runways are Radar Contact 4.3 and Flightsim Commander 9.0The approach controller for Radar Contact 4.3 still gives me instructions to land on RWY 17 instead of 17L or 17R. I have rebuild the Scenery DB whithin Radar Contact and it still does not recognized the new runway.FS Commander 9.0 displays the default afcad, so I only see one runway in their rolling map.I have also rebuild the Scenery database in FSC several times, and still does not show the new runway, it only displays the default afcad.I don't understand the re index commentary, I thought that FS does it automatically after it gets restarted following a scenery addition. Is there anything manual that I have to do?Another clue of what is happening is the fact that if I open any airport using Lee Swordy's Afcad program, I will see the default afcad and the modified afcad in the case of add on airports which I have added to FS2004.In the case of SCEL I only see the default afcad. Now in the same program you have the option to open an airport by the location of the Afcad file. In that case SCEL add on afcad opens correctly.Ai aircraft land and take off in both 17L and 17R runways. So it looks like the issue is not whithin FS, but how the other two programs locate the afcads.
  9. I have updated the Santiago, Chile airport (SCEL) with a newer version that include the new parallel runway. The new scenery and afcad are recognized properly by FS2004. but I updated the database of FlightSim Commander and It still displays the old default AFCAD.I opened Lee Swordy AFCAD program, and when I search by the ICAO name (SCEL) it only finds the default scenery. When If I go go the option Open airport from a specific location, it will find the MOD Afcad and it will open it correctly. So does somebody knows what is happening.I have placed the afcad both with the SCEL scenery files and at the K:/FS9/Addon Scenery/Scenery location and it does not show up automatically on AFCAD or Flightsim Commander.
  10. I have updated the Santiago, Chile airport (SCEL) with a newer version that include the new parallel runway. The new scenery and afcad are recognized properly by FS2004. but I updated the database of FlightSim Commander and It still displays the old default AFCAD.I opened Lee Swordy AFCAD program, and when I search by the ICAO name (SCEL) it only finds the default scenery. When If I go go the option Open airport from a specific location, it will find the MOD Afcad and it will open it correctly. So does somebody knows what is happening.I have placed the afcad both with the SCEL scenery files and at the K:/FS9/Addon Scenery/Scenery location and it does not show up automatically on AFCAD or Flightsim Commander.
  11. Thanks for your reply MIke. How do you diferentiate which AI planes are for FS9 and which ones for FSX?RegardsJuan
  12. Thanks to all of you guys, I have better picture now. I have already installed FSX, and made the first configurations. It runs pretty goodwithout the FPS limiter and flying at low altitude defaulft airplanes it runs at about 90 to 110 fps.After I added some WOAI airlines and it really takes a huge toll on the FPS if its runned at anything above 50% I have all of WOAI packages active in my FS9 and the impact to FPS is minimum.I will experiment more with the settingsThanks again guysJuan
  13. Hello,I have been using FS9 for a really long time. With my current setup, I ran FS9 with a ton of addons: complex plane Ifly,737, PMDG 747, sceneries, meshes, weather, radar contact, full World of AI at 100% at over 50FPS.A couple of years ago I bought FSX Deluxe edition, and I was not very satisfied with FPS, as compared to what I was getting on FS9. Now, since I have a faster machine ( I7 930 over-clocked at 4.00, Nvidia GX470, 12 MB of RAM, and a Velociraptor FS dedicated HDD, all running in Windows 7 64 bit OS)I wanted to give FSX another try. I have read there is a Gold edition, do I need that? I fon't care for the extra sceneries, planes, races etc, but I read it comes with an acceleration pack. Do I need that, to make my FSX run faster? Or by downloading SP1 and SP2 for FSX Deluxe I am accomplishing the same? What do I need to do to have the best and faster in (terms of FPS) configuration in FSX. Should I use the large memory address patch I used in FS9?ThanksJuan
  14. Dillon, It is not that Continental is more eager than United to paint their respective letters on their fuselages as United to paint their tails with Continental logos. It is a technical issue. The moving surfaces Ailerons, Elevators, Flaps and Rudders are subject to Flutter, so they need to be properly balanced. Changing the paint could affect the balance of the rudder, since the other parts are not painted they are not affected. If you noticed in pictures of brand new Boeings, Airbuses, DHC, EMB etc you can see that the rudder is the only part that is painted, (see attached) Here is a more technical explanation:Flutter can be induced by bumping the flight controls while operating at the upper end of the speed portion of the performance envelope. To prevent the possibility of Flutter, flight controls are kept as light as possible and are balanced. The balance can be both static and dynamic. This accomplished by the location of the axis of the hinge and installing weights inside the leading edge of the flight control. These weights can be made of a heavy material, such as lead or depleted uranium.The flight controls on some airplanes and certain controls on a particular airplane type are more sensitive to flutter than the same control on other types and so the limits of unbalance and even the requirement to balance a flight control may or may not be required depending on the aircraft type.If a control must be kept in balance, then anytime the control is repaired or painted, the additional weight and its moment arm must be calculated or checked on a balance table for its affect on the balance of that control.It is relatively easy to calculate the changes to a flight control balance due to a repair. But painting over existing paint or stripping and repainting will normally require removing the control and rebalancing on a balance table. Many paint facilities do not the equipment or personnel (A & P's) to accomplish such work, thus the requirement to leave the rudder alone as it is normally the only flight control that is painted.RegardsJuan
  15. Hi Martin, to answer your first question. Whether a plane either standard or an ai plane can be flown and selected in the menu is not trigered by the aircraft.cfg. It is by the "aircraft type 105" line in the ".air" file of every aircraft (look at the attached pic). Do a search here or in Fligtsim for a file called : "aired" which is an editor for the air files. I don't recall the actual codes now since I am not at my FS computer, but If i remember there is a type "2" and type "1". or maybe one of them is a zero. But in any event its easy to find out. Download the program open it, and open the air file of one of your standard flyable aircraft and look at the type in line 105. then open an AI plane which does not show in the aicraft menu selection and look at the type number. Then just open the air file of the AI that are showing up in the aircraft selection menu and change the type to the same as the other ai planes that don't show up. Its really simple.In regards to the changes to the ui manufacturer in the aircraft.cfg file. I usually fly with a second computer connected via WideFs in which I have the running map of Flightcommander 9 open. I can see all the AI planes flying around me. The names of every aircraft displayed on the map comes from the ui manufacturer. So I have changed all my AI planes ui manufacturer to the airline name. So now instead of having a lot od FSP, DJC,OSP, Aardwark etc Hi have Lufthansa, Air France, Iberia , etc. If you prefer you can change it instead to the aircraft type.Hope this answers your questionsRegardsJuan

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