Jump to content

MeneMene

Frozen-Inactivity
  • Content Count

    372
  • Donations

    $0.00 
  • Joined

  • Last visited

Posts posted by MeneMene


  1. But all those are commercial tools. If you zipped it using Windows people could just use W7 or XP to unzip it.

     

    I really don't want to have to find and install a trial version of WinRar or Winzip just to assess the utilty.

     

    Why don't you upload it to AvSim Library if it's freeware? You need to make it easy for people if you want them to try it. :wink:

     

    7zip is free. And works on pretty much everything, not just .zip files. Anyways, I'll consider it for the next release.

     

    In the meantime, I hope that the type of archiver used wouldn't put you off trying it out, I think it's an invaluable tool especially for those who have a fondness for the classic airliners or anyone who wants to have that little extra realism in their flights.


  2. 7z (7zip) is just a different type of archive. WinRar, WinZip, or 7zip should be able to open it just fine. It's packaged as a 7zip now to save space/bandwidth.

     

    As for installing, just unpackage it to a folder of your choice and run the .exe within, there's no installer necessary.


  3. This is a utility that can assign give you information about real-world flights to do with your aircraft. There are ~2.3 million flights of the database, and a single click can give you a realistic route, airline, flight number, departure and arrival times, aircraft registration, and more for almost any airliner you can think of. There are historical schedules in the database as well, so now you can get realistic flights and routes to do with your classic aircraft that aren't used as much in the real world any more.

     

    A huge range of real-world flights from multiple areas of aviation are included. 707 flights for Pan-Am in the 60's, flying Tristars in and out of Kai Tak in the 80's for Cathay Pacific, all the way up to modern A320/737/777 flights.

     

    Get it here for free.

     

    2-png.75

     

    1-png.74


  4. Is there a way to get these two to play nicely with eachother? To use EZDOK, you unbind the default FSX view controls and instead assign them to EZDOK to let it control the cameras. However, the PT TU-154 bypasses the default FSX controls and joystick inputs, and in doing so seems to intercept any key presses before they can get to EZDOK, so it doesn't work.


  5. So I'm trying to get this to work with various aircraft; the flight 1 ATR in this case. In the aircraft, the radar is supposed to show up on the navigation display below the PFD. The controls for the radar itself are on the pedestal, and even though the aircraft does not come with a WX radar, the dummy controls are functional/selectable.

     

    I can overlay this wx radar gauge on top of the ND no problem. I can also make it appear as a 2D popup if it doesn't look good. But how do I control the unit? It's only a display, where to I set on/off, tilt, gain, etc? The aircraft has no default FSX GPS. Is there a 2D set of radar controls, like in Bryn's radar gauge? If not, is there a way to map the dummy controls on the pedestal to control the display?

     

    thanks


  6. I currently have a i5-3570K that I've overclocked to ~4.3 ghz, alongside a GTX 670 that I've slightly bumped the speeds up on as well. I've had this setup for a few years now, and overall I'd say I'm happy with it, FSX is pretty smooth under most situations. However, there are certain scenarios/locations and aircraft that can cause some frame rate issues, and I'd like to know if certain upgrades would be worth it to help.

     

    There are two main things that occasionally cause frame rate issues for me (as in below 20, it's usually "smooth enough" above that):

     

    1. Lots of clouds. I do love me some ASN overcast. Occasionally, really thick overcast layers or lots of cloud layers will cause a noticable loss of FPS.

     

    2. Certain complex aircraft together with scenery-dense areas. For example, Ifly 737 and FSLabs Concorde at UK2000 EGLL.

     

    I would imagine that #1 would be mostly GPU related, while #2 is primarily CPU-limited, correct? Does anyone see any clear opportunities for improvement with a CPU and/or GPU upgrade? If, so, could I have recommendations? The ideal would be to have things like FTX Global and FTX Vector installed, with all FSX settings maxed out, and not have to worry about frames dropping below acceptable levels or the terrain going all blury because the CPU or GPU can't keep up. As I said, this is the case most of the time, but certain areas and certain situations can bring my rig back to earth and kill the immersion.

     

    thanks


  7. I got FSX set up again about a month ago. Earlier, I had this(http://lkpr.aspone.cz/IndexE.html) very nice freeware scenery for LKPR. Now, I'm trying to redownload it, but the main download link takes me to VACC-CZ where I need a login to access files. The two smaller updates work as direct downloads still. There is no developer name or anything like that on the web page- does anyone know where I could download this, or who I should contact?

     

    thanks


  8. I have a problem where I get terrain spikes/walls around the edges of many airports when coming into land. If I load up FS and go directly to the airport, everything is fine; the problem only occurs when I fly in from somewhere else to land. From a distance, it looks normal, but as I get closer and closer the little hills down the runway length begin to pop up, and as I get even closer they morph into straight walls.

     

    U9dEqo5.png

     

    QDFjNDc.png

     

    As you can see in these images, the runways have hills going down the sides. It's only the runways, not the rest of the scenery.

     

    6HD8paS.png

     

    KQxTYnY.png

     

    As I get even closer, the hills morph into straight walls. The above two pictures, you see the straight walls starting to form in the foreground, with the "hills" in the background.

     

    4pxHNKa.png

     

    As you can see, the problem is occuring over at the other runway as well, 25R, and not on any of the taxiways or anywhere else.

     

    qX6R4UR.png

     

    It's possible to fly down and land. Sometimes the terrain is collideable, sometimes not.

