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jmbiii

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Everything posted by jmbiii

  1. David;I just took a look at the FS Discover page. It does look interesting . . . download price is quoted at $29.95.Still tight;Joe
  2. Yep, I know the GPS can show the designator. What I was wanting something like this for was, I have gotten into following AI flights around using the Explorer Tool. But once you get about 50 miles from where you started following the AI you get dropped back to the original airport. So what I have been doing is guessing the AI's track and going to an airport ahead of it and going into Explorer from there and following until I need to jump ahead again. If the designator could be seen it just would be easier to get ahead of the AI. Now if there is an easier way of following an AI . . . . . . . I'd be interested. :( JB
  3. This one is called "EZ-VFR". It looks like it does what I want but, . . . . . . $ $
  4. Thanks, David.I just found an Abacus payware program that will do it, but . . . . I'm tight.
  5. Is there anyway of displaying nearby airport designators similar to the way traffic is displayed ?I've searched the Avsim files and some of the forums but can't find anything.I sort of thought I had a program years ago that did what I'm asking.JB
  6. Hey All;Just lately my FlightSim9/EZ Scenery/AFX has started to act up. With AFX, it will open up a file and as you work with it, the program (AFX) starts to hang up for periods of time. Many times going to an all white display with a black stripe across the screen. Eventually it comes back to the afcad that was being edited and you can continue . . . til it hangs again.EZ-Scenery is doing something similar. The control panel disappears and the area where it was on the screen retains the portion of the screen that was behind it. If you mouse click in that area part of the panel returns. And a good many times when you start FS, the popup that comes up in the middle of the splash screen that says verbage about rebuilding the scenery index, when it goes away the area where it was is black. Then when FS loads, it loads a third of the screen at a time. Then runs properly. It certainly seems it is video related, as when you save anything done in either AFX or EZ-Scenery it appears correct and FS works fine by its self.Has someone seen anything like this ? Words of advice ?FWIW, system is Pentium 4 - 2GHz, 1022MB RAM, PCI NVIDIA GeForce FX 5200 w/ 256.0 MB, display mode: 1440 x 900 (32 bit) (60Hz), XP Home SP2? ? ? JB
  7. Ditto.Just recently I've noticed the same thing. Especially the AI aircraft textures. Once they load they're fine. If I slew the view away 90 degrees or more and then return the textures are gone once more . . . then slowly reload. ? ? ?JB
  8. Okay. Here's the progress or lack thereof so far.I found both "NewBGLAnalyze" and "TCalc2004". I searched the entire FS9 for OB927180.bgl. No such file, so I ran "TCalc" and it said the KLKU scenery was in "xx927180.bgl". The closest thing to that was AB927180.bgl. So I decompiled it to a .asm file(Had to use the BGL Analyze for 2002 as New BGL said it was the old type) and it appears to be just the base textures, no objects - "This file contains terrain data of textured polygon type.". I then found OB9NAME2.bgl and after searching for the lat/lon found what was the beacon. After backing up the file I changed the lat/lon to the correct position, compiled and opened FS9. The beacon is where it's supposed to be!The lighthouse is a different story. It decompiled (with the FS2002 bgl analyze) into a .asm and after changing the co-ords the decompiled file has errors that stop it from compiling after I changed the lat/lon. I'll keep plugging on, tho'. Thanks for the help Meshman!JB
  9. Thanks !I found "NewBGLAnalyze" and will look for "TCalc2004". It sounds fairly straightforward . . once you know which tools to use. I'll give it a go this evening and post the results/new questions.JB
  10. >With FS scenery the process is find, exclude, reposition.>Since you're speaking of XML, you can search the location for>your airport beacon in the XML, make a small exclusion>rectangle to remove it and then take the original placement>XML and tweak the lat/lon to where you want to place it and>make a new BGL file.Find . . I am guessing the KLKU scenery would be in the FS9/Scenery/Name/Scenery directory . . . but how do you know which .bgl file it's in? AFCAD indicates the airport is in AP927180.bgl but doesn't show the beacon . . Am I correct in assuming AFCAD just doesn't look at that part of the scenery?Exclude . . This I know how to do.Reposition . . Same once I can get to .xml.>>Same would apply for #2, though any modifications here should>be for your personal use, as you don't have the original>author's permisiion to modify and release. For FS9 scenery>files the decompiler would be NewBGLAnalyse, as BGL2XML came>out for FSX and BGLAnalyse was for FS2002.I only planned it for my own use if I could change position of the lighthouse . . my scenery "enhancements" to the airports I frequent probably aren't of the quality anyone would want anyhow.So "NewBGLAnalyse" is the one to use for FS9 . . . is that why "BGLAnalyse" didn't recognise when I tried to decompile the lighthouse .bgl ?Thanks ! I'll give it a try and see what happens.JB
