Everything posted by Niwotian60
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FSx zoom ratios - in VC
Until I got my TrackIR, I was running at 50% (with a 30" monitor). Now I'm at 75%; it is so natural to look down and see the gauges that I don't really need the six-pack to be visible all the time and the higher zoom level makes the external view much better. This feels a lot more realistic to me as well; I'm far less focused on the instruments and more focused on looking out the window.I do have zoom in/zoom out on my yoke and I often use it when sightseeing or on final approach. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Intel Quad Core QX6700/2.66GHz (water cooled @3.20 GHz), 2@8800GTX/768MB nVidia (SLI), 4GB RAM,2@160GB Raptor HD (RAID 0), Razer Barracuda AC-1 Audio, Dell 3007 30" Monitor (2560x1600), Track IR 4 Pro,FSGenesis USA Landclass, NA & World Meshes, MegasceneryX Hawaii & Phoenix,RealAir SIAI-Marchetti SF260, Aerosoft DHC-2 Beaver, MyTraffic X, WWII Fighters
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Aircraft Carrier Landings
>fsxf14d1.zip>>The file fsxf14d1.zip in Avsim library is for the F-14, it has>all the rcbco-30 files etc. You can now use this awesome>aircraft to land on any carrier. It has a functioning catapult>as well as arrest cable/mechanism>>MannyI can't seem to find this file no matter what I search on (filename, F14, F-14, etc). What am I doing wrong?~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Intel Quad Core QX6700/2.66GHz (water cooled @ 3.20 GHz), 2@8800GTX/768MB nVidia (SLI), 4GB RAM, 2@160GB Raptor HD (RAID 0), Razer Barracuda AC-1 Audio, Dell 3007 30" Monitor (2560x1600)FSGenesis USA Landclass, NA & World Meshes, MegasceneryX Hawaii & Phoenix,RealAir SIAI-Marchetti SF260, Aerosoft DHC-2 Beaver, MyTraffic X, WWII Fighters
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QX6700?
Niwotian60 replied to bdenley's topic in System Hardware: PC | MOBO | RAM | CPU | HDD | SSD | PSU etcAlthough I agree with much of the second poster's comments, I still would recommend a duo core or quad core over a 3.4 Prescott. First, comparing the speed of the Pentium4-based Prescott chips to the speed of the PentiumM-based C2D chips is meaningless. They have a different architecture and even a single processor Pentium-M chip is roughly equivalent to a Pentium 4 chip with a 50-75% faster clockspeed. Second, C2D chips have a lower thermal dissipation (they use less power so they give off less heat) which simplifies cooling and noisy fan issues. Third, multi-core is clearly the way of the future. It makes no sense to invest in a dead-end technology. If price is an issue, consider the 2.4GHz E6600 which can be had for around $300. Btw, the C2D chips are an overclockers dream. People are getting as much as 50% overclocking with air cooling and even us more "conservative" overclockers are getting an additional 20% (I've taken my 2.66 quad core as high as 3.5 with no problems, although I run it at 3.2).~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Intel Quad Core QX6700/2.66GHz (water cooled @ 3.20 GHz), 2@8800GTX/768MB nVidia (SLI), 4GB RAM, 2@160GB Raptor HD (RAID 0), Razer Barracuda AC-1 Audio, Dell 3007 30" Monitor (2560x1600)FSGenesis USA Landclass, NA & World Meshes, MegasceneryX Hawaii & Phoenix,RealAir SIAI-Marchetti SF260, Aerosoft DHC-2 Beaver, MyTraffic X, WWII Fighters
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SP1 question
>Complaints about round earth tuh next they will want global warming effects.>stuStu,Before you made this sarcastic comment, did you take any time to actually understand the problem? 3rd-party meshes (such as the FSGenesis meshes I run) use recent real-world survey data to provide a higher granularity of terrain elevation detail to FSX, which should be a good thing. Unfortunately, in FSX runways apparently have to be planar (I don't know the exact details); they can't bend with the terrain. This ends up creating runways that are elevated from the surrounding terrain with the appearance of being built on top of a longitudinal mesa. it looks ridiculous and creates some hazardous landing conditions when the runway is slick.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Intel Quad Core QX6700/2.66GHz (water cooled @ 3.20 GHz), 2@8800GTX/768MB nVidia (SLI), 4GB RAM, 2@160GB Raptor HD (RAID 0), Razer Barracuda AC-1 Audio, Dell 3007 30" Monitor (2560x1600)FSGenesis USA Landclass, NA & World Meshes, MegasceneryX Hawaii & Phoenix,RealAir SIAI-Marchetti SF260, Aerosoft DHC-2 Beaver & MyTraffic X, WWII Fighters,TrackIR, CH Yoke Pro USB, CH Rudder Pro USB, CH Flight Stick USB
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NDA allowable early release pic SP1
>Could be Meiggs.Yep, I think it is Meigs. I remember the island runway now. Actually, I remember never being able to successfully land on the runway!
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NDA allowable early release pic SP1
Sure, this looks better but what happens when I enable AA ;)My guess for the airport is Seattle (SEATAC). But I only remember Chicago, Seattle, and New York being in the game back then!
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Soon...soon....FSX SP1 !
>>Anyone with a 2 core E6700 as you have would get nice fps.>>>>Dont count on it. I have one and a NVidia 8800GTX and the>frame rates vary between 20 right down to 1 when it gets>really heavy.>I guess what it comes down to is what settings you use. I have>everything turned up full. If you turn all the nice stuff off>such as autogen off then you will get good rates.I'm running a quad core with two 8800GTX's (SLI) and still only getting 15-25 with autogen at normal and complexity at dense. But my flying style is more slow-and-low/NOE, acrobatic, and I prefer flying at 1000' over complex cities like Las Vegas more than 37,000' over Nebraska. The frustrating thing for me is that three of the four cores are pretty much useless, and the SLI performance meter indicates that I'm only getting a very small (< 20% best case) improvement from the second GPU card; I'm not CPU-, GPU-, RAM-, or IO-bound yet the underlying engine can't fully exploit the available power. But I still love flying it.
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Anyone Figured Out How To Stop Hesitations?
I've been lurking these forums since I bought FSX last month, but I had to add my "me too" to this thread.I'm running a bleeding-edge machine that hasn't had problems with any other software. I keep the machine tuned, no unnecessary or unwanted background processes, properly defragged, etc. But I am having the same problem as others in this thread. After a while (20-30 min; I'll try timing it next time to see if it is consistent) my FPS drops from 15-25+ (15ish in Las Vegas or New York, 25+ in less decorated areas) to 1-4 fps, becoming unflyable. I don't think it is related to textures; both 8800GTX cards have 768MB RAM, and the problem occurs even when I'm just sailing or Triking over the same general area.I have tried the same types of things as others have mentioned (reducing terrain and building cell density, changing the buffer pool size, etc) but nothing seems to work. My system is water-cooled and I have verified that the temperature of the GPUs, CPU, and memory is not the issue. Again, no other game or software has any problem, so I have to assume it is solely an FSX issue. I did a fresh install yesterday without any of the add-ons or manual configuration edits and still have the same problem, so I have ruled out those as the culprit as well.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Intel Quad Core QX6700/2.66GHz (water cooled @ 3.20 GHz), 2@8800GTX/768MB nVidia (SLI), 4GB RAM, 2@160GB Raptor HD (RAID 0), Creative X-Fi Audio, Dell 3007 30" Monitor (2560x1600)FSGenesis USA Landclass, NA & World Meshes, MegasceneryX Hawaii & Phoenix