     

    I'm completely stumped. Relevant add-ons are FS Global 2010, FTX GLobal, FTX Vector. This has occured at multiple airports (EBBR, LHBP, LQSA,) but not all of them (EGLC was fine when I arrived from Dublin). All of these airports have had no fancy addon scenery, just some ADE-based modifications like "fsx_ebbr_rs.zip" from the AVSIM file library. I'm going to try re-installing the above scenery addons, but I wanted to check here first in case anyone has seen this problem before or knows what's happening. I really don't want to do a full re-install of FSX because of the amount of tweaking, modifications, and setup that would require.

     

    thanks


  9. I have a GTX 670, and am seeing a series of confusing graphics card/driver crashes. I have overclocked it some, and I have it at the point where I can stably run a benchmark stress test. I'm using the 335.23 drivers. The black screen crash, with the "Nvidia drivers have stopped responding" message, only appears on some games, and not on others. In FSX, the issue happens irregularly, but when it does happen I need to completely restart FSX as it can't recover. On another game, it happens every time within 5 minutes of starting it, but then when this first crash has been "gotten out of the way," and I restart the game, it then runs flawlessly. After a computer shut-down, this repeats, with the graphics crash after a few minutes of play, followed by no problems once I restart the game.

     

    Any ideas as to what might be causing this weird pattern of crashes? Why would the display drivers fail the first time I run a game, and then work flawlessly after the first crash? I don't know if the FSX-crashes are cured by restarting FSX, as any FSX sessions tend to last quite a bit longer than other games, plus the irregularity of the FSX crashes. I am going to try to update to the newest drivers, as well as clear out any dust. Any other suggestions? Is there some sort of test that I can run to make sure there's nothing wrong with the card? It seems to handle stress tests fine.

     

    thanks


  10. Hi Jon, while your opinion is that the PMDG isn't streets ahead, my opinion, which I presume was relevent to the OP, is that the PMDG, is streets ahead. My opinion is based on owning both aircraft and not reading what it says on the box :wink: But I did admit not knowing whether the Ifly has indeed been reworked and by what Jimmy said, it has, and that I'm pleased about. BTW, I won't post any more comments here, as I don't wish this thread to go south... :smile:

     

    Could you be more specific about what makes it better? From what I've gathered, it has more 3d detail (not as important) and some differences in flight dynamics. I thought the ifly's flight dynamics in FS9 were right in the money, but of course FSX is different. Anything else?


  11. We know which direction this thread is going to go.

     

    Ha, well yes, I was hoping to avoid that. But what else am I supposed to do? Back in FS9 the ifly bird was pretty fantastic, I just want to know what more the PMDG version offers. Hopefully people will be mature enough to stick to that.


  12. I can get the ifly 737 upgrade to FSX for 15$, or buy the NGX completely new. I'm inclined to think that there wouldn't be enough of a difference to justify the extra money. Is this a safe assumption? Can someone who owns both outline the merits/disadvantages of each with respect to each other?

     

    thanks


  13. That's probably what is happening.  The AI won't start looking for a SID until it obtains about 1000 ft AGL.  The program places a significant "turn" penalty for any entry points that are behind the AI when it starts looking (essentially, it won't pick any waypoints that are behind it when it starts looking).  If there are five SID entry points ahead of it at the same location, it will pick the SID with the exit waypoint closest to the destination airport.

     

    I did move the initial waypoint farther out, and confirmed that aircraft were proceeding to it first, and still had aircraft routed to the same SID every single time, I sent an email with logs to the support address in the readme a few days ago. Looking forward to the new version.


  14. Could I have some clarification about how the program chooses SIDs? I'm experimenting with getting this running again, and started with EDDM. Just for tests, I did all the 08L SIDs, and each aircraft uses the exact same SID, even if the destination airport is 180 degrees from the terminal fix.

     

    The way I have it set up, every SID file is tied to one and only one runway. So for each sid, there are four files, one for each runway. All the SIDs from a particular runway have the same initial fix, as close to the airport as possible. This is because I don't want the program to consider which SID has the closest entry point (they all take off from the same runway, so they have the same entry point). I only want the program to consider which has the closest terminal fix to the destination. Since they all keep getting vectored on the same SID, something is obviously wrong with this approach.

     

    I'm trying to put the initial point as close to the airport as I can- currently it's at 3.5 nm from the geographic center of the airport, but the departing AI keep skipping it and going for the second waypoint in the pattern, and thus probably default to the SID with the closest second waypoint, which seems to be the case. How far away does the first waypoint of the SID need to be from the airport to be valid?

     

    Is there a different way to do this runway-by-runway approach? I don't understand why the program even considers which SID has the closest entry, because the ability to assign a file to one and only one runway makes this redundant.

     

    thanks


  15. Guess I'll explain one more time how to use windowed mode but in fullscreen to get the benefits from both

    • fullscreen-mode (better performance, vsync? (haven't tried vsync))
    • windowed mode (instant alt-tab, better multi-screen support)
    1) Download and run this file with FSX

    http://dl.dropbox.co...xfullscreen.exe

     

    2) Use FSX in windowed mode (alt enter)

    3) Press windows-sign+F11 (be sure focus is on FSX, if not click somewhere on the screen)

     

    This removes the borders and the startbar and 'fakes' fullscreen. Even though it's fake, it does give me the same performance(boost) as normal fullscreen, but I can now alt-tab instantly and use FSX on my other monitor while all the other apps (fsbuild, rex, PFE, etc) on my other screen

     

    Does anyone have a working link to the fake fullscreen exe? I'm having a problem where the sim will quit when I alt+tab or even alt+enter, and I want to see if this will fix it.

×
×
  • Create New...