  11. Hi;As a real novice at hard core scenery design I am looking for some words of wisdom on how to move some objects in FS9.I know that you are able to edit the location (lat & lon)in an xml and compile into a bgl but am not sure how to go about this in two cases.1. At my local airport (KLKU) the beacon is misplaced considerably. With the stock scenery it didn't really matter, but after I installed UT the difference is enough to bother me (the beacon is across the highway from where it should be). Is there any way to move it or should I exclude it and find another animated one to place in the correct location ?2. I like to fly VFR low. Along the Outer Banks of NC. A while ago I downloaded/installed NC Lighthouse Scenery by Mike Mahat. Again with the stock FS9 scenery the locations were close enough. After UT, one of the lights (Currituck Beach) is out in the middle of the water. I tried to contact the author to see if he could help, but have not received any replies. BGLXML and BGLAnalyse won't touch it. Again how can I move the lighthouse (short of what they did to Hatteras Lighthouse in 1999)? Anyone ?ThanksJB
  12. It's on your C: drive under Documents and Settings/(your user name)/Application Data/Microsoft/FS9.JB
  13. >Yeah but when someone asked you if you use 'trim' you never>replied?No. I had checked my trims, weight & balances . . . all were well within limits.
  14. All right ! I don't know why or what, but I managed to get them both to fly.How ?Well . . I went into the slew mode, picked the a/c up about 10 feet (F3) then dropped it by hitting (Y). When the dust settled the engine was running and the a/c was moving across the ground quite rapidly. I went back into slew mode brought the plane back to the airport, then out of slew, and was able to taxi to runway and take off ! Putted around, shot a few "crash & dash", then landed and taxied back to the ramp. Really strange ! ??? Is that method familiar to any one? It's sort of like what you do to a piece of electronics that isn't working quite right . . slap it around lightly and jar it into working. :-yellow1
  15. Thanks for the replies.I have checked both a/c folders. Both have cfg and air files. I compared the cfg file of the Piper with comparable a/c (cessna and the cub) and every thing seems to be in line . . the weights, moments of inertia, control settings, etc. The same with the PC-21 compared with similar a/c.The planes are not overloaded - one 200 pound pilot and I even "drained" 1/4 tank of fuel to lighten the load.Joystick works - as when I pull back the nose comes up.Is there a setting for local gravity ? :-lol Maybe things are just too heavy here . . . if I start at an airport in Oz or NZ I may have to add ballast ! :-lol I'll keep trying.Joe
  16. I need a bit of help. As I'm fairly new to FS9 (7 months) I haven't seen all there is, so please bear with me.I have two planes downloaded that do everything but get off the ground. All of the functions work as advertised . . engines, avionics, panels, animated features - flaps, control surfaces, etc. I can taxi out to the end of the runway, throttle up, roll down the runway gain speed past V1, V2 etc. pull the nose up and the a/c stays on the ground. Obviously something is amiss. I've tried erasing and reloading the files to no avail. The planes in question are a Piper Tri-Pacer and a Pilatus PC-21. Both appear to be well done models by different authors.Can anyone give me a tip or two ? I've tried searching the forums for similar, but . . . . Joe
  17. Never mind. I found out how to change the .api to .bgl.
  18. Hi;I posted this on the main FS9 forum and have had no replies. Guess I should have started here.Being fairly new I know I'll prob get razzed for probably a basic question, but . . .I downloaded a blimp hanger that I was planning to add to an airport scenery I am making with EZ Scenery and Rwy12. However the blimp hanger isn't a .bgl (I believe that is what an object needs to be to be used by these programs). It is a .api. Is there any way to make this object work with what I have? Or is there a blimp hanger.bgl download available that I just haven't been able to find?Cheers;JMB
  19. Hi;Being fairly new I know I'll prob get razzed for this question, but . . . I downloaded a blimp hanger that I was planning to add to an airport scenery I am making with EZ Scenery and Rwy12. However the blimp hanger isn't a .bgl (I believe that is what an object needs to be to be used by these programs). It is a .api. Is there any way to make this object work with what I have? Or is there a blimp hanger.bgl download available that I just haven't been able to find?Cheers; JMB
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