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Jazzfan

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Posts posted by Jazzfan


  1. 13 hours ago, crosswind said:

    The TRAINING Edition, in a nutshell, was just about complete and could have been pushed out for final testing, which would have allowed for users of FSX, FSX:SE and P3Dv3 to be able to utilize the add-on, however, it was determined during a dissection of the P3Dv4 platform that we would have to revamp just about everything that we already have in place, and we had to do just that for the instructor station and its interaction with the Q400 flight controls for P3Dv4.

     Kroswynd, does this mean that the Q400 Training edition will be for P3Dv4 only?

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  2. You can do a work-around by editing the panel cfg file. (make a backup first) I also prefer having the "pop-ups" available on the shift+xx keys, rather than the 2D panels. You do not change the values as such, you change the order of the windows listed in the cfg file. For example, by default, the PFD popup is listed as #14 at the top of the cfg file, and again in the [window 14] section further down the page. You should change not just the numbers but re-order the windows entries themselves just to keep everything organized. I swapped (cut and pasted) [window 14] PFD popout, with [window01] FO panel. Now the PFD opens up with the default Shift+2. It sounds complex but it really isn't. As long as you make a backup first, it is easy to correct any changes aka mistakes.


  3. 3 hours ago, Samaritano said:

    the fact that they claimed all the CTRL-SHIFT-Num. keys which I use for Ezdok views on my Logitech G13.

    I guess it is kind of late for this tip, and i do not have the CRJ to try it out myself. Did you try deleting those view preset assignments from the simulator controls so that Ezdok would be the only software using them? I had to do something similar with the Majestic Q400 and haven't had any issues three years and going.

     


  4. 2 hours ago, Chapstick said:

    I'm trying to get SODE to register itself in the dll.xml and exe.xml files in C:\ProgramData\Lockheed Martin\Prepar3D v4 so it'll show up in the Add Ons menu in the sim.

    If Sode is showing up in the simulator, than it has probably installed correctly. The new way of adding products to P3D means that we do not have to mess around with the old dll.xml, and exe.xml files. Any add-on that does is not entirely compatible with P3Dv4. They may work, but they will require re-installation after a P3D update.

    Add-ons added to the P3Dv4 Add-on menu are now creating their own xml files in "C:/Users/your name here/My Documents/Prepar3D v4 Add-ons"


  5. 50 minutes ago, GSalden said:

    And the AG draw distance is adjustable,

    As is the dynamic lighting. Not sure if this has ever been mentioned. There are 2 settings in the cfg file which can limit the number of dynamic lights being drawn. I haven't tested it, but it may be useful for those wanting to try out the DL.

    In the cfg, look for;

    MAX_POINT_LIGHTS=250
    MAX_SPOT_LIGHTS=250

    *LM caps the total number of Dynamic Lights at 500.

     


  6. Sounds to me when you made a backup of your sims shader folder with PTA after they had already been modified, and were not the stock shaders. Now, every time you use PTA to reset the sims shaders to default, you get the black screen issue because the shaders are incompatible. My advice is to reinstall the P3d content, and try again. Leave PTA out of the equation until you get a stable simulator.

     

    ps, you could also try deleting the shaders by going to the appdata folder, and then restarting the simulator to let it rebuild the stock shaders. A reinstall may not be necessary.


  7. 9 hours ago, Jetspaul said:

    At the end of the day the project came through and that's what counts. When I'm flying around in the CRJ the last thought on my mind is what the causes of the release delays were. 

      Agreed. The wait for the CRJ hasn't cost anyone any coin. The same for the A320 and A330 series' of aircraft, they too will get released when they are ready. The only people on the hook for the time it takes, is Aerosoft. I'm quite ok with that.


  8. Regarding the rain starting and stopping, may I ask if you are using Active Sky? I see this only when flying with AS running. I believe this is the way that AS presents intermittent rain showers. If you look at the radar, you should see the small clusters of rain showers moving across the screen. I'm not too fond of the abrupt start and stop of the rain, but I doubt that Hifi can do very much to control it. That is something that LM would have to implement.

    ps, this is with detailed precip enabled.


  9. On 2017-08-07 at 4:51 AM, SmokeDiddy said:

    I have it installed and have VC cameras set-up, but when I try to cycle thru the views without the GUI, I get some random views that make no sense.

    Which aircraft are you using? Did you use the "import default cameras" option/utility, to import the views for that aircraft? Which keys are you using to cycle views? You may have a conflict with another add-on, or that particular aircraft and its built-in view system. For the record, FSUIPC should not have any effect on the ezca cameras. Check the Flight1 forum for posts by the developer on which hotkeys can cause conflicts. Also, look for duplicate assignments in the sims controls page. I usually delete any/all assignments associated with views, and/or the "num" keys in the sim.

     


  10.     It sounds like you have the horizon hold feature enabled. On the ezdok gui, look for the Horizon Hold button. A right click will open up an adjustment page with 2 settings. One for the amount the head tilts during a turn, and the second for the amount the  head rotates in the direction of the aircraft turn. A left click on the HH button will disable the feature.

     


  11. @ branks737, I did double check to be certain, and I do have that box ticked. It does eliminate the flicker when changing between views in the same category. It isn't that noticeable on my setup, as it is only a very brief flicker. Since I have my views assigned to buttons on a G13 control pad, I usually have to look away from the screen to the keypad, so I usually miss the flicker between changes. According to the developer, it is something that only LM can address. Appreciate your posting though.

     


  12. I do have FSUIPC5 installed and am using Ezdok 2.5v11 without any major issues.  Minus the minor screen flicker when changing views between VC and outside cameras, of course. Which is a known issue and is being worked on with LM.


  13. Comparing the posted screenies with open-street map. It is pretty dang close. As in, I can't tell the difference. Unfortunately, the BM roads do not match with the FTX vector, OLC-NA texture layout at all. At night this wouldn't be an issue, as you shouldn't be able to see the ground. At dawn and dusk, it is very noticable. For right now, it is pick one for nights and the other for days, which makes this a very expensive street light add-on. AI traffic (road) is AI traffic, most people set it very low or off for performance reasons. So I have those cancelling each other out. Orbx generates a lot more of AI road traffic with the slider set to 6% than does the default traffic in P3D. (thought I should mention that)  

    just my .02c

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